Leon Kennedy vs. Frank West

(Yuix)

(TWILTY)

(Grimes)

We fight in honourable fashion for the good of mankind; fearless of the future, unheeding of our individual fates, with unflinching hearts and undimmed eyes; we stand at Armageddon, and we battle for the Lord” - Theodore Roosevelt

Leon Kennedy, The Rookie gone Requiem against the Residents of Evil

Frank West, The Off Record Reporter covering the Dead from Rising

To survive the zombie apocalypse it not only takes grit but an army’s worth of firepower. These two might’ve started out as ordinary average joes, but when the dead started to rise, these residents stood their ground and fought back. Almost 10 years ago as of you reading this, Death Battle covered this debate and decided Leon Kennedy would take victory, but under a modern lens, does this hold up? Or will Frank West have yet another war covered? Heroes of the apocalypse collide once again on New Horizon!

Before We Start…

As a general rule of thumb for this blog, we will be giving both similar leniency and handling them as a soft-composite. In the majority of their media, Leon and Frank are not too terribly dissimilar from the main canon to where they’re just obviously different characters. However this does have some exceptions though. With Leon Kennedy for example, we will be ignoring blatantly contradictory materials like the Manhua Manga or the Paul W.S. Anderson films and with Frank West stuff like Lost Planet is in a similar boat. Any shared crossover media will obviously be ignored as well, so no Fortnite, Dead by Daylight or Project X Zone shenanigans are going to be brought up. Keep in mind though, while we are considering some non-canon materials, main canon will be the primary focus. And since it’s new at the time of this writing, we figure it’s only fair to say spoilers for Resident Evil Requiem. Hey, it’s Leon’s new game and we want to include it!

This isn’t our first go-around with the Resident Evil series though. Please go read Heather Mason VS Moira Burton and Jill Valentine VS Regina if you’re curious about the lower scale characters or what Jill brings to the table.

Special thanks to…

  • Rina, Kaiser, Butter, Kuma and VSBW for calcs
  • Rina and Kaiser for calc checking
  • Yuix, Pas, Cabbage and Twilty for art
  • Project Umbrella Website, Dead Rising Wiki and Resident Evil Wiki for making sources more convenient to find.

Background

Leon

“Where’s everyone going? Bingo?”

Ever since Leon Scott Kennedy was a young boy, he had a strong sense of justice. Despite a traumatic childhood, a single good hearted police officer helped him, inspiring him to follow in his idol’s footsteps. He eventually did become one, being assigned to Raccoon City’s police department, but he got a cryptic warning not to show up. Perhaps it was his strong desire to help others, but he went against it and showed up…which forever changed his life. The city was going through a huge zombie outbreak and Leon found himself in the smack dab middle of it. It was a hellish endeavor but he did manage to survive and make it through his first day on the job, meeting others like Claire Redfield, Sherry Birken and someone who would forever be on his mind, Ada Wong. She would end up being someone special to Leon’s life, both wanting to help each other to survive this, but Ada had other plans in mind. They were forcefully separated though and to Leon, it seemed like the end of her.

That night in Raccoon City was haunting. This inspired Leon to make amends and try and take down Umbrella, the people who were responsible for this madness. He eventually was recruited by the US military for his survival skills and got intense training that almost broke him but he endured and soon was on route to Los Illuminados to save the president’s daughter, Ashley Graham. He was able to charm her and despite being a university girl, the two were a formidable duo, helping each other along the way, even inspiring courage within the young lady. Through his intense training, he survived again, even despite being infected by the Los Plagas virus for a time, saving himself and the president’s daughter. It was not without consequence though as a whole village had been corrupted because of an evil company and he was forced to kill his former boss Jack Krauser who went down an unfortunate path. Least of all, he found out Ada was still alive somehow, unsure which side she was really on, leaving him incredibly conflicted inside.

Leon would continue trying his best to save others and get down to the bottom of this, meeting all sorts of people along the way, from Helena Harper to the famous boulder puncher himself, Chris Redfield, who he was able to keep up and earn his respect. Still, it only grew even harder for him. He was forced to kill the president after he himself was infected by the virus and there were thousands of others he couldn’t save. Underneath all the snarky quips and one-liners is perhaps a broken man trying to cope after everything that’s happened from Raccoon City to the present. At this point, he’s been at it for many years now and there seemed to be no end in sight.

Despite all this, Leon’s strong sense of justice shined, still hoping to save others regardless of everything that’s happened. He did save many other people including Claire, Ashley, Sherry and despite their tumultuous relationship, even Ada Wong was grateful to him. 28 years later, he would return to Raccoon City, where it all began. This time, he was on a time limit as he himself was infected by the virus, unsure if he would make it. Still, this was one requiem he was attending as he wanted to get to the bottom of why it all had to happen in the infamous city again. He would fight through various zombies and monsters once more, but he wasn’t alone as he did find a saving grace in…well, Grace Ashcroft.

Leon was on death’s door this time, so it seemed like his time had run out, but after Grace had found out about Spencer’s last wishes, he was given a cure to his illness and he was feeling better than ever. This cure would also go on to save others, including Sherry and a little girl named Emily. Leon with renewed resolve after being cured was happy despite so many losses, he was still able to save people who needed him. He would put a mysterious ring on his hand at the end of the Raccoon City revisit, perhaps signifying he finally found someone he really cared about.

Leon S. Kennedy is a man of many things, but perhaps the biggest one of all is despite everything that happened, he was able to see hope at the end of the tunnel.

Frank

“Exclusive interview if i win, right?”

In 2006, Frank West had caught wind of a military quarantine in Willamette, Colorado. Head strong and prepared for his next big break, Frank hired a private helicopter to drop him off in the center of town. After evading the military and making an emergency drop off at the local mall, Frank encountered a mysterious man awaiting him. After some brief questioning, Frank revealed that he already knew this wasn't a case of civil disobedience. The military actions were too over the top and the town… was dead quiet. And after entering the mall itself, Frank discovered exactly why. The entire town had fallen victim to a widespread zombie apocalypse and the local mall was likely the last safe haven for survivors. This wouldn't last long however. The zombies would eventually break their way in and overtake the survivors, with only a handful of others and Frank himself managing to scrape by unscathed.

Frank would then join forces with two homeland security agents, Brad and Jessie and together they would uncover what had happened to this small American town. One, Doctor Barnaby has been involved with livestock experimentation in order to meet the massively increasing demand for meat in the United States and had inadvertently created a zombie pathogen spread through wasps, taking out the entire population of a small Central American town: Santa Cabeza. Of which, Carlito Keyes and his sister Issebella were on a quest to avenge by infecting the entire united states one state at a time. However, Issebella had a softer heart than her brother and would eventually assist Frank in stopping Carlito. In his dying moments, Frank would promise him that the world would learn the truth of Santa Cabeza. This is the moment where Frank realized this entire thing was bigger than any paycheck, the government needed to be held accountable.

Just in time for the military to arrive on the scene for a “decontamination” of the mall, zombie or otherwise. Despite the deaths of Brad and Jessie, Frank and Issebella would claw their way out of Willamette. But not before getting caught up by the military first. Frank would challenge the head of the operation, Brock, not only in morals but in a head to head fight. After beating his ass into the ground, Frank and Issebella were apprehended by the military and Issebella was taken into custody. This wouldn't slow Frank down though. Once he was out, he busted the story wide open and became an American hero overnight. But once his face minutes were up, the government buried him and the truth.

This wouldn't stop Frank from keeping his promise. Every time a new zombie outbreak occurred, Frank was always on the scene for the big scoop. In 2011, Frank would appear in Fortune City and teamed up with motocross champion: Chuck Greene. Helping clear his name of the outbreak and exposing the government for continued human/zombie experimentation. In 2016, Frank was once again pulled into Willamette by a new young colleague, Vick. He would later go on to sacrifice himself to ensure her survival and so that the world would learn of the creation of a new zombie pathogen. Frank would join the undead legions for a short time until his humanity would eventually bring him back, and after curing himself, he would once again aid in the exposure of the government's involvement. Becoming a household name once again.

Frank is the definition of a true survivor and wherever there is a story to be told, Frank West will always be on the scene for his next big story.

Experience & Skill

Leon

From his rookie days as a cop to become the seasoned government agent he is today, he’s been through it all. Even when he first began saving people in the series in 2, he was welcomed to the RPD after completing training and his especially high marks. This makes sense since Leon graduated from the Police Academy at the top of his class. He's highly intelligent, supremely confident, and a crack shot and it’s easy to see why. He was one of the very few that survived the Raccoon City incident and this was his first time experiencing any of this craziness in the Resident Evil world. Ada herself has commented on Leon’s overwhelming survival skills. He’s defeated a mutated William Birkin (cleverly using a huge crane against him), a giant mutated alligator and even Mr. X himself (and still finds time to escape!).

Of course as we all know, he didn’t stop there as he joined a top-secret government program. The training and punishing missions almost killed him but thanks to it and brushing up on the combat skills he already had, he now has extraordinary high survival capabilities and is now considered a top agent. His skill with a knife is almost like magic as well. He once countered Ada holding him at gunpoint, knowing knives are better than guns at close encounters  He was also able to fight off Jack Krauser in a knife fight (in both continuities). Impressive as Krauser himself is a first-class soldier that achieved extraordinary results. Leon likely should also be comparable in skill to Forest Speyer, a S.T.A.R.S. Sniper who's "Never missed a shot." He did all this while infected with the Plaga, being able to rescue Ashley from the cult and cure them both of the virus. Not even Saddler in his giant mutated form was a match for Leon. In the novels, Leon is considered a better shot than Jill Valentine and Chris Redfield, and he’s considered a “half decent” hacker.

Leon has been through all this for many years now, all the way to the latest adventure in Requiem. Leon can dual wield two pistols while headshotting two zombies simultaneously and once threw a knife into a mutated bat's mouth, then kicked that knife through its head and into the stomach of the bat behind it (DAMN). He’s an incredibly creative fighter too as one time he was tossed by a tyrant into the air but uses the momentum from it to counter attack and use a random chair in his surroundings to throw someone off balance. He’s able to match and even defeat Hunk (I mean, come on it’s obviously him or at least someone who bears an extremely close resemblance) with just their hatchets in close combat. He’s been able to survive (and kill) a room full of zombies and is able to use the Requiem gun, which is important as it demands a firm hand (compared to a novice like Grace who has a lot more kick back when firing it.) His skills are first class and he can use almost any gun without any trouble.

Aside from all that combat training, he’s also skilled at solving any puzzle he’s encountered, knows how to mix herbs to bring out their best effect and…damn he looks so cool on a motorcycle, huh? He’s able to ride one without any issue. He’s also able to do…this with a gun somehow! Underestimating Leon S Kennedy is what a lot of evil people have done before meeting their end to him.

Frank

Frank is a skilled investigator and a world famous photojournalist. He might be a journalist first and foremost but this doesn’t mean he’s exactly lacking in experience and he’s survived zombie outbreaks on more than just pure luck. In fact he’s a natural motivator and leader. He’s led groups of survivors against psychopaths and hordes of zombies. He’s motivated people to stop being cowardly and has successfully stopped several irrational mutinies. He’s a pretty good negotiator, having convinced police agents he'd be of value and has swindled his way into the front lines several times, all in his goal to get the scoop. In doing this Frank has become an expert of zombie behavior, having studied them so well that he can mimic their actions so he can blend in with them with the “zombie walk”.

Contrary to popular belief, Frank doesn’t just wing it all the time. He’s actually a trained fighter, and a pretty good one at that. Frank is a skilled wrestler, with knowledge in karate and judo. It is possible that he may have received training in a 3 day combat course but Frank has been shown as more than capable of holding his own against world champion martial artists and opponents with high military training on several occasions. His voice actor has also confirmed that Frank will fight dirty but he has read the books like karate made easy, martial arts and wrestling fan, picking up various skills from his studies. Terrance Rotolo, Frank's recurring VA and mocap actor is versed in several martial arts as well such as Chi Sao, Kali, JKD, Escrima, Silat, Tae Kwon Do, Kendo and Northern Shaolin. Giving a bit more credence to Frank’s skill as a fighter.

Frank is talented with just about any weapon available around him. Swords, axes, spears, you name it. He’s also fairly decent with guns. While Frank isn't confirmed to have any firearm training, other than insinuated practice, he can use seemingly any firearm he can find to great effect. He’s more than capable of engaging in fire fights with more experienced gunsmen and entire groups of military soldiers. He’s even got medical experience under his belt, as with no proper equipment, he could still successfully tend to Rebecca Chang's wounds to keep her from bleeding out. Frank’s a pretty stealthy cat to boot too, he’s so stealthy around zombies that he can just walk on top of them. He’s snuck into a covert military base undetected, managing to quietly take down guards and gather information on a couple of occasions, he’s unlocked skills since that only help with this.

Of course Frank is crafty too. Anything in his general area can be used as a distraction or trap and he’s invented science defying weapons more than a dozen times over. He’s got the mechanical knowhow to repair damaged electronics and as of Dead Rising 4, can create flammables and even corrosive liquids from something like… window cleaner. He can also get behind the wheel of any vehicle and use it effectively in combat and he’s a master of disguise, as he’s willing to wear anything and everything.

Equipment

Leon

Requiem

From the aptly titled Resident Evil Requiem (zing), Leon has this incredibly powerful assault revolver. It packs such a punch, it acts like a cannon pretty much, being able to blow off large limbs from giant enemies with ease. With only being able to house five shots at a time before needing to reload, it does have its faults, but Leon usually only needs one or two shots to finish the job. It’s described as having high-powered piercing capabilities and despite the huge recoil in the hands of a novice like Grace, Leon is able to use it with much more ease. Leon can give it even more power with the Power Shades Charm, offering limitless bullet penetration (which basically means the second/third zombie hit by a Requiem shot takes full damage) and increases fire power on the last bullet of the cylinder.

Hatchet

As quick to the chop as you need to be, Leon sharpened his skill with a trusty hatchet that he can use to fend off most forms of attacks so long as he can react to them. Using the hatchet to cleave and dismantle any undead, or parry incoming fire:

  • Mortal Edge: Although weaker than the Standard Hatchet in overall power and durability, it has a longer parrying window for Leon to take on incoming attacks.

Knives

His handy bread and butter that he was trained to use through his time with Jack Krauser, he’s a cut above the rest and a master with the way of the blade no matter the style that comes into his hands. Leon has used these as a melee weapon, but also to do silent kills on unsuspecting enemies and to parry.

  • Combat Knife: Received from his late boss Marvin, this has been Leon’s go-to weapon. It’s the fastest knife Leon has and able to defeat zombies in only a few slashes.
  • Fighting Knife: Upon being forced to kill his former colleague Krauser, Leon would gain this knife and it’s the strongest knife in the game…though it does lack durability, making it break more easily.
  • Primal Knife: Upon destroying all the Clockwork Castellans (so a new game+ only weapon pretty much), it’s stronger than the combat knife but weaker than the fighting…but it has a great benefit of never running out of durability.
  • Kitchen Knife: A basic kitchen knife that Leon can still use normally but it’s pretty fragile. Only used if Leon’s current knife is broken.
  • Boot Knife: A knife used for hunting but like the kitchen knife, it’s fairly fragile.

