All For One vs. Toichiro Suzuki (My Hero Academia vs. Mob Psycho 100)
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“No man chooses evil because it is evil; he only mistakes it for happiness, the good he seeks.” - Mary Shelley
All For One, My Hero Academia’s Symbol of Evil.
Toichiro Suzuki, Mob Psycho 100’s terrorist esper.
A dream is something that many people aspire towards - that they view as their life’s work and goal. It’s usually something positive - but not for these two. They desired to rule their worlds, as demon kings and rulers - after all, as the strongest there ever was, it was their right, was it not? They would take the powers of others for themselves to gain more and more power, as all they believed they needed was themselves. And yet, they were defeated by the ideals of heroism they mocked, by the people they thought beneath them - and so, their stories ended. However, when Claw’s Boss meets the Demon King, will All For One be rewound to zero again? Or will Toichiro learn why not to challenge the throne? Let’s find out in this DEATH BATTLE!
Before We Start…
We will be looking at the original manga primarily for both series, as well as the anime adaptations for both, as both are faithful to the original by quite a bit. In addition, we shall also be looking into the supplementary material for both, including the Vigilantes spinoff manga and Mob Psycho’s supplementary material. The mobile game is an odd case we’ll touch on in the Before The Verdict, and the same applies for the various My Hero games.
As for All For One’s abilities, we’ll be laying down a rule - he will be given all Quirks he has probably used himself, but not Quirks he’s taken just to give to someone else like Decay. These aren’t really his abilities or what you’d associate with All For One in a VS scenario, and it’d generally be a bit unfair to give them to him. Additional thing to mention, since referring to All For One can be confusing given that both the character and the quirk share the exact same name, we’ll be referring to the character as “All For One” and the quirk/vestige as “AFO”, outside of the verdict segments as those are independently written.
PS: The folks team from TGTQVS (L.A.D/Yt, Aggravating_Floor, Flip/Yt and Kaiser) collabed with us here to help and they tried their best to make this blog look great, so a huge thanks to them! Check their blogs as well!
Sources
VS Wiki and all of their listed feats
Background
All For One
“You will bear witness to the story of how I became the greatest demon lord this world has known!”
Imagine an Earth exactly like our own, which experienced the same history and events that shaped it to be what we know today. Then imagine it collapsing into a mess in an instant due to the sudden and unexplainable emergence of meta abilities. After the first meta ability was discovered through the documentation of a baby glowing gold at a hospital, new powers started popping up worldwide and causing mayhem as the world tried to gain a grip on humanity’s sudden evolution. Amongst this endless chaos, there was one boy who watched it with villainous eyes. He traveled alongside his brother, having been dealt an unfortunate hand with no parents to look after the two. However, this hand had been chosen, as at birth, the child had killed his own mother. As it turns out, his mother was the second person to have a meta-ability, which had been taken along with her life by this demon child who wielded the first ever power upon his conception. This monster was never given a first name, and while his last name was Shigaraki, he preferred to go by the name he gave his meta-ability: All For One.
As All For One quietly traversed the mess that was the post-super power world’s Japan, his ideals were formed from conversation with his younger powerless brother, Yoichi. They both read the same comic book, where a superhero emerged to battle a terrible villain. While Yoichi was inspired by the hero’s courage and will to do good, All For One was infatuated with the idea of the supreme conqueror that was the story’s villain. And why wouldn’t he be? He was surrounded by a dark and destructive world with its reins out in the open, and with his ability to take the powers of others, he wielded the strongest meta-ability in the world. He would kill the glowing child who brought forth the age of the extraordinary, and go on to build a criminal empire led by his cruel intellect and endless well of abilities. But, where did this leave Yoichi?
While his younger brother had no value to him, All For One still saw him as a possession, and did hold an ounce of care for the sickly weakling. Despite Yoichi’s endless pleas to tell All For One to use his powers for the greater good, they kept falling upon deaf ears until they gave the elder brother an idea. Whether it was out of genuine kindness or a love of twisted irony, All FOr One gave his younger brother a minor strength Quirk. But little did he know, Yoichi did have a meta-ability in the power to empower abilities as he gave them off to others: One For All. After Yoichi escaped All For One’s clutches, he would be pursued until his eventual death. But by then, Yoichi had given One For All to someone else. All For One would struggle endlessly until this next obstacle was neutralized and had One For All taken, but it turns out the power had been given away yet again. This lack of possession would divert All For One’s focus.