Handguns

When Leon needs something reliable and fast, he has all sorts of handguns to use. Usually quick to reload and fire, it doesn’t do the most damage compared to his other options, but it’s still reliable in a pinch. Leon usually only fires one at a time, but he can dual wield them for extra firepower and it’s straight up a skill.

  • Browning Hi-Power Mark III: This is Claire’s primary firearm in RE2. It deals more damage than the H&K but has a slightly smaller clip capacity. Leon doesn’t actually use this in game, but he has it in some official art at least.
  • Matilda: This handgun is very versatile, while not that powerful compared to other guns, it can hold a lot of ammo (24 bullets with the High-Capacity Mag) and can fire three-round bursts as an upgrade, useful for staggering or breaking limbs off zombies quickly. While it’ll rarely struggle to land a hit with the burst, it does use ammo fast, so Leon has to be careful.
  • M19: Firing .45 ACP rounds, it’s very handy for landing headshots, packing more power than the Matilda. The main downside is that it takes a while to reload and only has 7 shots at a time.
  • Samurai Edge: During a second run (or via DLC if you have the money), Leon can acquire this 15-shot 9mm handgun, which is actually nicknamed the “Kendo Custom, Phase 2.” Though it can’t be upgraded, it has infinite ammo (though still has to be reloaded every 15 shots).
  • Red9: Though the accuracy leaves something to be desired and the rate of fire is slower than most, it makes up for it raw power, being able to mow down enemies faster than most handguns. The Red9 stock helps compensate for the accuracy and recoil too, making this a very strong handgun.
  • SG-09 R: Also known as the Silver Ghost, it’s a pretty standard handgun that Leon can use to stun enemies before he can run up for a roundhouse kick. It has the benefit of a 5x critical hit chance and has a laser sight, making hitting enemies all the more easier.
  • Punisher: One of Leon’s most useful guns; it has excellent penetration (no, not like that)/piercing power, up to 5 different targets when upgraded. Armored foes aren’t safe with this well rounded gun.
  • Blacktail: Though it only has 13 shots fully upgraded (and fully upgrading it in general will cost you A LOT), it makes up for it with almost everything else being highly well-rounded in every stat from aim, power, rate of fire and reload speed.
  • Wing Shooter: Though weaker than most of the other handguns, it makes up for it by the virtue of Leon being able to dual wield two of them. Though it’s still not very accurate, it makes up for with the amount of pure damage it can do.
  • Alligator Snapper: Similar to the Silver Ghost, it’s pretty standard and not especially exceptional in any stat. Still, don’t knock reliability.
  • Silencer 9: True to its name, its main benefit is the ability to fire bullets much more quietly than most thanks to its suppressor, allowing for more quiet takedowns should Leon find himself surrounded. That doesn’t mean it’s lacking in power or accuracy though since it’s one of the most reliable handguns in Requiem.

Shotguns

Should Leon need more power in sacrifice for range, he has numerous shotguns to use. Spreading like a burst, it’s hard to miss any enemies up close and any zombie taking the full blast will regret waking up from the dead.

  • M1100-P Shotgun: Leon’s shotgun in the original RE2. It’s smaller than standard, since the barrel is cut, but it’s still capable of obliterating multiple skulls at once.
  • W-870: One of Leon’s starting shotguns but still one of the most handy, able to blow back or at least stun enemies with ease if they’re not already dead. Fully upgraded, it’s one of the most hard hitting, though it’s not as fast to reload and fire compared to others.
  • Riot Gun: Though less powerful than the above shotgun, it makes up for it with a far narrower spread, allowing it to reach further and concentrate all the damage in one shot thanks to its pellet concentration. It also has good reload speed and fire rate.
  • Striker: Though not as powerful as the other shotguns and has the worst overall spread, it’s still a good one for crowd control, being able to stagger and blow away weaker enemies with ease.
  • Skull Shaker: Though its limited ammo capacity drags it down, it’s still a pretty well rounded shotgun with the fastest reload speed and thanks to its small size, Leon can fit it into his inventory more easily.
  • 990-TAC: Having the lowest damage per shot, it still has a fast fire rate, good at staggering enemies and great at targeting weak points of enemies.
  • MSBG 500: This pump-action shotgun has excellent spread but its ammo capacity is fairly small. It at least has an equipped muzzle brake, allowing for precise firing even in really close situations.

Submachine Guns

When you just want to unleash a flurry of bullets, Leon carries several machine guns to mow down enemies. Most machine guns lack precision and each individual bullet deals less damage than normal, it makes up for it by the sheer damage of unleashing tens to hundreds of bullets in quick succession.

  • TMP: One of Leon’s go-tos as it's fully automatic with a high rate of fire. It’s incredibly useful for mowing down heavy crowds of enemies or finishing a boss quickly. Though it has recoil and accuracy problems, Leon can equip the TMP Stock to help alleviate this.
  • Chicago Sweeper: It doesn’t have the best accuracy, takes more of Leon’s inventory and is incredibly expensive to upgrade, but it’s a powerful submachine gun that can mow down enemies in seconds…especially once Leon fully upgrades it to have infinite ammo and never needing to reload.
  • Gal: Though lacking in accuracy, Leon’s main submachine gun in Requiem packs a bunch still with its huge ammo capacity and sheer power with each bullet. Up close enemies are sure to die quickly.
  • Stiri REVO3 A1: With the weakest firepower, it does have its faults, it has great stability and high rate of fire. Leon can add a stock to it to improve its accuracy.
  • Freya’s Needle: This one uses handgun ammo, but it also has great accuracy, being able to shoot more precisely in exchange for lower damage than normal.

Rifles

When Leon needs to precisely aim his shots from afar like a sniper, he has numerous rifles to use with it. Though they often lack rapidfire capabilities, making them extremely hard to use in an upclose environment, very few enemies can survive a headshot from these. Leon can attach most of these with a scope to let him zoom in and focus on enemies from afar. The High-power Scope lets him zoom in up to 3x, making it really effective to attack from afar. The Biosensor Scope lets him see biological entities by highlighting them inside someone’s body. He used this against enemies like Regeneradors as it lets him shoot the parasites inside them to fully kill them.

  • SR M1903: A basic sniper rifle, but it’s really accurate with a built-in scope that lets Leon snipe from far away distances.
  • Stingray: Thanks to its carbon fiber-reinforced parts, it's lightweight and easy to use. Though Leon’s gotta attach his own scope to it, its power and rate of fire are not to be underestimated.  
  • CQBR Assault Rifle: Though it doesn’t have the long range of its counterparts, it makes up for with faster fire rate and good balance of power and accuracy, being able to use up close more easily.
  • Clatter Carbine: Thanks to having a large suppressor, it barely makes any noise making it perfect for silent kills. It uses machine gun ammo instead of rifle ammo.
  • Classic 70: It’s basically the successor to the SR M1903, being a standard rifle with a built in scope.
  • Marksman 1A: Though the damage is lower than normal, it has a high rate of fire and quick reload speeds. If ammo isn’t an issue, this is definitely a rifle worth using.
  • Arbiter: From Operation Raccoon City, this semi-automatic sniper is modified with a longer scope and holsters 10 rounds of bullets per magazine. Perfect for taking control of the battlefield against pesky Umbrella agents.

Magnums

At first glance, they may seem like just another version of the handgun, but in reality they pack such a punch, even just one shot can clear hordes of zombies with ease. They primarily use magnum ammo and while they’re usually scarce, the damage per shot is well worth it. We’ve already covered the powerful Requiem earlier, but these guns are certainly not to be underestimated either.

  • Lightning Hawk: With 7 rounds and weirdly enough, gas-operated action, this magnum has power and accuracy. Able to blast open zombies with just one shot with its only downside being its lengthy focus time, making nimble enemies harder to target. Leon can compensate for this with the long barrel and red dot sight attachments though.
  • Broken Butterfly: Though it may look old (and it is), it packs so much power, it can still match modern firearms. It deals the most damage of the magnums per shot, though on the downside it’s not the most accurate thing in the world.
  • Killer7: Its main downside is lower damage per shot compared to the other magnums, but in exchange it has good accuracy and high ammo capacity, reducing the need to reload. The lower damage isn’t a big deal since it has a 5x higher critical rate than normal.
  • Handcannon: While still certainly a powerful magnum, it’s actually below average in performance compared to the other magnums. In exchange though, it has literally infinite ammo once fully upgraded…though Leon likely still has better options.
  • Ghost Grudge: This magnum Leon more or less stole from Gideon, it has lower firepower and reloads way longer than the Requiem, but it’s carried by its more precise aiming and rate of fire.

Explosives

When things need to go boom, Leon has access to all sorts of explosives, ranging from rocket launchers to grenades. These are able to take down bosses with just a few shots or huge crowds of enemies. The only real problem they have is their limited supply.

  • FIM-92 Stinger: Being the most powerful weapon in Resident Evil 2, Leon used this thing to blow Mr. X into bloody pieces.
  • RPG-7: The classic rocket launcher that Leon can always rely on. Though Leon only has one shot (unless he buys the infinite rocket launcher…which this problem goes away then we suppose), that’s all he needs as it’s a powerful anti-tank weapon. Leon can also fire the Rocket Launcher (Special) which has even more power, able to kill Saddler’s mutated form with it.
  • Hand Grenade: A basic grenade with explosive power. Will detonate after only a few seconds upon throwing.
  • C-4 Explosives: In RE2, Leon can gather materials to create a small bomb and a detonator.
  • Heavy Grenade: An even powerful explosion that Leon can throw at crowds of enemies.
  • Stacked Hand Grenade: Leon can stack two hand grenades together for double the power and explosive range. Great for the really tough enemies.

Misc. Weapons

With so many weapons over the years, it’s hard to categorize them all, but Leon has access to all of these and they’re just as deadly as his other weapons.

  • Flash Grenade: Instead of blowing them up, these grenades will flash a huge light, blinding enemies temporarily. Perfect for distracting…and giving Leon the opportunity to deliver a powerful roundhouse kick.
  • Incendiary Grenade: Another variant of the grenade but instead of explosions, it’s flames that ‘ll make it hard for zombies to survive from.
  • Incendiary Rounds: In Operation Racoon City’s Heroes Mode, he can add this type of ammunition onto any gun equipped for a limited time, dealing bonus damage and engulfing its target in flames.
  • Infinite Minigun: Though ordinarily Claire only, Leon can gain access to the infinite version which has a six-barrel motor that fires 7.62mm NATO rounds with incredible rate of fire and damage. Lucky for Leon, he never has to worry about ammo here!
  • Flamethrower: If Leon needs to turn the heat up, he can use this flamethrower to fire red-hot flames, burning most zombies to death. Uses fuel rather than ammo.
  • Bolt Thrower: Since it throws bolts instead of bullets, it travels slower showing its faults, but Leon can pick up the bolts again to reuse as ammo. He can attack mines to it for an explosive effect.
  • P.R.L. 412: AKA the Plaga Removal Laser 412, this’ll fire a laser that’ll shoot, track and destroy any Plaga with ease…though it’s only tuned to destroy Plaga, leaving the human hosts intact. Whoops!
  • Grenade Launcher: In Resident Evil 6, he can get this weapon in Mercenaries. He’s able to fire explosive rounds that instantly kill most normal zombies, but also can equip it with Acid rounds that corrode and melt them or Nitrogen rounds that can freeze enemies on contact instantly. The only major drawback is that it takes a while to reload.

Healing Items

Should Leon take damage (though unlikely as it may be), he has several ways to heal himself and get back in the fight immediately. Some of these items can straight up give him stat boosts too, increasing his chances to win should the fight drag on.

  • Green Herb: Restores a small amount of health.
  • Red Herbs: They have no effect on their own, though can multiply the effect of another when mixed. They restore heavy damage in Gaiden though.
  • Yellow Herbs: Can restore medium damage
  • Blue Herbs: Cancels out poison effects, and has the ability to nullify toxins.
  • Purple Herbs: Used to cure poisonous effects and recovers some health.
  • Mixed Herb (G+G): Restores a medium amount of health.
  • Mixed Herb (G+G+G): Fully restores health.
  • Food: In RE4, Leon can replenish health via eating raw eggs, snakes and bass.
  • Med Injector: Fully restores health.
  • First Aid Spray: Also fully restores health.
  • Steroids: Dramatically strengthens muscles and increases max health. Its effects are permanent.
  • Stabilizer: Boosts Leon's focus, increasing the firepower and stability of his shots with permanent effect.

Protections

To reduce damage, Leon can wear body armor to protect him. Leon’s been rocking some padding since his first outing, but in RE4, It completely stops bullet shots and explosions and reduces damage taken from Leon. The main issue…is that it can break and has to be repaired later. In Resident Evil Operation Raccoon City, Leon has the ability of Body Armor which reduces 10% of bullet damage taken, as long as he isn’t hit in the arms, legs, or head. In Resident Evil: Gaiden, Leon can also get his mitts on a titanium vest, and diamet armor which is even stronger than that. In the novels Leon wears thermal underwear… good to know?

Miscellaneous Items

Leon’s got some deep pockets… or a really spacious suitcase… Regardless, he’s got a ton of nifty trinkets to help out his missions. In Operation: Raccoon City, Leon has access to a deep scanner. A small device that helps him track any sneaky opponents, of which the feed can also be shared with other tracking devices. Of course Leon makes sure to keep spare ammo handy, and in certain games he even has access to Incendiary bullets. He’s also just got some regular handy tools. Like a pry bar in Resident Evil 2, wrenches, cranks, screwdrivers and he’s got some repair kits too, so if anything he’s got ends up busted, given some time he could fix it right up.

Vehicles

Leon’s driven a few cars over the series, his introduction into it has him pull up in a RPD cruiser and he’s driven a couple humvees too. But Leon really digs motorcycles. In RE9, Leon gets into a fast and furious motorcycle boss fight with Victor. Ramping off collapsed buildings and kicking his ass. In one of the CGI movies Leon also gets into a motorcycle chase against some infected dogs…. Killing innocent civilians in the process.

Accessories

If Leon needs an easier time dealing with enemies, he can equip different types of accessories to give him strong benefits…though he does look less cool, but hey, sometimes wearing something silly is worth surviving in a survival horror environment.

  • Cat Ears: In exchange for looking super cute (or maybe that’s a good thing depending on the person), this gives Leon access to infinite ammo (though he still needs to manually reload).
  • Gas Mask: This gives Leon the ability to have aim assist, letting him hit his targets much easier.
  • Chicken Hat: This greatly reduces the amount of damage Leon receives.
  • Wolf Tail: This greatly increases the power of melee attacks.
  • Deer Antlers: This greatly increases the power of knife attacks.

Frank

Camera

Frank’s most trusted tool on the field. He’s had a few cameras over the years but the most iconic is his Nikon D-100. It was upgraded by Vick to have a night vision mode and a spectrum analyzer and is now able to be used to find useful objects or clues, including things concealed within clouded liquid and is able to pick up finger and hand prints. It's even capable of some light hacking, highlighting drivable cars and detecting weak spots in walls. Its flash is comparable to a flash bang grenade and In Dead Rising Deluxe Remaster, Frank can gather upgrades for its focus, flash and brightness.

Environmental Weapons

Frank’s main shtick is using whatever he can get his hands on as a weapon. Really there’s no limit to how crafty he is. Power tools, masks, rocks, garbage, food… sex toys.. Anything can be a deadly weapon in his hands and is more than capable of killing zombies and really just about any enemy Frank encounters. In Dead Rising 2006 for example, you can find a king salmon in the malls outdoor pond… which you can then use to throw at and down a fucking military helicopter and one of the game’s most powerful weapons is a mannequins torso. This on its own should speak for just how dangerous and ridiculous Frank’s ingenuity really is. Fire extinguishers are also for some reason able to completely freeze zombies solid as well and for some reason, window cleaners in Dead Rising can just outright kill zombies.

Frank is also able to consume food and drinks to heal wounds. Dead Rising 4 does introduce more traditional means of healing, like medkits or pills but Frank chowing down on a burger or something is always the most potent, though depending on the type of food it will replenish more or less. Healthy things like fruit, milk or orange juice tend to heal more than brownies or chips.

Preferred Melee Weaponry

Frank has his favorites though. Of course he loves baseball bats… despite canonically hating baseball? He’s even done in-universe sponsorship deals with bat companies for his own line of special bats. Frank just prefers large and heavy objects in general really. Chainsaws for slashing through hordes as he rushes through them, sledgehammers for smashing zombies into the ground, fire axes, golf clubs, scythes… you get the idea. Anything with some heft and preferably with a good bit of reach.  

Some of his more notable weapons would be the Impact Hammer from Case West. It’s heavy and slow to use, but when used by the final boss two of these things could cause small earthquakes, smash apart machinery and be used to rocket himself off the ground. Of course there’s also various boss weapons Frank can loot, like Adam’s mini-chainsaws, Cliff’s machete, Larry’s meat cleaver, Sean’s ceremonial sword and Randy’s massive chainsaw just to name a few fan favorites. You can also unlock a laser sword as a new game plus bonus in the original Dead Rising.

Miscellaneous Firearms/Ranged Weapons

Frank’s no stranger to using guns either. Despite having never fired at a person before the events of Willamette, Frank found he’s actually a natural with these things. Able to easily score headshots and being capable with just about any gun he can find lying around. The Dead Rising series is chalk full of ‘em, so we’ll just make a quick list of every gun Frank can pick up or loot off of enemies. Dead Rising: Chop til you drop for the Nintendo Wii also ported over a few guns from the Wii port of RE4, giving Frank some extra options.

  • Colt M1911A1
  • SIg Saur P228
  • Micro Uzi
  • Remington 870 Shotgun
  • Hybrid Assault Rifle w/ M203
  • Remington 700 Hunting Rifle
  • Browning M2HB Mounted Machinegun
  • CZ 75B
  • Seymor’s Colt Single Action Army Revolver
  • Maverick Model 88 Shotgun
  • Colt AR-15 Sporter Carbine
  • SIG SG 552 Machinegun
  • M82A1 Barret Sniper Rifle
  • FN M249 SAW (LMG)
  • .50 Calibur Pistol
  • AA-12 Automatic Shotgun
  • Magpul Masada ARC
  • Machine Pistol
  • Chicago Typewriter
  • Blacktail Pistol
  • Schofield M3 Broken Butterfly Revolver
  • Red 9
  • Riot Gun
  • Semi-Auto Rifle
  • Striker
  • .45 Killer 7 w/ laser sight
  • Bolt Action Rifle
  • Heckler & Koch SM8
  • Civil War Replica Musket
  • Flintlock Pistol
  • Tuarus Raging Bull Revolver
  • Flare Gun
  • Harpoon Gun
  • Crossbow
  • RPG-7
  • Bazooka

Special Firearms

Various Explosives

A lot of these are typically used as ingredients for stronger combo-weapons. Like grenades, dynamite sticks, C-4, claymore mines, fireworks, propane tanks etc. But Frank can use them on their own and some are unlockable weapons, like Paul’s molotov cocktails and True Eye cult member dynamite bundles. In Dead Rising 4, Frank can get flash bang grenades and Sadistic Claus' Explosives Sack, which is just a massive bag full of impact explosives. In Dead Rising 2, Frank can get his mitts on canisters of liquid nitrogen and this toxic gas, which mutates zombies on contact. In Dead Rising 4, Frank can unlock a buff for all of his explosive weapons that grants them much greater AOE.

Mixed Drinks

Dead Rising has its own series of power-up style items in smoothies or mixed drinks. When using a blender, Frank, Chuck and Nick can make juices that boost their physical capabilities and in some cases even just outright grant them super powers. In Dead Rising: Chop til you drop, Frank can purchase a portable blender, so he can make these bad boys on the spot if need be. In Dead Rising 2, some of these effects also pass on to any survivors following Frank and these are health items, so drinking one will also replenish health on top of the bonus effect.

  • Quickstep/Fleetfoot - Grants Frank 3x greater running speed for about a minute. In Dead Rising 3, they grant Nick unlimited stamina.
  • Energizer - Grants Frank around 10 seconds of total invincibility, although he can still be grabbed or knocked down.
  • Pain Killer - For a single minute any damage dealt to Frank is reduced, specifically by half.
  • Repulse - For 60 seconds Zombies will be unaware of Frank's presence.
  • Untouchable - For around 60 seconds Zombies will be unable to grapple or grab a hold of Frank.
  • Randomizer - Has a small chance to grant Frank any one of the listed effects, but has a bigger chance to make him sick.
  • Spitfire - Lasts for 60 seconds and turns Frank’s own spit into a weapon. In DR2 it grants fire breath and in DRDR it lasts around 3 minutes.
  • Nectar - When drunk it will immediately attract a queen wasp to Frank’s location.
  • Zombait - For around 60 seconds Zombies will be attracted to Frank and will follow him.
  • Megaman Juice - Gifts Frank the Megaman Armor and Megabuster for a single minute.
  • Yellow Juice - Heals 40% of lost health.
  • Green Juice - Heals 100% of lost health.
  • Blue Juice - Random effect including increased damage, healing, increased speed, or invincibility.
  • White Juice - Heals completely and increases maximum health.

Books and Magazines

One of the more slept on aspects of Frank’s arsenal. There are dozens of these things and each have a different effect, but usually some have a similar gimmick, like increasing weapon durability for example. We’ll group them up for simplicity's sake, but we’ll make sure to make a specific note of the more notable ones with special powers applied to them. It should be noted that one weakness of these is that they do not affect the effectiveness of combo-weapons.

Anti-Zombie Weaponry

Franks got a couple things in his arsenal for taking out zombies specifically. In Willamette, Frank figured out that what controls the zombies are these special larvae, which share a linked hive-mind with Queen Wasps. Killing the Queen will cause any zombie’s head to explode within a certain radius, so Frank will keep jars with Queens in them handy if he’s backed into a corner. Isabella was also able to make a sort of “perfume” that will repel zombies due to its smell.

Frank also has Zombrex. If Frank (again) is to be infected, he can inject himself with this, similar to Insulin for diabetics. It should be noted that Zombrex is not a cure. It only slows down the speed of the infection and its side effects are… just the worst…. Though in Dead Rising 4 it’s established he was implanted with a special Zombrex chip, so he doesn’t need to worry about taking regular doses anymore…. As long as he doesn’t encounter a new strain of the Zombie plague.  

Combo-Weapons

Frank needed to adapt even further if he was gonna continue his work. With a little guidance from Motocross Champion; Chuck Greene, in Dead Rising 2’s canon DLC chapter, Frank became a weapon crafting monster and can make many of the same weapons as Chuck. Over the course of three separate games, Frank has plenty of inventions to look over. It should also be noted that various combo-weapons in Dead Rising 4 also have a gold variant and combo-weapons from the Dead Rising 2 series of games can be made stronger through unlocking their combo-card. Frank can get his hands on some of Nick’s unique gear as well in the arcade mode of DR3. Not including Combo-Vehicles, Frank has around 120 Combo-Weapons to pick from! That’s a whole lot, so we’re gonna condense this down as best we can and highlight the more notable ones.

Fire-Based Weapons

Freezing-Based Weapons

  • Starting out in Dead Rising 2, Frank can craft the Snowball Cannon, which fires liquid nitrogen powerful enough to instantly freeze a human being and the Freezer Bomb, which utilizes the freezing power of fire extinguishers by duct taping a bunch of ‘em together. This only got more ridiculous with Dead Rising 4 though. Where he has a plethora of weapons capable of just instantly freezing entire hordes of zombies in a single attack. Like the Ice Sword or the Froztee Penguin mask.

Acid-Based Weapons

Electricity-Based Weapons

Sound-Based Weapons

Explosives

Laser/Energy Weapons

Saws & Baseball Bats

  • These are Frank’s favorites and some of the most iconic in the series. You got your nail bats of course, by Frank has spiced it up a bit with things like the Equalizer or the Light’s Out. Frank also has a knack for using chainsaws and cement saws, as seen with the iconic Paddlesaw, the Sledgesaw and the Saw Launcher, which is a soft ball cannon… that shoots saw blades.

Piercing Weapons

The Weirder Shit

Combo Vehicles

Introduced for the most part in Dead Rising 3, Combo Vehicles are a staple in the series. While in Off the Record, Frank can make the same combo bikes as Chuck, the most notable are the iconic Slicecycle and Santa's Little Melter from DR4, which is a motorcycle modified to shoot actual lasers. Dead Rising 4 grants Frank his own unique selection though. With around eight vehicles to make if you don’t count the bikes. Just to name a few, The Bogey Monster is a segway modified to fire rapid golf balls and laser grids, the Sling Rot has a front mounted battering ram that turns into a mulcher and uses zombies as ammo, and the Cyonic Commando utilizes liquid nitrogen to take down hordes of zombies.

Suits and Armors

One of Dead Rising’s most recurring gimmicks is the ability for the player to gather up suits for special powers. This has been a thing since Dead Rising 2 and was kept all the way to Dead Rising 4. There are two separate categories here, the typical power-up suits. Which are gathered piece by piece and can be mixed and matched to combine bonuses in a couple cases but there’s also Capcom Heroes. Which was technically introduced in Super Ultra Dead Rising 3’ Arcade Remix Hyper Edition EX + Alpha (Although DR2/OTR also had special Capcom Suits). These give Frank unique abilities in reference to fellow Capcom all stars. All the DR4 suits also have a shadow variant, which is just stronger than the original.

Regular Body Armors

  • Full Suited Riot Gear: In Dead Rising 2 and its little series of side games, Frank can find police SWAT gear and security armors, covering his full body if Frank can find all the pieces. In Dead Rising 2 and 4 Frank can also find police and military shields and as a DLC bonus for Deluxe Remaster, Frank can wear Leon Kennedy’s body armor from the RE2 remake.
  • Special Forces Uniform: A special unlockable in the original Dead Rising, which is Brock’s body suit. It’s padded with military grade armor, specifically around Frank’s torso.
  • Various Knight Armors: In Dead Rising 2 and 4 Frank can loot replica knight armors from his environment. Dead Rising 4 specifically also has golden armors that Frank can find and the Wii port of the original Dead Rising has the player unlock Arthur’s armor through beating the game.

Special Skill Suits

Capcom Heroes Costumes

Exosuits

Dead Rising 4’s main gameplay gimmick is.. Comboing yourself! A pretty neat idea (If the game wasn’t mid). These things are pretty impressive though. Granting Frank immense superhuman strength and durability, rendering Frank incredibly resistant to explosives and ballistic fire. Frank has said it has the strength of 10 Men and they can last up to 2 minutes regularly but if Frank is within a military charging area, they can last indefinitely. Excessive damage can whittle away its battery life but as seen with Calder, Exosuits can drain electricity to recharge. Though Frank himself never uses this tactic. They also have a magnet on the back to carry weapons, if you for some reason want to carry a gun when using something that can throw a car like a soft ball. Frank can pick up a few things around the environment to use as weapons in these things, like crane claws, giant axes, railguns, cannons or giant mini-guns, but in typical Dead Rising fashion, Frank isn’t happy with just punching stuff really hard. He’s also modified these in several different ways using certain objects.

Slurpee Machines - Using these Frank enables the Exosuit with ice manipulation. With a shoulder mounted turret that shoots ice sickles as high speed projectiles and by pounding the ground he can cause large shards of ice to shoot out from it. It also has the ability to create ice tornados strong enough to instantly freeze entire groups of undead. With a charge up attack he can summon multiple tornadoes as well.

Arcade Cabinets - With these the Exosuit can discharge large amounts of electricity. Empowering its physical blows and allowing Frank to fire uncontrolled streams of electricity from both arms, its main gimmick is paralyzing enemies basically. Its best option for this is its chargeable aoe blast. Which can temporarily stun entire hordes of zombies at once.

Military Artillery - Lots and lots of guns. Each punch causes an explosion and it boasts two shoulder mounted weapons. A grenade launcher and a high powered machine gun. Both arms are also equipped with built-in machineguns and plantable sticky bombs. Making Frank a small one-man army.

Vacuums - Each attack from this thing creates a small vortex strong enough to suck in and tear apart nearby zombies. One of its arms is equipped with a special cannon that can be charged up to fire a larger vortex and when both arms are smashed into the ground, a small shockwave is created to throw enemies off their feet.

Zero Armor - Unlocked after beating the game, this one might only be 2nd to the slurpee machines. It comes with an energy sword that can launch spinning energy blades when swung hard enough and of course it has a chargeable Mega-Buster, which can fire the typical lemons or blasts strong enough to even knock Frank off his own feet or throw vehicles into the air.

Abilities

Leon

Government Agent Training

Despite being human, Leon has been shown to be an incredibly acrobatic borderline superhuman fighter. He’s been shown to do fast thinking parkour, do all sorts of over the top flips to avoid a fence of lasers and do backflips to avoid attacks (even if they’re unnecessary!) Though he likes showing off, he’s also very capable of using stealth as well to get rid of groups of enemies. He’s also an expert with a knife, able to fight hand to hand with other expert knife users like Krauser. Makes sense as he’s able to do roundhouse kicks, break grapples with his elbow or with a jump kick and even do a suplex, sometimes crushing an enemy’s head with it.