Generations would pass, as heroes came into the scene and meta-abilities became known as Quirks. Countless more users of One For All opposed AFO, but he came to realize that he could never steal their power due to the strength of their wills. Even worse, the arrival of the 8th user of One For All, All Might, resulted in the decline of crime and All For One’s grip on society. The dark age had come to an end, and All For One despised the light. However, this new circumstance motivated the brewing of All For One’s most horrible concoction. If he did not have the will to take One For All, he would simply pull the strings on someone who did. Tenko Shimura was in the perfect position to be ruined, and All For One pulled every string to turn him into his own soldier made of hate, Tomura Shigaraki. All For One faced more and more obstacles on his path, including the loss of his face after a brutal clash with All Might, but the pieces of his plan were never scattered. After what seemed to be more setbacks, he finally had Tomura Shigaraki ready to take One For All and become AFO’s vessel: forming the true Demon Lord.
But what All For One never accounted for was that the puppet could pull the strings. In the final battle between heroes and villains, the sky shook and thunder roared as Tomura took control of his body, despite the All For One Quirk that was trying to take control of him. The original All For One had been put into a corner by countless heroes, and circumstances put him onto a clock to try and reach and control Tomura. But as he triumphed over every obstacle, he finally reached his final boss: Katsuki Bakugo. A boy who he had little interest in before, who drove him to rage by serving as a living reminder of past enemies. All For One fought for his life, but he fought alone. As he lay crumbling to dust on the ground, with Bakugo staring down at him and Tomura having his own ambitions of destruction, he faded. The AFO Quirk Tomura had taken would soon follow as it was destroyed by both hero and villain, and thus, All For One would finally perish. As nothing more than a lonely man who only ever reached out to strings, who had never truly been given a name to be called by.
Toichiro Suzuki
There exists a world inhabited by both humans and spirits alike, a world that is dissimilar to our own and yet embodies everything we’ve come to know about the spiritual world. For as many spirits there are that peacefully live their lives in haunted areas, there are plenty more trying to collapse society as we know it. Despite their best efforts however, they would always be foiled by espers that shine a ray of hope down this otherwise overwhelming darkness. However, just like the very spirits they exorcise on a daily basis, there exist just as many ill-intentioned espers as there are heroic ones, using their power to take control and rule over the weaker pawns they put themselves above. A lot of them are uniquely powerful in their own special areas but none came close to being at the top of the food chain like Toichiro Suzuki, the world’s most selfish and power-hungry esper.
Being born and raised in Japan’s Spice City, Toichiro’s childhood days were rather… dull. Boring as a matter of fact, as he did not remember nor care to remember his past enough to feel sympathy towards the very city he would plan to reduce to rubble later on. According to him, everything in his life was practically perfect and he had never made a single mistake during that entire period of his life. That ego of his would only grow once he awakened his psychic powers in middle school, to which his ethics would form around the idea that he was always meant to be superior to everyone. Having found a new sense of purpose, Toichiro would decide that in order for him to prove himself superior to everyone on Earth, he would need to take over the entire world and rule it with an iron fist.
He would spend the next 20 years wisely as he’d travel around the world to see if world domination was actually feasible, continue building up his psychic power to a ludicrous amount, and founded the terrorist organization of Claw which would work in the shadows to further solidify his efforts. Toichiro would even have the time to start a family with his wife and his son Sho, making it seem like he should have been happy with how his current life was playing out. However, his obsession for power would replace any and all morals, affection, and care he would’ve had towards not only his peers but even towards his family as his wife would not only end up leaving him due to not wanting to be associated with Claw but Sho would run away from home and be molded into an arrogant and ruthless teenager that sought for nothing but revenge. In fact, as Sho had described his father, Toichiro was becoming less and less like a human and more like a monster made up of energy.
After those 20 years had passed, Toichiro would go through with his grand plan as he would announce to the world that his era of reign was about to begin. He would start small with Spice City and his first of many steps would be to take over all of Japan but a problem would soon be posed by a small group of opposing espers, one of which would prove to be problematic. Despite believing that there was no esper in the world that could ever be his equal, he would be proven wrong when he was confronted by the middle-schooler powerhouse Shigeo Kageyama, a kid that would oppose everything that Toichiro believed in. They would go head-to-head in an all out fight, and Tochiro was having the time of his life powering through everything Mob tried to throw at him. Despite Mob’s pain and suffering during the fight however, he saw something in Toichiro. He saw a lonely guy that was going down the wrong path by not relying on anyone in his life, a guy that should’ve valued his relationships with others when he had the chance to. Even when Toichiro was literally on death’s doorstep and about to blow up alongside what was left of the city, Mob was there to prove to him that choosing to believe in others wasn’t a bad choice after all. Absorbing some of Toichiro’s energy, Mob would end up saving his life and Toichiro would start to reconsider his life choices while he was depowered and arrested.
In due time, and after another confrontation with an even more powerful yet rouge version of Mob, Toichiro would come to realize that there was more to life beyond being the best and conquering the world. He’d show some care towards his past henchman Serizawa, he’d apologize to his son Sho for causing his mom to leave, and he’d finally understand what Mob had been communicating to him. Both he and Sho would team up to try and stop the rampaging Mob but they’d ultimately escape due to realizing that this was a fight they couldn’t win. Despite everything he’s done, Toichiro was now someone who could leave his psychic power behind to pursue a better life, a life where he could be normal for once.
Experience & Skill
All For One
As someone who had been ruling over Japan from the shadows ever since quirks had come into existence, All For One’s high age and exposure to the quirk-based society of the world would mold him into that of a supervillain genius. He was always on top of all major news relating to both the heroes and villains of the world alike, doing so while hiding himself well enough for a majority of the public to not even realize that such a malevolent being existed. This would include building up connections to all villains around the world and having them on speed dial whenever he would need their assistance, something that All For One could only do from scratch with practically no aid or guidance from anyone else. Gaining those allies was as easy as pretending to be formal and sympathetic towards those who had been wronged by society, which is actually how he gained a lot of the henchmen he works with in Japan.
The most prominent case of this is when he met Tomura (aka Shigaraki) when he was simply a child, and he decided to set up Tomura to be a worthy successor of the AFO quirk by giving him the “Decay” quirk without him knowing, which is what kickstarted Tomura’s backstory of killing his entire family and turning him into a villain filled with pure hate, to which All For One would groom those negative emotions of his in the future to make sure that the AFO quirk would successfully transfer to him. Unfortunately for most other villains, All For One usually tends to abandon them once those same people are in danger or captured. Once that force had grown to the point of controlling Japan, even traitors weren’t safe from All For One as he could always tell when they were lying simply by how they acted, and that was before he gained his lie detector quirk.
He was always a schemer at heart (whatever heart he had left that is) as he would never depend on a single plan to achieve his goals, planning for almost every possible situation that would threaten his future. Along with his usual tendency to act all pragmatic when the situation calls for it, it can be especially hard for one to try and trick him into a position that will ultimately lead to his loss in a fight. Speaking of fights, there’s absolutely no doubt that where he truly shines in terms of smarts is when he’s in the middle of a fight with a hero, or multiple of them even! Handling multiple Pro Heroes at once is quite the daunting task in the My Hero verse but he does it all while upholding that calm and patronizing side of his, always willing to mentally scar his opponents in any way possible before he ends their lives. The methods in which All For One kills his adversaries is through a mix of observing his opponents carefully and exploiting any flaws they may have, going as far as to prey on any insecurities they have about themselves, their public perception, and even their relationships with their loved ones. For example, he was able to figure out that All Might no longer had the OFA quirk and that it had been passed down to Deku just by observing All Might during a fight. He’s also turned All Might’s insecurities on him as he took advantage of both how All Might looked up to his previous mentor along with his concern of how the public would react to his yet-to-be-revealed weakened form, revealing that Shigaraki was not only his mentor’s grandson but forcing All Might back into his weakened state on camera in order to further humiliate him.