Aside from that, Leon is tough, able to get shot but still later on keep going to continue his mission (though he did need some rest) and able to get tossed by tyrants but quickly recover. He has good stamina as well, able to survive the Los Illuminados Incident which lasted about half a day (see the mission starting at night and the sun rising). He did all this while infected by the Las Plagas (don’t worry, he got better) and in Requiem, he was able to fight on for nearly the entire mission despite being on death’s door with the overbearing Raccoon City Syndrome having the dormant T-Virus cells basically decaying him. (don’t worry, he got better here too).

Parry

Rather infamously at this point, Leon can parry all sorts of attacks. Though sometimes he requires good timing, he’ll block any physical attack and leave the opponent staggered for a counter attack. He can do this with either his hatchet or any of his knives. Though he can’t parry everything like a Royal Guard, he’s still skilled enough to parry a chainsaw somehow (as seen above), rapid firing flaming arrows (though he can be overwhelmed if they fire too fast), a visible scream? and even a rocket launcher!

RE6 skills

In Resident Evil 6, Leon can equip all sorts of skills. We’ll list the notables (most of these aren’t really vs applicable, but go here for the list) but they are:

  • Infinite Ammo: No need to list every gun, but self explanatory: Leon gains infinite ammo each gun.
  • Piercing: Increases the piercing capabilities of firearms going through 1-3 enemies.
  • Defense: Leon takes 10-50% less damage from enemy guns.
  • Lock-On: While normally Leon needs to steady his hands, he’ll lock on near instantly with this.
  • Eagle Eye: If a gun has a scope to it, he’ll gain an extra level of magnification to it.
  • Quick Reload: Self explanatory, Leon reloads his gun a lot faster.
  • Last Shot: If Leon’s on his last shot, it’ll greatly increase the strength of it.
  • Second Wind: He can deal even more damage should his health be low.

Leon Must Die Forever Skills

(Lord forgive it’s time to go back to the old me)

In Requiem, Leon can gain skills or enhancers to survive in this mode. Listing all of them would be a bit much, so we’ll just post the notables (go here for the full list), but he definitely has some juice in this survival mode that can help turn the tides.

  • Unyielding Judge: When Leon’s on death’s door, for about 30 seconds, his attack power increases by 150%, zombies explode when killed and weapons don’t consume any ammo or durability.
  • Phantom Assassin: While this is equipped, he has an increased chance of pulling off firearm finishing attacks and increases his fire power by 100%...in exchange for decreased close combat by 50%.
  • Lone Berserker: The opposite of the above, his close combat power increases by 500% but his firepower decreases by 50%.
  • Maverick: If Leon’s skilled enough to do consistent perfect parries, his hatchet will recover a small amount of durability and increase its close combat power. Should be noted firepower decreases by 40% if this is equipped.
  • Strategist: Should Leon take a hit, if he strikes back quickly, he can quickly recover a percentage of his health.
  • Amped Up: When Leon heals himself with a recovery item, he can’t be staggered and damage taken is reduced by 100%. He’s not invincible though as instant death attacks still work.
  • Bloodshot: If Leon’s feeling risky, he’ll take 10% damage for every attack, but his firepower increases by 80%.
  • Bulletproof: Decreases damage by gunfire by 50% but he does take 20% more damage from close combat attacks.
  • Soul Sucker: No, this isn’t actually soul hax. It just recovers 10% of his health upon defeating an enemy.
  • Blazing Kick: With every kick, he can set people on fire…somehow.

Heroes Mode Abilities

In Operation Raccoon City’s Heroes Mode, every character is given unique perks and utility items for during the game that makes them stand out from the rest and Leon is one of the 4 playable heroes. Giving him the following perks:

  • Super Soldier: For 12 seconds the next 5 hits dealt to Leon are nullified, weapon damage and accuracy by 50%
  • Proximity Detection: All enemies within a 20 metre distance from Leon are automatically detected on an increased minimap.
  • Threat Scanner: Leon can scan a 60 metre radius of an area, all enemies are displayed on Leon and any allies' minimaps for 15 seconds.

Resistances

Frank

Inhuman Stamina and Endurance

Frank’s a pretty tough dude. He's been impaled through the guts, torn up by zombies and can walk off being riddled with bullets, even from multiple sources. Frank can also enter an amped state when on the brink of death. Thanks to the unlockable skill “near-death focus” in Dead Rising 4, when Frank is at critical amounts of health he has a better chance at scoring a killing blow on enemies and the “evasion” skill grants Frank occasional invulnerability to a single attack. Famously, Frank has stayed active for 72 hours straight with no notable rest on two separate occasions in canon. Fighting for his life and the lives of others the entire time, with him only occasionally taking a few second power nap when he can. Frank’s marathoner skill also ensures his physical stamina is not depleted when performing physical tasks.

Heightened Senses

In Dead Rising 4 the player can unlock special abilities for Frank, such as the “enemy sense”, which allows Frank… better eyesight? He can spot enemies from further away basically. Frank can also fight normally while basically blinded by wearing a servbot mask, despite being barely able to see while wearing it. Frank can also acquire the “Keen Senses” skill, which gives him a low level spider-sense for hidden items of interest.

Minor Healing Factor

In Dead Rising 4, you can unlock special skills for Frank. He can now heal himself passively at low health and two more skills are related to passive healing. One unlocks the ability to passively heal with outside of combat, the other allows Frank to heal related to the damage he deals out. In Dead Rising 3, characters have pointed out that Nick Ramos could heal oddly fast and he just got that wound maybe 10 minutes prior. So Frank having some sort of healing factor isn't too far fetched.

Fourth Wall Awareness

Frank in the marketing for Dead Rising 4 once interacted with the then hosts of X-Box Daily Live. Notice how Joe Nickolls is being left out of the selfie? Frank knew that clown was fucking up his rep.

Dead Rising 4 Skills

In Dead Rising 4, skill moves return…. Sorta. Now they’re just basic buffs that Frank can unlock with points as he levels up or progresses through the story. These do a vast multitude of things, like increasing weapon damage, healing efficiency, giving better resistances or even occasionally granting Frank a new ability outright (all are shown here). Any special abilities are accounted for in prior sections, so this will focus on miscellaneous buffs.

Brawling

  • Melee Critical Hits - Unlocks critical hits for all melee weapons. Special effects include: increased damage, stunning, knockdowns, bleeding and longer lasting effects with elemental weapons.
  • Improved Critical Hits (Close Quarters) -  Increases the chance of getting and the damage of critical hits at close quarters. Including weapons and unarmed attacks. Critical hit effect: Close quarters weapons stun enemies.
  • Improved Critical Hits (Bladed Weapons) - Increases the chance of getting and the damage of critical hits with bladed weapons. Critical hit effect: bleeding over time.
  • Improved Critical Hits (Blunt Weapons) - Increases the chance of getting and the damage of critical hits with blunt weapons. Critical hit effect: knockdown at area of impact.
  • Elements Critical Hits (Ice) - Increases the effectiveness of Ice based weapon critical hits with melee attacks. Enemies stay frozen for longer.
  • Elements Critical Hits (Acid) - Increases the effectiveness of Acid based weapon critical hits with melee attacks. Enemies take acid-burn for longer and are dealt more damage.
  • Elements Critical Hits (Fire) - Increases the effectiveness of Fire based weapon critical hits with melee attacks. Enemies take burn damage for longer and are dealt more damage.
  • Elements Critical Hits (Electricity) - Increases the effectiveness of Electricity based weapon critical hits with melee attacks. Enemies are stunned for a longer time, electricity now arcs between enemies and deals more damage.  
  • Melee Fury - All damage is increased for a short period of time after a melee weapon breaks.
  • Vehicle Buffs - Greatly increase the durability of vehicles, greatly increase damage of combo-vehicles and reduce slow-down when driving through crowds.
  • Exosuit Buffs - Greatly increase Exosuit durability and greatly increase the efficiency of Exosuits.

Fortitude

  • Health and Stamina Buffs - Various skills allow Frank to increase the amount of health and stamina he has in base.
  • Improved Dodge - Increases Frank’s movement speed and responsiveness.
  • Improved Reflexes - Improves recovery speed after being knocked down.
  • Damage Resistance (Ranged) - Reduces the total amount of damage taken from gunfire (including desert eagles and miniguns) and other ranged attacks.
  • Damage Resistance (Melee) - Reduces the total amount of damage taken from melee and close quarters attacks.
  • Damage Resistance (Elemental) - Reduces the total amount of damage taken from explosions, fire, acid, electricity and ice based attacks.
  • Overheal - Allows the player to heal past the maximum of the health bar, extra heal will slowly decrease over time.
  • Inspiring Presence - Survivors allied with Frank now have increased health.

Shooting

  • Improved Critical Hits (Rifles) -  Increases the chance of getting and the damage of critical hits with rifles.
  • Improved Critical Hits (Pistols) -  Increases the chance of getting and the damage of critical hits with handguns. Critical hit effect: Increases the chance of dismemberment and/knock down.
  • Improved Critical Hits (Shotguns) -  Increases the chance of getting and the damage of critical hits with shotguns. Critical hit effect: bleeding over time. Impact zones of shotgun blasts now deal knock back.
  • Various Firearm Buffs - Shotguns, pistols and rifles can all hold much more ammo than normal and have less recoil.
  • Focused Aiming - With rifles and pistols, Frank can now be more precise with his aiming.
  • Stingy Shooter - Every shot of a ranged weapon has a chance to not expend ammunition.
  • Precise Targeting - While aiming a ranged weapon, Frank can now more precisely aim for specific body parts.

Survival

  • Combat Repair Man - When dealing damage with melee weapons, there's a small chance it replenishes in durability.
  • Fast Crafting - Increases the speed of creating combo-items (weapons or vehicles)
  • Stealthy - Passively improves the effectiveness of sneaking.
  • Various Inventory Increases - Grants Frank more space for more weapons and healing items.

Resistances

Support

Leon

Ingrid Hunnigan

When Leon needs support, Hunnigan is there to provide, usually keeping in touch via communicators. Hunnigan’s there to help guide Leon to his objectives, telling him where to go and sometimes can call in air support for backup if he needs it (though it can take a while and…RIP Mike.)

Sherry Birkin

Having grown up from the little girl in the Raccoon City incident, she’s now a valuable support and friend to Leon, more or less taking over Hunnigan in the events of Requiem. Like Leon’s previous support, she can provide invaluable information regarding the situation and search for background info behind the scenes.

The Wolf

Hey, it's that dog!

Just like animals, as they prey on tonight. This lone wolf was caught in a bear trap and freed by Leon during his excursion in RE4. And it later assists him throughout his time taking out the village and cult ordered by Los Illuminados, even helping fight against El Gigante. That’s how sigmas roll.

Frank

Otis Washington

Memes aside, he’s just a sweet old guy who wants to help Frank out. He’s a helicopter pilot with some mechanics skills, who watches over the Willamette security system to give Frank a heads up on any interesting scoops happening within the mall, such as survivors in need of help or incoming boss battles. He’s been working at Willamette Mall since the 80s, so he knows that place in and out. He’s even stepped in before to save Frank’s ass from being zombie chow and in the Infinity Mode, Otis can tangle with Frank himself!

Wingman

A Combo-weapon in Dead Rising 2/OTR. Frank can domesticate wasps and have them help him out in scraps. He can have up to five follow him at a time for some pretty good crowd control, since they can just rip zombies apart. You can also light ‘em on fire for an even more horrifying visual of a bunch of angry wasps swarming you.  

Sentry Cats

Another Combo-weapon in Dead Rising 4, Frank can plant boxes filled with robot cats that’ll leap out and attack zombies. Homing in on them before self-destructing. They’re really just smaller versions of the Sentry Cat from Dead Rising 3, which operated similarly.

Feats

Leon

Overall

  • Survived the 1998 Raccoon City outbreak as a day one rookie for the RPD (Welcome Leon)
  • Took out the entire Los Illuminados Cult and The Connections
  • Survived Operation Javier
  • Survived the craziness that was Resident Evil 6 in general
  • Fought Chris Redfield to a standstill
  • Helped Grace release “hope” to the world with Elpis
  • Didn’t die in Requiem LETS GOOOOOOOO (and also was cured of both the Las Plagas and the T-Virus later)
  • Defeated Jack Krauser, Osmund Saddler, Glenn, Mr. X, HUNK, William Birkin, Derek Simmons, Victor Gideon and many others
  • Saved Ashley Graham, Sherry Birkin, Ada Wong, Claire Redfield, Grace Ashcroft and countless others.
  • The SECOND most popular Capcom character next to Dante (hey, we can have two GOATs)
  • Got married at the end???

Power

Speed

Durability

Frank

Overall

  • Has written 2 bestselling novels, has done 5 endorsement deals and even had his own radio show.
  • Was at the epicenter of three separate zombie outbreaks in canon.
  • Has defeated around 60 psychopaths and maniacs, including several government agents and spies.
  • With Isabella, he stopped Carlito’s plan to infect the United States with a zombie pathogen.
  • Ended the reign of the True Eye cult in both of his trips to Willamette.
  • Took down Calder and cured himself of zombiefication.
  • Teamed up with Chuck Greene to expose Phenotrans for human experimentation.
  • Has rescued over nearly 200 survivors single handedly in his adventures.
  • According to the official Dead Rising guidebook; Delusions Replay, Frank killed over 10,000 zombies during the Willamette incident…. That’s almost 20% of that town's entire population! Goddamn Frank.

Power

Speed

Durability

Scaling

Leon

Leon is one of the top main characters in Resident Evil and while he’s still a human, he has been able to keep up and is on par with a lot of the cast in Resident Evil. It should be noted that while he doesn’t necessarily always physically scale to the giant zombie monsters in the series, he has at least been able to damage them with his various arsenal, so that’ll be taken into account.

Heroes

Claire Redfield

S.T.A.R.S. Members


Chris “Boulder Punching” Redfield

Jill “Sandwich” Valentine

Barry Burton

Rebecca Chambers & Billy

Ada Wong

Miscellaneous

Zombies and Monsters

The Undead

Mid-tiers Tiers

William Birkin and Infected People

Tyrants

Nemesis

Other B.O.W.S.

Masterminds (Check Before the Verdicts)

Albert Wesker

Mother Miranda

Others

  • Zeno could casually dodge gunfire from Leon.
  • Osmund Saddler is capable of controlling the Las Plagas parasite and all its hosts (Check Before the Verdicts)
  • Victor Gideon survived being blown up by his motorcycle and falling several feet.
  • Heisenberg supposedly created a storm. (Check Before the Verdicts)

Frank

Frank’s the main man of the series and has been through the most dangerous outbreaks of any protagonist, as the virus in Dead Rising 4 is an evolution of prior outbreaks. Frank’s directly comparable to Chuck Green in Case West and even defeats him in a head to head fight in the elseworld of Off the Record, giving Frank a direct scaling chain to Nick Ramos as well. Overall though, Dead Rising as a series is a sandbox and you can defeat any enemy with whatever you can get your hands on. So Frank should be physically comparable to every big bad in the series as well. Although enemies like Calder, even if he hung in there for a bit, required an exosuit to kill.

The Craftsmen and Survivors

Chuck Greene

Nick Ramos

The Keyes Siblings

Miscellaneous

Psychopaths and Maniacs

Ampulex Infected and Evolved Zombies

Typical Shamblers

Evo Zombies

Misc. Zombie Types

Lance Corporal Calder

Weaknesses

Leon

While Leon’s one of most capable characters in Resident Evil, he is not without flaws. He is still only human and is of course susceptible to viruses that could make him turn or even kill him (like in both 4 and Requiem). He also has emotional baggage with characters like Ada Wong and sometimes puts other’s safety above taking care of himself. He is still susceptible to bullets and enemies with dangerous weapons like chainsaws can one shot him if he’s not careful. He also has a limited supply of healing items, meaning he can’t drag out a fight forever and has to rely on dodging/avoiding attacks.

Frank

Frank’s a pretty strong and capable guy, but nobody is perfect. He’s impatient and high strung sometimes, and Frank’s actual combat experience is somewhat limited and he’s been tricked a good few times, like with TK and Stacy in the Off the Record universe. And of course underneath all that armor is just a regular pudgy guy, he can be shot just like any other guy and he is susceptible to stuff like tranquilizers or knock out gasses. The hardships that Frank has faced in his time have had a toll on him mentally as well. He suffers from PTSD and has even admitted that he can’t handle his booze and is an “Emotional Drunk”.

Before the Verdicts

Mother Miranda Arguments

Introduced in Resident Evil 8 is Mother Miranda. And she brings with her a few feats worth discussing. Let's start with her earthquake feats. More so that these are fairly ambiguous as to how wide spread they are and the roots causing the earthquake to begin with. Ultimately though from what’s gathered we have no sights of the earthquakes affecting anywhere else that isn’t nearby where Ethan is standing from where they rise, this also goes for the issue that the general magnitude visually isn’t all too high, but that’s going off the reasoning that they WOULD be affecting a wider area than shown. Think of it in similar note to a familiar Grave Digger feat, where the tremors caused by it rising to the surface aren’t spread far enough and nothing entails the destruction around was entirely its own doing as Jill would’ve felt the quakes from across the entire city. Here, Ethan would’ve felt the quakes regardless of where the roots surface, but seeing as they’re basically in front of him. It’s safe to say they aren’t shaking the land further away from where Ethan would be.

Now for the notorious mold feat. It’s… alright. It just has some issues, especially concerning calcs spread around for it. For starters we have no solid timeframe for how long Miranda’s mold takes to cover that town. Despite how much ground the mold covers during the events of this game… we really don’t have any frame of reference time wise for how long it actually took for her to cover that much area in mold. It could’ve been a day or a week, but most likely took months or even years to cover the whole map in moss. So scaling Miranda to this already very dubious feat would be stretching it. Another thing that’s often overlooked with the calc is that the nutritional calorie value used is for…. wood? Miranda’s mold is very much more like actual plant matter, or vines. Not to mention there's no proof you need the energy to create something in order to digest it given they'd kinda be creating matter out of nowhere. So this feat likely just isn’t even applicable to attack potency to begin with… which makes sense since Miranda, nor the Megamycete actually show anything above wrecking some rocks or something. They are also kind of just blown up at the end by Chris as well, with explosives definitely far less powerful than proposed calculations for Miranda’s mold covering the village in any sort of quick timeframe.

Now, can the gang actually scale to her? …… No, lmao. Firstly, she does kind of just one shot Ethan in their first encounter, tearing his heart out with ease. But later they do have a straight up fight towards the end of the game, with Ethan ultimately defeating her. So what's the catch? Well right before they start to scrap, Mother Miranda just outright says “My power is leaving me!”, so no, she wasn’t at full power when she and Ethan had an actual fight, or when Chris sniped her. She then had to resort to merging with the megamycete parasite, but then she got blown to hell before she could really do much. It’s pretty telling that this character goes from actually one shotting Ethan at the beginning… to actually getting her ass kicked by him when he’s, if anything, in a weaker state physically. Scaling just logically does not check out here.

But what about the Rose DLC? There’s a bit going on here, but basically it takes place within a sort of dreamscape, there are some points to be made for the characters themselves within it are physical, like Rose leaving and being in possession of the powers she gained within it and she even kept the ring Ethan gave her. But given the… esoteric nature of this entire thing and the fact that Rose just wakes up from it probably means that this is just inapplicable for scaling. Not that this stuff can even be applied to our regular cast, nobody fights Rose at her full power and we’ve already established that Miranda is weakened by the time Ethan and Chris roll up on her. Ethan also isn’t in a normal state in this either, clearly. The Miranda fight is pretty cool though.

The big Wesker in the room

The moment is here, it’s time to talk about the big man himself! Wesker is always at the center of discussion whenever Resident Evil and power scaling are involved, so it’s important to actually go over him and how he relates to the cast in a scaling sense. There’s a good bit to go over, so hang on, this is gonna be pretty long.

Mother Miranda Scaling - Cut and dry, there is no reason to scale Wesker to Miranda, nor Rose. Obviously they never fight or anything, Wesker is long, long dead by the time Miranda is even introduced into the series. Wesker likely didn’t even know she existed within lore. Not without head-canon anyways. She was Spencer’s teacher, but it’s never suggested he told anyone about her. To be fair, a future remake might bring something up or retcon something, but we can’t really hinge on that for an argument obviously. The crux of Wesker scaling to Miranda is essentially due to Wesker having a ton of faith in perfected Uroboros, but since he just canonically didn’t even know she existed, why would he assume it’s better than the mold? We can’t really afford Wesker this just off of vibes alone, quite honestly. Even if Wesker did know about Miranda, we would either require a direct statement of Uroboros being superior, or a direct confrontation between them. Both of which just don’t exist.

“Sustaining” Total Global Saturation (The fucking nuke “feat”) - A notorious calc that’s been going around revolves around Wesker absorbing the Uroboros from a missile in RE5, with himself stating that this nuke was capable of “total global saturation". We have quite a few problems with not only the calc, but just the argument in general. The argument assumes way too much to be reasonable. Like using the mass of one infected person and then multiplying that by the entire planet's population… and then assuming that all of this mass is somehow contained in a singular bomb, which is just wrong as the Uroboros documents say it is filled into several, which Wesker only absorbs one of in the actual cutscene. It’s a pretty big bomb to be fair, but definitely not THAT big to contain the combined weight of humanity. It also assumes that this bomb was strong enough to just spread the virus globally in one big blast. There are some in-game files that go over how the virus is capable of reaching every person on earth, sure. But there's nothing insinuating the bomb is ensuring that through sheer output, more logically the bomb was just going to explode and the virus would be able to spread naturally… like a virus does, which is what the Uroboros documents outright say as well. Even the idea of the virus within the bomb being able to survive that is also just directly contradicted by Wesker’s own death, bro takes a lava bath and is exploded by a couple RPG missiles, nothing on the level of a “mountain busting” bomb. So there are just several logistics issues and just blatantly wrong information going around about this “feat”.

Zeno Shenanigans - Spoiler Alert, in Resident Evil 9, Wesker is back! Sorta… It’s revealed Wesker has a living clone running around (We guess Capcom forgot Wesker has a son?). Naturally, he brings up a slew of questions… namely being: Is he comparable to Wesker? Well, kind of. There is actually some evidence supporting Zeno having access to various infections from the series. As we do see The Connections are in possession of resources from Umbrella, Tricell and the H.C.F. and were even performing their own experiments on B.O.W.s and even selling the damn things on the black market. Zeno even makes some references to Eveline and Las Plagas. We don’t particularly have much in terms of specifics however, though Zeno is insinuated to be no Wesker by Victor. Ultimately, Zeno should be comparable to earlier interactions of Wesker, baring his peak with Uroboros. One could still make an argument for Zeno having access to more advanced strains and whatnot, though this would be getting into heavily speculative territory. To be fair, we likely haven’t seen the last of Zeno though so this point specifically could be subject for change.  

Can the protagonists™ scale? - Ultimately, no, not really. Not physically anyways. The main things people point to are in RE5 and RE9. Sure, in 5, Chris can punch Wesker and can draw blood from him, but there are several problems with saying Chris should even downscale here. Ignoring that even at the beginning of the game that Wesker genuinely neg diffs both Chris and Jill at once, even when this is technically possible, Wesker in return can just outright overpower Chris with a single hand and can casually no-sell direct blows from him. Chris even admits he just can’t take Wesker in a direct fight and they need to change tactics, with Shiva suggesting that they should just haul ass and hide. Saying that their only chance is to attack when Wesker isn’t expecting it. This first fight even ends with Wesker basically saying Chris wasn’t shit to him. Bro got on his phone and walked away from them like a diva, saying it was just a game for him. So you kind of need to cherry pick that one thing out of all of this contradictory evidence. You can whack a bear with a shovel and make its nose bleed, but you aren't bear level my guy.

Now of course, explosive weaponry should have no issue scaling to Wesker, and this is ultimately how Wesker is opened up for defeat. By weakening him with heavier fire power and catching him in a moment of daze. Once again, Chris and the gang know they can’t take him directly, so they enact this entire plan to make Wesker overdose on his own serum, weakening him and Wesker himself even admits this is all due to him underestimating Chris as well. Speed is also an entirely different beast and honestly holds less weight than AP scaling. Wesker verbatim is just not taking Chris, Jill or really anyone seriously in their scuffles. One of his most iconic one-liners is “7 minutes is all i can spare to play with you”, directed at Chris. Even in a weakened state, Wesker blitzes Chris so hard he can’t even perceive his movements and Chris needs to anticipate him to evade…. But he still gets rocked. In all of these boss fights it’s also just a mechanic that Wesker can casually evade your blows and weaponry, so you need to play right to actually catch him. All while he just isn’t actually trying. He’s flexing on their asses.

But what about Zeno? Well, he’s much like his predecessor. He isn’t really taking Leon seriously there, even telling him “Don’t embarrass yourself Mr. Kennedy. You can’t beat me.” Leon could cut off his hand but this is done with his wicked sharp axe. While bladed objects do require some strength from the user, they obviously make things way easier. So this is likely more of a piercing durability issue with Zeno, rather than some insane strength feat for Leon. Zeno kind of just casually blitzes Leon and then toys with him, rag dolling him pretty hard and forcing a retreat. Zeno just had Leon dead right here before Grace distracted him. So we think even this falls flat for scaling, even in the alternate ending, Zeno just kind of beats Leon practically to death. Even earlier versions of Wesker were just kind of man handling Chris.

Overall - All things considered, Wesker is still a very powerful threat. Despite us thinking a majority of his arguments are bad, Big Wesk is easily high hypersonic in speed and building level with just his own feats. Although, Wesker clearly is just far above the normal cast, having casually bodied and stonewalled characters like a peak roided out Chris Redfield and Jill Valentine. So he should upscale their feats quite a bit, especially considering he can move so fast that Chris can’t even perceive him.

Miscellaneous RE stuff

Saddler Sustaining Arguments - So in Resident Evil 4, we finally meet face to face with the Los Illuminados Leader, Osmund Saddler. And really, the main argument with him is the amount of energy he generates from controlling Las Plagas, as it would be a whole lot of people to control at once. The part where it falls apart is he’s never actually shown to be controlling every resident of the place at once, so calling it control would very much be a stretch. Heck he’s never shown this aforementioned Wanda Maximoff level of mind control, as it's really just potential statements and vague implications that really make his potency seem much greater than it really is. Nor does he actually show off any feats directly that would insinuate an insane level of power to support this.

Heisenberg’s Storm… or not? - It’s kind of just hard to prove Heinseberg is responsible for the storm. We don’t see him do it and it doesn’t dissipate immediately after his death. It does sort of just appear, but keep in mind, Ethan spent an undefined amount of time with Chris as he fixed up this Dead Rising ass combo-vehicle in between his meetings with Berg’s new form. Storms in real life can take around an hour to form in real life, sometimes even way less according to some sources. So there definitely is time for a storm to just appear in this down time. It’s more than likely the devs just thought it’d look cool for the fight to have the backdrop of a storm and it isn’t necessarily meant to be taken as Heisenberg showing off weather control. On top of that you’d need to also prove that this power would scale to his physicals, which there isn’t really much to work off of. Should also be noted even if we were to ignore this, similar leniency can be given to Frank with scaling to the Dictator in Super Ultra Dead Rising 3, which is a much, much larger storm.

Dead Rising’s Bigass bomb

Dead Rising 3 tuned up the mayhem drastically from Dead Rising 2 in multiple ways and it likely brings the highest results stat wise for the characters, namely with the Massive Bomb weapon. But is it actually a viable feat?

Surface area shouldn’t be an issue, as you can just drop the weapon at Nick’s feet in game and he can take it just fine, it should also be fairly consistent as several characters within the game can survive it point blank as well, more notably boss characters and Chuck Greene. Applying the most surface area imaginable would lead it to be 3.9 tons, though Nick and Frank can also bearhug it as it explodes. But the main point of discussion here is what it actually does to destroy hundreds of zombies. It’s stated in an official guide book to “incinerate” them. Which would mean turning them to ash and this is backed up in game with the stats pop-ups in the corner of the screen, saying the player is getting kills by dealing “fire damage”, suggesting the zombies are being killed through heat. This guide book is also viable for use. Unlike a majority of others, the developers of Dead Rising 3 were involved with its creation, as were a few from Dead Rising 1 and Dead Rising 2: Off the Record. Giving statements in this book a good bit of credibility from series veterans.

Another thing that's worth mentioning is that theoretically a player could gather several of these bombs and detonate them on Nick or against a boss. And thus getting a higher result by multiplying the base value of its destructive capability, but pushing this too far is kind of whack. It’s probably just safer to say Nick or Frank can technically upscale the feat. The weapon should be capable of killing more than 1,000 zombies under the right circumstances and Nick could survive more than one bomb. But it would just be abusing gameplay and end up reaching outlier territory if you were to try arguing Nick can survive say 30 of these things, which we don’t even know is possible as well (I'm not sacrificing my potato PC to find out -Grimes). You could argue this as supporting evidence for them scaling to the full yield of the bomb, thus getting the higher results anyways. But ultimately the feat itself is fine on several fronts and the cast should be kicking around City Block at their best and Large Building at their worst.

Laser shenanigans

T-A.L.O.S. Lasers - In the latter chapters of Resident Evil: Umbrella Chronicles. Jill and Chris are faced with one of the remaining Umbrella tyrants from the North American branch called T-A.L.O.S. (Tyrant-Armoured Lethal Organic System). During their fight, Jill and Chris harm the creature to the point it mutates and becomes one with the technological stronghold they’re in, latching to the ceiling. In this mutated form one of their primary attacks is to utilize their tentacles to fire red laser beams. Looking at the way the beams behave, not having any force and leaving a burning trail of where they have been travelling at. You can put these beams at light speed. However the issue is these beams are shot downwards and dragged towards Jill and Chris, not directly. They’re able to shoot the tentacles to disarm said lasers from dragging the beam towards them yet nothing shows they themselves dodge or move when the beams fall down. T-A.L.O.S. doesn’t fire the beams directly at Jill and Chris either. The furthest you can do is say it's very technical in tandem movement, though that’s very generous to say and overall would be best to slate this as a non viable feat.