It may have seemed like he was helpless once he was locked up in Tartarus, one of the most secure prisons in the world, but with the help of an army of high-end Nomu along with his consciousness being inside of Shigaraki at the time, he was able to break into the prison and free his body through a coordinated attack from the outside. Once freed, it’s shown that his ability to fight never declined even while he was imprisoned, and that fighting skill is always on display with his vast knowledge of quirks he’s gained from the many centuries he’s been around. He’ll always use his most powerful quirks to their greatest effects, usually starting fights with ranged attacks so that he can wear down heroes and steal their quirks. As a result however, weaker quirks that need training to be effective are entirely ignored by All For One as he doesn’t have the patience to do so.
Toichiro Suzuki
As the leader of Claw, an underground organization bent on world domination, he spent years methodically gathering and training an army of powerful espers, selecting only those he deemed worthy of standing at his side. Before he had even fully committed to his ideals of world domination, he travelled the world for many years to see if he could find an esper that potentially matched his own power, along with reality-checking himself to see if it was plausible to begin with. His ability to manipulate people into following him was a testament to his cunning: he offered direction to the lost, power to the weak, and purpose to those who had none, all while carefully crafting his empire to suit his needs. He rarely fought his own battles, instead sending subordinates to do his bidding, only stepping in when absolutely necessary. His belief in his own superiority was a calculated understanding of his own abilities compared to those around him.
Toichiro’s intelligence was best demonstrated through his approach to power itself. While most espers focused on refining their abilities through practice, Toichiro took a different path: he learned to manipulate and stockpile psychic energy, turning his body into a living nuclear reactor of raw power. This unique ability allowed him to become exponentially stronger the longer a battle dragged on, making it nearly impossible for any opponent to overwhelm him with sheer force. He was a master of adapting to his environment, analyzing an enemy’s fighting style in real-time, and using their own strengths against them. His pragmatism ensured that he never relied on a single plan (if brute force wasn’t enough), with psychological manipulation up his sleeve, and if that failed, he would simply bide his time until victory was inevitable.
Even in combat, Toichiro’s mind was as sharp as his power was overwhelming. He understood the value of restraint, rarely exerting himself fully unless he absolutely needed to. When facing opponents, he would toy with them, testing their abilities while keeping his own true strength hidden until the perfect moment. His condescending demeanor and unshakable confidence weren’t just acts of arrogance but tools he used to break his opponents mentally before defeating them physically. He had an acute understanding of human nature, knowing exactly how to manipulate fear, doubt, and pride to his advantage. Even in defeat, he demonstrated his intelligence by surviving what should have been a fatal explosion, dispersing his energy in a controlled manner to avoid death. His ability to amass an army, manipulate powerful individuals, and refine his psychic abilities to near-godlike levels all stemmed from the same core trait: Toichiro Suzuki was a mastermind who understood power better than almost anyone else. If not for his arrogance, he might have truly succeeded in his quest to dominate the world.
Equipment
All For One
Life Support Mask
During one of All For One’s hardest battles against All Might, he would end up with a life-threatening injury due to having a section of his head obliterated by one of All Might’s punches. Taking this amount of damage would end up making it difficult for All For One to breathe, so he would have a custom skull-shaped breathing mask made for him to wear whenever he wants to be involved in a fight. This mask has built-in respirators and numerous pipes attached to his neck and back, allowing his body to take in oxygen, and he would gain a sleeker second version of the mask after All Might had destroyed his first one.
Rewind Bullet
Acting as a last resort should All For One come close to death, he can stab himself with a special bullet that was created from a rare but powerful quirk: Rewind. It all started when the group of Shie Hassaikai managed to create six Quirk-Destroying bullets from the flesh of Eri, the user of Rewind, which gave each bullet the ability to destroy a Quirk at the cellular level, effectively rewinding a Quirk user back to a Quirkless state upon being shot. However, the brilliant doctor Kyudai Garaki had found a way to reverse-engineer the drug that made up these bullets, modifying the drug to the point of giving a completely different effect, now being able to reverse a user’s body back in time upon getting shot.
It may seem counterproductive for someone to be shooting themselves with the bullet, but the thing about All For One is that he is in a heavily injured state that has been holding back his true potential. With the use of the bullet, he could not only erase every one of those injuries but he could restore his body all the way back to his younger self, putting him back at his prime. As a tradeoff of getting back to his most-powerful version, the bullet can only be used a single time, as it’s impossible to stop it from rewinding All For One out of existence given enough time, putting its effects on a timer. That timer only speeds up further if All For One takes enough damage from his opponents, but knowing him he would be willing to use the bullet on himself out of spite if he were to be on death’s door.