Dead Aim Particle Beam - With every final boss in a Resident Evil installment you get your big bad weapon that’ll destroy the big bad mutated monster in front of you. And for Dead Aim that’s no different, as Bruce finds the Charged Particle Rifle. Within the manual for said weapon, it is stated to be based on a particle acceleration device. And when firing the rifle at the final boss, Morpheus… he dodges it? So what gives? Well generally this looks fine to be brought up for speed in a vacuum. The issue is with how inconsistent the dodging animation itself can be, and the fact that not a soul in the entire Resident Evil series ever meets anyone from Dead Aim or does anything similar to Morpheus’ dodge. Unless you want to argue light speed bullets, the general consensus would be to throw this as an outlier, as nothing else in the series can provide justification for getting light speed reactionary feats seeing as it’d be a massive jump from the bullet timing and missile dodging previously stated.

Revelations 2 Lasers - Simply they are just one frame. Even if they weren’t, using them would just be arguing for very technical tandem movement as Claire, nor Moira purposefully dodge them, as they’re not being directly aimed at them when they come out.

Flashbang Dodging + Leon’s Flashbang ‘Reaction’ - Flash! Aaaah! So with most games in the RE series having a dodge/parry mechanic, you begin to think of the outlandish possibilities of what could happen. Then you stumble upon the rather random idea to throw a flashbang at your feet and to try dodging it. While the dodge animation does go off, this is just blatantly exploiting said mechanics and animations when the flashbang stun effect triggers them. It also goes to show that in every game where this exploit is possible. The flashbangs all ignite their ‘bang’ in a singular frame. Meaning these feats would generally be redundant. For the other distinguishable feats similar to this across the manga, there’s no specific frame to clarify any of the cast moving prior to the flashbang going off. Now onto the latter question on Leon Kennedy's reaction to a flashbang in Resident Evil 6, in which everyone in the room is stunned by. Leon very blatantly doesn’t scale to this, we see him wince at the light expanded from the flashbang as it hits him. Overall, a valuable lesson to learn is don’t set off flashbangs right at your face, they’re very bright and physically impossible to avoid.

Off the Record Eye Lasers - In the spinoff game: Off the Record, Frank can get his hands on a new weapon; The Laser Eyes. There isn’t really much bad about them necessarily. They move in straight lines, don’t show force and they can light zombies on fire, which while not positive proof, is a lack of a contradiction. So what’s the issue here? Well, it’s pretty much just a massive outlier. You can get into multiplayer, have a buddy using it and technically dodge its lasers, Seymour is also capable of dodging as well. But arguing for this would just be heavily inconsistent, considering bullet dodging and rocket timing are just much more consistent, even outside of gameplay.  

Dead Rising 4 Lasers - Similar to the Laser Eyes, the Santa’s Little Melter bike follows the requirements for light speed, but with how the weapon works you’re only going to get technical tandem movement for it as enemies in the game cannot directly dodge its blasts. The Ion Canon is an interesting case though, as it’s likely meant to be an Ion accelerator. Of which Ions move at around 90% the speed of light. Pretty cool weapon to have on hand, but scaling to this speed is iffy. You’d need to do similar things as with the weapon in DR2, get a buddy in multiplayer and get them to dodge it. But this is just simply abusing in-game animations and is just an outlier as well.

Overall, everyone on this blog does not accept relativistic speeds for either Frank or Leon. They’re too inconsistent with their normal feats and are also, obviously narratively silly. We are ultimately deciding to just focus on their more consistent showings for speed.

Fan Art

(Flip)

Verdicts

Team Leon

Stats

These zombie slaying heroes have a surprising amount to go through, but one of the most important things to cover is of course their Stats. Let’s start with attack potency and right off the bat, Leon’s going to come out short thanks to the “massive bomb” Nick can survive in Dead Rising 3 who Frank scales to. That gets a little over 30 tons at best,nd around 4 at worst.. Leon’s able to keep up with Birkin ripping apart a huge metal wall, getting about a ton of TNT. Now of course Leon has gotten stronger since then, but there’s an obvious gap Leon’s going to struggle to overcome. Even assuming his weapons have the same potency as Jill’s who can harm the giant zombie whale, that gets about 4 tons of TNT, still ultimately coming up at best as equal to Frank's lowest possible placement. This means Leon can’t just hope to catch Frank with a stray explosion and he has to be careful not to get one shot himself.

…But that’s mainly attack potency. In terms of lifting strength, they’re more even than you’d think. They both scale to characters that can toss around cars with ease, such as Nick and the T-501, both getting about two tons. Even at their higher ends of scaling to Lance Corporal Calder who can toss around trains, Simmons in Resident Evil 6 could do the same too and Leon held back his mutated form for a considerable time. This means that while Leon might not be able to immediately hurt Frank with, say a rocket launcher or stray grenade, he can at least keep up physically should things get up close (which we’ll cover more later).

This helps him all the more when we get to his main advantage in speed. These characters are still depicted as humans, so any laser feats are mainly disregarded in the Before the Verdicts above. As such, we’ll focus on their more “normal” feats as they are still clearly above the norm. Both of them scale to characters who can dodge railgun shots that range from mach 2 to 4. At first glance, they seem even again, but that’s not Leon’s limit. He can scale to Jill who can dodge Nemesis’ point blank rocket. The 0.4 low end doesn’t make sense because Nemesis’ rocket is clearly special and moves at the same speed all the time, so it doesn’t have the same acceleration issue in real life. So Jill dodging it so smoothly gets mach 7.57, ultimately being faster than anything Frank can reasonably scale to.

At worst, Leon still has an edge with Frank’s Mach 4 end, but he’d definitely be faster assuming the Mach 2 one, overall letting Leon take Speed. This means Leon gets his hits in first and helps him avoid anything crazy from Frank, and with how Leon is, he’s definitely not going to just let Frank do as he pleases.

So to summarize, Frank can take attack potency, but he’s fairly even with Leon in lifting strength and Leon is definitely faster. Since both have their advantages and disadvantages, we can call Stats overall a Tie, but we’ll acknowledge what Leon can do with his superior speed soon.

Arsenal

While stats are a helping factor in deciding how both of our combatants could outlast the undead, nothing shines more to them and their ability to kill the undead than their sheer Arsenal. Anything they’ve got to help slay or stay alive is being accounted for, so this will also be covering any abilities and miscellaneous items if they prove useful. This one will take a lot to break down, so let’s go over the rather straight forward points first. Let’s take a look over Leon’s to get the idea of where he’d be standing.

Leon’s pretty decked out with a multitude of firearms alternating in their specialties and firepower for any range he needs to fight at. Handguns and shotguns for close range, submachine guns and magnums for mid ranged combat, all the way to his potent rifles to take out anyone from afar. Even his melee weapons from his knife and hatchet have proven effective by any range (somehow). It’s when you begin taking into consideration the wackier and deadliest firepower Leon has does he begin to outright shine, having weapons with infinite ammo such as his minigun, different rocket launchers powerful enough to obliterate B.O.W.’s like Mr. X or take out cult leaders such as Osmund Saddler - even his newest go to weapon, Requiem, is strong enough to blast chunks out of steel supports and giant mutated monsters. One good shot with any of his guns, especially to the head, would surely take Frank down for good; both are still human at the end of the day, and don’t have the piercing durability to survive mortal enough bullet wounds, let alone a headshot. He also has anything he could ask for to keep him in the fight with herbs, sprays and other injectants that can fully restore Leon back to full health, boost his focus and strength, and outright heal him from poisoned effects. And we couldn’t forget about the accessories where yes, Leon can grant any weapon he pleases (so long as he wears cat ears) infinite ammunition. Or massively reducing the amount of damage taken from enemies. That’s all good for his arsenal of guns, grenades and greenhouse heals. But what about his abilities on hand?

While Leon hasn’t got as many, he’s still got a handful of skills picked up across the series that can allow him to amplify his physical strength or firearms potency when at low health, or ALSO grant him more infinite ammo. He also can reduce any incoming gunfire or enemy attacks by a certain percent to be able to keep the fight going, and outright go invincible thanks to his Super Soldier skill for 10 seconds. He can technically use this as many times as he wishes to so long as he can wait down that cooldown. And in a pinch when he loses his sight on his enemies, he can always track their location if need be with his radar based perks. The best way to summarize what Leon brings to this fight is an arsenal that's not just straight forward, it’s reliable and refined. It’s got the utility that can keep Leon going and the consistency to not falter if he’s put on the backfoot or pushing his advances. So let’s go onto his competitor now.

This goes without saying; Frank West has a lot more to bring than what Leon has on hand. It’s kind of his whole deal with scavenging pretty much anything into a useful weapon. If anything, it shows how resourceful Frank can be with his far more varied arsenal, albeit without some of its more filler weapons that may break easily or just outright be redundant in comparison to some of his wackier weapons. Sure, he’s got your standard firearms from handguns, shotguns, and assault rifles, but Frank doesn’t tend to rely on those kinds of weapons all too much, and rather would go absolutely ham on anything he can get his grubby hands to make. That goes for weapons that can shoot out electricity, ice, fire, you name it? He probably has it. It’s almost TOO troubling to go over how much Frank has to sort through in this fight. But that doesn’t mean he’s all bang and no buck - he’s got plenty of items and skills that’ll passively allow him to regain more health from consumables, or even extend his already bizarre invincibility from Energisers to 30 seconds. This barely even scratches how much Frank has on his Exo Suits, or his Ion Cannon… you can see how long this would go if we kept talking about how much Frank has. But ultimately that might be a major drawback, as potent as they all are. There’s a lot to dumpster dive through to find the weapon needed. To summarize Frank's arsenal, it’s chaotically varied and potent. It’d allow him to gain momentum and steer the flow of the fight if he gets what he needs.

Now comes the breakdown of the comparison. Quality versus Quantity. Does Leon have the superior and far clearer toolkit on Frank? Or is Frank's firepower just that much more devastating to blow Leon out the water? Well when things are thought of a lot… It isn’t as clear as you’d think it is. First, the elephant in the room is how much stronger Frank’s weapons are in comparison to Leon’s. And while that’s true, that ultimately needs to be drawn HOW they’d be used in the fight and WHEN. Frank could send whatever elemental attack or ion cannon fire to blow up Leon to smithereens, but would that even matter if Leon only really needs ONE good shot with a gun to kill Frank? Yes, Frank also has guns to do the same at Leon, but it's also the possibilities of IF he’d even use them. They do cancel out a lot of their different buff and debuff skills open to them, and all of their healing items would reasonably cancel out too with being able to fully restore themselves back to square one. Both have access to essentially infinite amounts of invincibility so long as Leon waits his cooldown out, and Frank keeps chugging down Energisers like no tomorrow. So what gives about Frank not just taking this if he’s got so much going for him and cancelling out Leon’s backup tools? There are some issues surrounding Frank’s arsenal despite its absurd advantage in variety and destructiveness. It’s just too much for him to filter through what weapon is going to seal the deal on Leon, whereas Leon would be far more likely to whip out Requiem the moment the fight starts and blows Frank's hand or head off. Frank is tough, yes, but he isn’t tough enough to withstand the piercing potency that Leon has backing him. Realistically, as impressively large Frank’s arsenal is… it’s also his biggest set back on getting a weapon to kill Leon. As we summarized before, Leon’s is refined and precise, Frank’s is chaotic and potent. And sure, Frank has some better skills overall while matching Leon’s own. Leon still has the better uses of avoiding Frank’s best weapons killing him such as his invincibility, meanwhile Frank would need to stop and consume an Energiser to get his own invincibility - that alone would give Leon time to shoot it away from Frank by his arsenals sheer precision and handiness that Frank’s quantity would wobble despite it superior fire.

Overall, both can definitively put the other down in the dirt, but it’s that much of a toss up on Leon’s best weapons being likelier to be used first or outright cancel Frank accessing his arsenal, into Frank eventually getting the game ending hits as the fight goes, that this category would need to be called a Tie.

Tertiary Factors

With Leon having an edge in speed and having the weaponry to take Frank down with a good shot, it’s important to know if Leon has the experience and skill necessary to do so, and luckily for him, he does. In terms of experience, he kind of blows Frank out of the water. Frank mainly does what he does in the contained zombie containment in the Dead Rising game. Don’t get us wrong, he’s good at what he does, but Leon’s been doing it since he was a young cop in the Raccoon City incident all the way up to the events of Requiem, and he’s been hard at work training, dealing with all sorts of incidents the entire time, nearing 30 years or so. It should be no surprise he takes this category. Sure, Frank has fought trained agents like Leon before, but Leon himself has consistently kept up with other Resident Evil characters like Jill, Chris, and Krauser, who are just as trained and skilled as him.

Though speaking of Skill, that’s another point towards Leon as we imagine most of you all were expecting. Even when he began as a cop, he was considered the top of his class, highly intelligent and a crack shot. He only got even better since becoming a top government agent with extraordinary survival skills and able to take on and defeat other first-class soldiers like Krauser and Hunk. Now, to Frank’s credit, he’s not dumb at all. He’s a decently trained fighter and is actually a good shot with his guns too, but compared to Leon, he’s more about winging and doing stuff on the fly rather than being a first class hero like Leon is. He doesn’t have the brutal intense training that Leon has, whether when he was a cop or as a government agent. Leon takes both skill and experience without issue.

But perhaps one of the most important things is whether Leon could deal with Frank’s creativity and unorthodox battle style. Frank’s fought skilled agents like Leon before, why is this time any different? Simply put though, through his 30 or so years of dealing with nightmare situations, Leon’s been through all sorts of offputting things that aren’t normal. From Tyrants, giant mutated alligators, whatever the heck Saddler turned into at the end of 4, B.O.W.s, and so much more, Leon can absolutely handle someone like Frank. Let’s not forget Leon’s a creative fighter in his own right, such as when he fought Tyrant Glenn, using the momentum of his own injuries to launch a counterattack (huh does this seem familiar) and be able to think on the fly as well. Leon takes Tertiaries ultimately with convincing evidence.

There’s one more thing we gotta cover though and that is…

Adaptation

How does all of this come together in a fight? And ultimately, how can Leon adapt to Frank’s best of the west advantages, as this is basically their whole shtick when in their most dire life threatening situations. What’s been hinted at in this verdict so far has been Leon FINDING an answer to Frank’s weaknesses such as lacking behind in speed, agility, skill and overall refined arsenal. Let’s generally go over Frank’s set up first and how Leon can both shut him down before things get too ugly, and how Leon can keep up even if Frank’s snowballed to his best weaponry.

Frank’s setup is pretty clear, keep pushing Leon with anything he can get his hands on til he gets the open space needed to build up his toolkit, such as slinging on the Exo Suit or getting himself amped up. Or by any means, just setting himself up to leave Leon as a sitting duck and cancel out any counters Leon may have… which has a lot of issues in itself. Which is a mixture of needing to rely on knowing what Leon can throw at him, anticipating the speed gap, or outright always being detected by Leon’s radar. That, mixed in with the fact Frank would be needing to keep the fight running for a little while before getting a nasty shot, would benefit him even more to start snowballing harder with any costumes or additives he can pull together to keep up on Leon. All of which, again, require Frank to buy time. That’s something Leon however won’t give Frank. Let’s go over the scenarios in which Leon can take Frank down even without knowing what Frank has in store and check their success rates in what ranges they’d be fighting in. At close ranged combat, Frank is going to be tanking pretty much anything Leon can throw at him physically outside of getting a competitive grapple or what’ll be mentioned next. But that’s where the range kind of stops favouring Frank and leans on Leon’s sheer skill and speed taking him the win at this. He’s proven to be far more skilled at not only combat, but combating beings who are monstrously stronger than himself like in his fight in RE9, where he takes out the T-00 by using its own momentum to parry him away and keep out of any danger. Leon’s going to get the first hit in, so he’s going to know off the bat if his hatchet just snaps in two by hitting Frank.  Leon reasonably could keep avoiding Frank for the time being and has shown in practice multiple times that strength wouldn’t stop him from coming out on top. And at this range, Frank likely would find himself way too close to danger when Leon fires any form of weapon. Sure, Frank has bullet damage debuffs in the same way Leon has. But by all means… Leon’s going to be shooting vitals and joints where Frank would find himself incapable of fighting anymore, and where these damage debuffs realistically aren’t doing anything. Such as blasting or hacking off Frank's hand, or simply going for the headshot with any gun would end the fight there and then.

Even if Frank takes out the exo-suit or other costumes that may keep up at this range, he needs to get the time to pull away from Leon to put it on and by then may already find it’s too late. Leon at close range has the adaptable skill and speed to avoid Frank turning him into a cloud of red mist in one deadly hit the majority of the time, and can end the fight fairly quick with the opening needed. Does this mean Leon needs to play a perfect dodging game to win at this range? Not really, he has his own invulnerability skill akin to Frank’s energisers to take any killing blows without the need to stop for a few seconds and chug down a can of the stuff. That alongside fully restoring his health similar to Frank, or just gaining a 500% combat strength boost would more than likely give him the change in tide needed if things get too finicky for Kennedy to get the one shot he needs. Now for mid-ranged combat, where they’d both reasonably be a couple meters apart and wouldn’t be at fisticuffs range. This does favour Frank more which gives him the space to duck and cover, and avoid the unfortunate early game headshot Leon will wind up going for. Frank would have a better time here getting off whatever combo weapons he can pull together, or taking any healing items, or practically anything that’d help him begin his escalation to win. That would be the case if Leon wasn’t going to take advantage and keep pressing West down even by this point. Leon’s radar is going to let him know where Frank is, and as much as the distance saves Frank, it also helps Leon outright avoid being turned to mush by Frank’s physical toughness while also keeping the sheer skill to know where to hit Frank. Let’s say for instance Frank unleashes the Ion Cannon at this range; Leon has the anticipation for something as deadly as this to outright evade, or use invulnerability, enemy weaponry debuffs and damage reduction debuffs to not lose by that point.

Again, Leon’s not going to be staying still and neither is Frank. It’s only a matter of this range that Frank will wind up running into exactly where Leon needs him to be… and about that Ion Cannon or any other stronger weapon. Leon’s still going to have the quicker trigger finger, and will have the first opportunity to hit the stanced up reporter before he unleashes the giant ass railgun. Frank’s going to find himself blasted apart by again… Requiem. Seriously, we can’t emphasise enough how Frank getting shot anywhere vital would be the end for him. And especially at this range, while it is a toss up and gives Frank some more breathing room, Leon can still keep up, and in some scenarios prevail. Let’s tally up however on the final range… Long ranged combat is where Leon will be able to utilise his best weapons; any explosions and AOE that Frank may have, Leon shares in quality. All the points made about mid range still apply here. But now Frank will be at a constant game of “Where’s Leon?”, and while Frank is also stealthy in his own right, Leon’s skill with a sniper and sheer adaptable skill would allow him to, at this range, shut down Frank's weaponry with a good hit with his RPG’s, Grenade Launchers or literal infinite ammo minigun. And again, yes Frank also has infinite ammo and rockets. He’s a lot more of a wing it and see what happens guy, he’s not going to challenge Leon to a shoot out because the minute he does, he’s falling on the floor dead. Whatever route Frank decides to go on in this range, Leon can follow up with a shut down.

Frank wants to go invulnerable from cover? Leon’s sharp eye and radar is letting him shoot the can out of Frank's hand before he gets the chance to do it, or at worst a second time. Frank wants to go guns blazing and start blasting Leon apart? Well, we already established Leon’s going to land his shot first, but even then he has the cover and heals to recover. This can all sound a bit confusing, but the best way to describe it is that any damage Leon’s doing to Frank with his weapons is going to set back Frank big time. Meanwhile, any damage Frank does to Leon with his weapons, while it will end the fight on a direct hit, can be recovered from or evaded by Leon’s experience not letting anything Frank has gotten too out of hand, or just simply not letting the fight go on for that long. This goes without saying, Leon’s aim and problem solving is just that good, and a simple glance to where Frank finds himself vulnerable in any armor, suits or heal’s, would be all he needs to capitalize on those open weaknesses. Hell, Frank himself will find himself in these moments a lot more impatient when Leon gives him the push and shove, meaning he’ll find himself a lot less clear headed to even rely on any options outside of an all out offence. Leon would have extreme difficulty if he fails to shut down Frank early. Yet, despite those odds being stacked by the time Frank gets, Leon will always find more utility out of his arsenal to pull ahead in this seemingly impossible win for him.

With Leon’s absurd precision, greater agility and speed, and far more consistent arsenal, he’s going to be able to end this fight for the ages at any point with a simple headshot, immobilising Frank, preventing him from getting the weapon he needs out, or turn the tables around when the opening is given by Frank. Ultimately making better use of his arsenal, and giving Leon the superior Adaptability

Conclusion

"This place... Raccoon City was where it all began for me. When it all happened, I-I couldn't-- I couldn't make a difference. So I am here, now."

Advantages:

  • Would by most ends take an edge in speed
  • Far more experienced, skilled and precise
  • Creative in his own right and can handle someone like Frank
  • Similar lifting strength, pain tolerance and resistances
  • Has everything he needs to one shot Frank, especially with the piercing capabilities of the Requiem and Punisher…
  • Would be able to work around Frank’s best weaponry and prevent him snowballing
  • Arsenal is a lot more refined and consistent…
  • Rocks a tramp stamp
  • Nick Apostolides, Matt Mercer and Paul Mercier

Disadvantages:

  • Falls behind in Attack Potency
  • One good hit from Frank’s stronger weapons would kill Leon
  • …Though he’d specifically need to make sure he goes for a vital shot to win
  • …But Frank’s arsenal is far more varied
  • Could find himself overwhelmed if Frank gains too much control of the fight
  • Isn’t in Marvel vs Capcom

This was a lot to go through, especially with how much Frank’s got in store for our survivor. Frank Willamette his untimely demise in one of the toughest fights across either's careers. Falling behind in speed, recoverability, and lacking the time and setup opportunities. He’ll quickly find that this time he won’t be getting back up. One shot to the head is all it takes, but the difference in skill is what decided this as we found Mr. Kennedy was frank-leon a whole other level (boooooo this was already used). The winner is Leon Kennedy.

Team Frank

Stats

Leon and Frank on a lower end of things are pretty comparable to each other, which is no shocker really. Dead Rising and Resident Evil have had tons of wall level feats since their inception! We can compare them all day here, but neither are really too out of the other’s league in terms of AP/durability. Both can dismember opponents and smash skulls, etc. Leon can even shape up to Chuck Greene in Dead Rising 2, who has a feat worth 1 Ton of TNT, which does out do a lot of feats in early Resident Evil but the 4th instalment brings in El Gigante, who can smash boulders at 1 Ton of TNT… and Leon can just eat hits from these guys. Lifting strength is also pretty comparable through and through, both can move around things around 2 tons in weight, with both having arguments of getting even higher if you wanna go as far as scale them to some big bads knocking around goddamn trains, which can range from 25 - 45 tons in weight. So strength is pretty similar between the two… until we consider Dead Rising 3, where Nick Ramos and Chuck Greene can survive The Massive Bomb detonating in their faces. This at worst gets 3.9 tons of TNT, assuming surface area and ignoring the bearhug version that Frank can pull off. With it being able to incinerate around a thousand zombies at once, Frank is scaling way higher at 32 Tons of TNT at his best.. You can even push this even further if you want to argue Nick can survive several of these things at once, further ensuring Frank is way stronger and tougher than Leon. This isn’t even to mention the plethora of skills, books, and other items that can buff up Frank’s power on top of that. Frank should take attack potency and durability with relative ease.

In terms of speed though, admittedly Frank is lagging a bit behind. Even though both have a pretty good amount of bullet dodging feats and can fight super fast super humans, Leon is definitely a little more consistent with this and does have slightly higher results in terms of raw numbers in the end. Frank’s best possible ends would be around Mach 4, through scaling to Evo Zombies in Dead Rising 4 dodging and moving in tandem with blasts from a military rail gun. Meanwhile, Leon should be comparable to Jill Valentine. Who could dodge close range rockets from Nemesis’ modified stinger, getting around Mach 7 at a high end safely. Frank’s not getting blitzed or anything, the speed gap isn’t even a 2x difference, but the gap is probably a little smaller than the numbers let on, especially when you consider some buffs from DR4 increase Frank’s reactions. Frank should take travel speed at least, both of them can keep pace or even just outrun creatures running around 40 MPH, but once again Frank’s buffing options are clutching this up. The fleetfoot/quickstep mixed drink can double or triple Frank’s running speed. So overall, Leon does have a slight edge over Frank in terms of reactions, but Frank can definitely keep up and is certainly winning a foot race over Leon. It’s also worth pointing out that Frank has ways around this speed advantage, which we’ll discuss shortly.

In the end, we think raw stats should overall be a tie. While both are gonna go bar for bar in an arm wrestling match, Frank’s dozens of times more powerful and tougher than Leon but Leon is reasonably faster. Frank does have an edge in travel speed via amps though.

Arsenal & Abilities

Frank’s got…. A lot. So we’re gonna break this up in a few sections. Of course both of them are gonna have very useful arsenals here, no doubt about that, but we think all things considered, Frank’s is way more dangerous in this scenario and for a multitude of reasons.

Both have similar AOE, ways to buff themselves and debuff enemies and have infinite ammo options that apply for all of their weapons. So neither is really gonna be patting their pockets for more ammo, though a slight edge that can be brought up for Frank here is that he doesn’t need to reload his guns with the Infinity book, unlike Leon’s kitty cat ears. The book also works on the Real Mega Buster, so it should apply to Frank’s combo weapons as well. Both do have a low level resistance to sensory manipulation, so a flash bang being used against either is only gonna temporarily affect them, so this likely just cancels out. Overall their resistances match each other pretty well, although of course both have a couple resistances the other doesn’t. Both should also have similar levels of pain tolerance, although Frank’s stamina should be notably better. RE4 for instance takes place over 2 days, while DR1 takes place over 3 and in DR4, Frank can unlock unlimited stamina as a skill. But the fight likely isn’t lasting long enough for that to really matter.

Leon does have a direct counter to Frank potentially trying any mind control shenanigans with his books, as in RE4 Leon could power through Las Plagas trying to hijack his mind and Leon would probably be fine if he was hit by the Freshie Gun for similar reasons, or he could just parry the dart. Leon’s weapons like the Requiem also have high powered piercing capabilities, a clear work around for Frank’s bulk and some of his armors. However, the Exosuits are likely too hefty even for the Requiem to make quick work of, especially to more coversome ones like the Zero armor. One of the more damning things we think that needs to be addressed are Frank’s options for “slowing down time”. The Viewtiful Joe Costume can technically do this as well, but mainly we wanna talk about the Photo Ops book. It’s a passive buff to Frank with him just having it in his inventory and verbatim states it allows Frank to slow down his perception of time. Making it easier to predict enemies in game and form a counter attack in return. Which would either be Frank dodging an attack, or whipping up his camera to blind Leon. Meaning Leon's slight speed advantage could be negligible.

On top of this Frank has weapons that Leon's resistances don't cover, like the transmutation wand. Another thing to point out is while Leon does technically have a resistance to things like sensory manipulation or being electrocuted, these aren't immunities and those sorts of things will still slow him down. Of course both have flashbangs, but Frank's options for locking Leon in place are far more plentiful and spammable. Certain electric combo weapons like the Tripod Zapper are auto-targeting and most of them can stun entire groups of zombies in a single attack. Leon would be pretty hard pressed to avoid them reliably. Frank's camera is also funnily more handy than a single flashbang, cause he can just use it repeatedly. This paired with the photo ops book granting Frank slow-motion perceptions is a deadly combination. Frank's liquid nitrogen weapons from Dead Rising 2 and 4 are also most certainly way more potent than any round Chris has taken. Not only is this a resistance that Leon himself hasn't directly shown, but Frank's ice weapons can freeze over a dozen zombies at once and things like the slurpee Exosuit are only more deadly. Meanwhile the rounds Chris can take can only freeze a couple or more enemies at a time.

Directly comparing firearms, obviously Leon’s normal set of guns are way better and more plentiful than Frank’s regular guns. Frank does have some of the same stuff, but Leon can also modify them to make ‘em even better. Leon’s weapons are definitely overall more precise than Franks, although Frank does have ways to increase his own. Leon also has more options for long range in his various sniper rifles. But Frank’s combo-weapons and unlockables are a leg up above the rest. Thanks to Frank's higher scaling in general, his weapons are leagues stronger than any weapon Leon has access to. Even with Leon’s gear scaling to around 4 tons of tnt, Frank's is almost 8x stronger at minimum. Frank also has versatility in the bag with just combo-weapons alone, having around 120 options to choose from. Not including boss weapons or special unlocks. And Frank is the only one here with actually useful light speed weapons. Leon's one laser canon, while it should be light speed, specifically does not affect humans. Meanwhile Frank's still got stuff like the Laser Eyes, Santa's Little Melter, the Ion Canon etc. Meaning Frank has weapons that Leon would be extremely hard pressed to dodge reliably even if you have both scaling to relativistic speeds. Frank can also keep Leon on his toes in various ways, like with his auto targeting turret weapons or sicking a small horde of juiced up wasps and exploding robot cats on him or redirecting any nearby zombies towards him with certain trinkets. Giving him several things to worry about in the moment besides Frank.

Defense is really gonna be the crux of Frank’s victory here. Leon isn’t exactly lacking here to be fair, he’s got armor that’ll block bullets for sure, but so does Frank, on top of having several sets to boot and various other means of protecting himself. Both do have options for invulnerability, and to Leon’s credit, he can technically use his more times than Frank, but that's about it. Leon’s lasts for about 12 seconds before going on a 60 second cool down. Theoretically it can go away quicker if Leon takes enough hits but also Leon can use this as much as he needs. But not only would it be “no limits fallacy” to say this would save Leon from an attack at least 30x stronger than himself, Frank’s Energizers last way longer at 30 seconds (via stacking passive book effects) but Frank doesn’t need to wait on a cool down. He technically could just wait til the last couple seconds and just drink another to keep the effect going. With this being able to go on for however many Energizers that Frank has, which could be up to a dozen. These can also render Frank totally bullet proof in game as well. This also isn’t to mention things like pain killers, which half any damage inflicted to Frank, or untouchables. Exosuits are also gonna be incredibly handy. As they greatly reduce the effectiveness of ballistic fire and explosives, the Zero variant also has the added bonus of having a massive helmet to protect his noggin.

Various skills in Dead Rising 4 are also incredibly dangerous here. Some make Frank’s arsenal even more powerful, including combo-weapons and Exosuits. But some are also sort of just tailored to countering Leon. Evasion is basically like luck hax, with it having the ability to occasionally make Frank immune to a single attack, but even more concerning for Leon are going to be the ones that affect Frank’s durability directly. Any explosives or fire based weapons Leon can toss out are immediately rendered less effective and some also increase Frank’s ability to tank gunfire. Enemies in Dead Rising 4 can use high caliber piercing weapons like desert eagles and modified Exosuit mini-guns, which are likely somewhat comparable to something like Requiem. While this doesn’t make him completely bulletproof, it does reduce the damage considerably. Skills in Dead Rising 4 are passive buffs as well, so Frank wouldn’t need to worry about activating them or something.

Frank’s Costumes are pretty slept on additions to Frank’s kit and actually allow him to counter or match several of Leon’s advantages. For instance, Leon is definitely more agile than Frank directly. However, costumes like Jill or Dante allow Frank to perform acrobatics on a similar level to Leon, and some can just allow him to fly around temporarily. Like the Morrigan or the Mega Man costumes’ rocket boots and some allow Frank to jump dozens of feet in a single bound. More notably the Secil costume allows Frank to turn into a small ghostly orb, either just making Frank a way smaller target or making him straight up intangible. Even the Dead Rising 2 costumes could come in handy here, as ones like the Chef outfit render Frank totally immune to fire damage and the Soldier of Fortune outfit can increase Frank’s accuracy to help close the gap with Leon’s skill for instance, stack that with some DR4 skills? Frank’s definitely gonna be a crack shot. Although admittedly Frank would either need to go change into one or acquire one of those stars in DR4 to equip an outfit first.

Overall, Leon’s advantages here aren’t small potatoes or anything, but Frank West just has the better defenses, the firepower and the hax to ensure Leon is in for a rough time. His arsenal is also tailored to covering any potential shortcomings he may have.

Tertiary Factors

Without beating around the bush too much, this is overall a clearcut advantage for Leon. Although, it’s important to keep in mind that Frank isn’t exactly lacking here either. Of course, Leon has way more direct combat training and demonstrates his skill more often. Frank on the other hand isn’t really a stranger to dealing with these situations though. He routinely went toe to toe with government soldiers and secret agents in just about every game he’s been in. Like Brock or Stacy in the OTR timeline. He does have some martial arts training as well. You could argue that Leon isn't exactly piecing Frank up or anything, but it’d be weird to argue Frank is matching Leon even with his impressive record. He’d probably be able to keep up though.

And of course, Leon should just be more skilled with firearms than Frank. Leon’s been trained since his first appearance, being a R.P.D. rookie and working his way up to being a government agent and all. Meanwhile Frank has insinuated he’s at least been to training ranges in the first game but hadn't fired at a person until that point. Frank is likely mostly self taught and has just honed in his natural talents throughout his experiences. Both are capable of nailing headshots of course, though another thing to point out is just general experience. There’s an almost 30 year time gap between Resident Evil 2 and Resident Evil 9, and Leon has hardly taken a break. He’s dedicated his life to fighting against bio-terrorism and has fought all sorts fucked up monsters and fellow secret agents, like Krauser. He’s also consistently fought other highly skilled and trained Resident Evil protagonists like Chris Redfield and Jill Valentine. Franks fought agents and soldiers pretty consistently, but obviously none of them really have the reputation of Jill or Chris. Frank’s actual combat experience is generally kept within the events of the occasional zombie outbreaks, which tend to have several years in between. What’s Frank doing in all that downtime? He’s kicking his feet up with a drink, bro. I mean, he’s earned it for sure but it’s not really helping his case here.

Frank’s probably generally smarter though, funnily enough. A lot of his creations are just straight up science defying, like being able to create flammables or acids out of window cleaner is just insane. To be fair Leon is smart himself, he’s a talented hacker and has a good knack for puzzle solving. Another thing in Frank’s corner is improvisation. Of course Leon is very tactical and has thought outside of the box, like in his fight with Tyrant Glenn. Which is very impressive no doubt, but being creative is the main shtick of Dead Rising as a series and it’s all about Frank using whatever is in his vicinity to his advantage. One of the series' slogans is “creativity kills” after all. Frank’s weaponizing toys, food and trash to get a leg up on his pursuers and is creating really weird and powerful weapons with just his bare hands and a shitload of duct tape. Frank is definitely more unorthodox with his tactics than any guy Leon has fought in a one on one before. On that note, we also gotta bring up the enemies they fight. Leon’s certainly went against a larger variety of opponents in his games and definitely more threatening ones visually. Not to say Frank hasn’t dealt with super zombies before, he has as early as Case West and the Evo Zombies are tactical with a few powers themselves. But Calder is probably the peak of this, even including the specials from Chop Till You Drop. Calder does work with his own military training but meanwhile Leon has dealt with quite a few B.O.W.s over the years, all with their own set of abilities and fairly tactical themselves.

Frank’s covered wars y’know, but Leon Kennedy has actually fought in them and generally has the more impressive showings in this regard, on top of having superior training.

Adaptability

We’ll wrap this up by going over how Frank’s advantages will allow him to adapt to Leon. Firstly, the gap in pure power here is kind of crazy. With both having relative lifting strength, Leon can’t try to grapple Frank in a close quarters fight without just getting his head punched off and some of Leon’s own tactics could actually just spell his doom. Try to parry a shot from something like the Mega Buster or the Ion Cannon? Leon’s entire top half is turning to red mist. He’d need to anticipate Frank being that much stronger than him and play absolutely perfect and not take a single attack from Frank. Which is kind of weird to assume that Leon would think THIS is just tearing him in two upon contact from the get go. This strength advantage also plays into the fact that if this goes close quarters at all, even if he’s armed with his axe or knife, those sorts of things have literally just bent against Frank’s body before. So Leon just can’t win a direct fight here, even if he is way more skilled in hand to hand combat. While it is true that Leon has technically fought people stronger than himself before, characters that are too strong for him, like Zeno, have just beaten him to death in alternate routes. And Frank is definitely stronger than what we’ve seen from early Wesker and Zeno himself, as weird as that is to say.

Of course, Leon is a tad faster than Frank but it’s not like Frank cannot react to him. Frank isn’t just gonna stand there and let Leon shoot him and he’s more than capable of dodging gunfire with reaction speeds up to Mach 4, not even considering upscaling. He's been in these scenarios before too. Like with Carlito on multiple occasions and Sergeant Boykin just for example. Characters who’ve pulled guns out on Frank and the strategy from there is to duck for cover and play evasively, and Frank’s kit makes this more than doable. Frank’s regular armors mean Leon would be forced to rely on specific weapons, like Requiem, meanwhile the same isn’t really true for Frank. Most of his combo-weapons should be relative, if not just narratively stronger than Frank himself. They are just capable of harming characters in his league after all. Nobody’s gonna argue a potted plant is that strong of course… but why would Frank go for that instead of something with a bit more groove, like the Laser Gun or the Super B.F.G? Frank also being able to slow down his own perception of time to slow-motion is kind of just a hard counter to Leon’s slight speed advantage, he was already relative, but with this he’d had no trouble catching Leon. Either just killing him right there, or maybe using one of his plethora of paralyzing options to keep Leon still. Both do have infinite ammo, but Leon still needs to take time to reload, unlike Frank. Potentially giving Frank a chance to catch Leon unguarded.

Even ignoring Frank’s bullet resistance buffs from Dead Rising 4, Frank’s own endurance ensures that he’d be able to power through gunshots to non-vital areas. And while Leon has similar levels of pain tolerance, Frank’s got more room for error. His evasion skill grants an occasional instant of invulnerability passively and the Energizers are just ridiculous. If Frank even gets one off, Leon is immediately in trouble. 30 whole seconds of damage nullification would just allow Frank to tank whatever Leon throws at him and since he’s relative in speed, Leon would need to play absolutely perfectly to evade any damage from Frank in this time and decide to not try to parry any of Frank's attacks. Leon could try to shoot an Energizer out of Frank’s hands but this would hinge on Frank just doing it wide open, he’d likely need to learn to do this through seeing what it actually does to Frank but by that point it’s probably too late. Frank can drink the whole thing down in a single second too. To add to this, Frank healing options are much larger in supply, with some having added benefits like invincibility, damage reduction or super speed and certain books that he can carry can amplify their effectiveness several times over when stacked. And certain costumes he can wear also just aid in this argument, from better mobility through flight to turning into a small orb of energy, Frank has so many ways to avoid Leon’s weaponry it’s almost too much to list off.

Frank’s arsenal is his biggest advantage here, and always has been throughout all of his adventures. Fighting someone faster than him? He’s got a book to slow down time. Getting outgunned? Frank’s got passive buffs to cover that and has costumes to increase his accuracy. Frank’s arsenal covers any potential weakness he may have here, even down to the need to survive gunfire. Frank is the only one here who can basically just say no to damage. His invincibility options are better, his healing options are more plentiful and certain skills in DR4 just make it passive. So Frank wouldn’t need to take a break to mend a wound, unlike Leon. Even for all of his impressive weapons and trinkets, Leon still ultimately needs room to breathe, something that Frank doesn’t and won’t afford to Leon. Frank has a plethora of ways to juggernaut through Leon’s best meanwhile Leon would need to play absolutely perfectly to work around Frank’s defenses and raw firepower. Frank’s defenses leave Leon with very little for a sure fire way to end this. Leon’s speed and agility are his ace in the hole, but they’ll only get him so far against things like Frank’s perception slowing abilities and similar speed right out the gate. While Leon is a decent bit faster, he just isn’t fast enough to adapt to Frank’s insanity before it gets him killed.

Leon Kennedy is the definition of a true survivor and is an incredible fighter, but Frank just has too much bullshit for Leon to be able to adapt in time to form a better course of action. With this war covered on all ends, Frank West takes the final category.

Conclusion

"I clawed my way out of Willamette. I fought hard to uncover the truth of what happened at that mall. Things were good. Real good… for a while. Then I let things get to me. I let things get out of control. I think deep down, I knew I had to uncover what was really going on. Things got pretty dark… but this is my chance to get back in the game."

Advantages:

  • Stronger and tougher physically no matter what, potentially to an extreme degree
  • Relative in speed all around…
  • Similar lifting strength, pain tolerance and resistances
  • Higher stamina by a decent margine
  • Far more versatile and destructive arsenal
  • More plentiful and useful options for protection overall
  • More plentiful, abusable and beneficial healing options
  • Flashbangs, Camera and Electric Combo-Weapons grant ways to lock Leon in place
  • Viewtiful Joe Costume and Photo Op Book can slow Leon down
  • Light speed weaponry would be difficult for Leon to dodge consistently
  • Various things in his kit can make up for some of Frank’s short comings
  • Thicc af
  • Is in Marvel vs Capcom

Disadvantages:

  • …. Is slightly slower and less nimble typically
  • Not nearly as experienced and skilled as Leon directly
  • If caught unprotected, he will die to a well placed gunshot
  • Stealth plays are countered hard by Leon’s tech

Leon S. Kennedy rose up to the occasion and is certainly giving Frank one of the hardest fights of his career. This isn’t an easy scoop for Frank, Leon’s got the skill, the tools and the speed to ensure Frank’s gotta work for it… but we’re siding with Frank’s massive power advantage and uniquely varied arsenal in the end. They say war never ends, but if anyone’s gonna uncover the truth of today’s winner, it’s Frank West.

Afterword

Well, Happy (late) Anniversary to Death Battle’s Leon vs Frank, which came out on May 23rd… over 8 years ago? Crazy to think about. Originally this was set to release a bit earlier in the year, but RE9 got announced and we obviously wanted to include that. Can’t rush perfection anyways, y’know? And we even threw in a couple extras like a rewrite of Heather VS Moira and a totally new blog with Jill vs Regina.

Me and Yuix technically had this on the back burner for like over a year at this point, so we’re glad to have this finally come to light as this is a matchup we’re both very passionate about, and we got the chance to bring in some cool people to help out with the process. It’s important to keep in mind despite disagreeing on who takes this, neither side really thinks the other is unreasonable. This is just a close fight all things considered and just depends on who you slightly lean. So we decided to go for a tie vote, as nobody here really has an agenda, we just wanna celebrate the match up. (It’s honestly Leon’s best….) Of course the episode is fairly old and pretty outdated, but it's still a great one and among the best in that season. I think everyone who worked on this can agree Frank and Leon could make for great returner episodes, with modern standards and research and whatnot.

Anyways, big thanks to everyone who took the time to read this, it's a pretty big passion project from everyone who pitched in. Everyone here did great all things considered, even despite all the delays and hiccups here and there.

-Grimes

From what Grimes has already said before, the two of us have had this idea discussed on a back and forth… and back n forth… and back n forth and back n forth (you get the idea) for a long time now. And I can’t help but feel not only proud of the product that came out of the hard work and effort from not just this blog, but the previously mentioned bonus blogs to coincide with Leon vs Frank’s lead up. But relieved that we overcame a lot of hurdles, and hell I even got to test my graphics skills to its peaks on this blog.  I simply wish to have my own word thrown in here to say thank you all for the patience, and big thank you to all of those that were involved on this blog for making the time with the group well spent. And also a big thank you to our wonderful host, Door for housing us to finally present our work. I’m overall curious on how both series’ other ideas will be shaken up with the release of this however. To round all this off, I’m going to be taking a lovely small break to myself for now so leave any DMs debating who’s hotter (Frank overall but RE9 Leon sweeps) in my mailbox. Ciao Ciao everyone~

-Yuix

Final Tally

Leon Kennedy (5) - Yuix, TWILTY, Rina, JobberGodot, blessedaura

Frank West (5) - door-kun, Thicc Grimes, Yerm, Toxin, cherrywitch

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