Toichiro Suzuki
Stress Machines
Although these machines have no easy way of being carried around and have no real use in combat, they are in fact a part of Toichiro’s arsenal technically speaking. How Toichiro managed to get these to begin with is up in the air, but the main purpose of these machines is to forcefully insert stress into test subjects so that they can awaken any hidden psychic power they have. The experiment would utterly be a failure and Toichiro would soon abandon this tech entirely.
Abilities
All For One
Quirks Overview
As mentioned and briefly explained in All For One’s background section, quirks are meta-abilities that were one day birthed into the world through unknown means. They were the next step in human evolution as they would open a door to a wide variety of powers, unique to each and every individual that was gifted an ability. Unfortunately for a certain group of people however, only 80% of the world’s population would be born with a quirk while the other 20% were stuck as regular humans, or as they’re referred to in the series, quirkless. It is possible for normal people to get quirks through other means (one major way being through All For One himself which will be brought up later) but it does come with negative side effects if the body is unable to handle the quirk.
By turning on the “quirk factors” within the DNA of one’s body, it allows a quirk user to activate their ability, letting them freely use their quirk whenever they want. Being connected to the genetics of a user does mean that it can be vulnerable to being turned off or stolen if an opponent is able to mess with a person on a genetic level, proven in cases such as Eraserhead’s quirk which lets him turn off the quirk of any person he looks at or Quirk Erasing Bullets which completely nullifies that power for good.
Besides its genetic nature, quirks come in all varieties as they can be separated into numerous categories that come with their own unique traits. Emitter quirks are powers that generally focus on controlling certain substances, using a material to power themself up, or generally create an element out of thin air to attack with. These kinds of quirks usually need to be activated consciously and they tend to take a toll on its user if there’s too much contact with the quirk. Transformation quirks let a user temporarily manipulate its own body in unique ways, whether it’d be powers that detach body parts, add new features on top of one’s body, or modify the body to the point of being able to match other powerhouses. A lot of transformation quirks tend to lack range however and can harm the user if they’re transformed for too long. Mutant quirks permanently change the biology of a user, often adding additions to their body through either extra body parts or the enhancement of their physicals in general. While these kinds of quirks don’t have an obvious weakness, users of mutant quirks tend to be bullied due to how they appear.
As for other characteristics, quirks generally tend to shape the personality of a user, so if a quirk has more violent capabilities, then the user will reflect that quirk. It’s also possible for someone to have a second quirk inserted into their genetics through special conditions, but just like with normal people gaining quirks, the body may not be able to handle both quirks at the same time. Finally, a quirk can be awakened through a user experiencing intense levels of stress, letting the quirk evolve to the point of becoming much stronger and gaining abilities it hasn’t previously.
Fear Aura
All For One’s mere presence has been shown to be capable of generating immense amounts of fear in people. Just being near All For One and hearing him talk caused Deku and his friends to become paralysed and have them experience several hallucinations of them dying to him. It even made them nearly vomit. Shigaraki; All For One’s successor, has also shown to cause both Deku and Bakugou hallucinations of getting decayed to death, even though he wasn’t trying too at the moment. This Fear Aura has also shown to directly cancel and overwrite the civilian enticement that was caused via a Quirk.
All For One (The Quirk)
One of the strongest Quirks to have ever existed, alongside One For All. AFO allows All For One to absorb the quirks of others and use it for himself. This quirk also allows All For One to give the quirks he absorbed to others. It proves especially helpful when he needs to power up his allies or trick them into false loyalty before detonating them (more on that Quirk later). However, too many Quirks can cause someone’s mind and body to deteriorate extremely fast, although All For One doesn’t seem to have this issue.
Air Cannon
One of All For One’s (the character… and the quirk?) most used quirks. With Air Cannon, All For One can shoot out a devastating blast of pressured air out of his hands as shown above. All For One has also used this quirk to create massive omni-directional Shockwaves to push others back. He can enhance this quirk with several stats amplification and instantaneous impact quirks, such as Springlike Limbs.
His successor; Tomura Shigaraki, has used it in the combination of many quirks such as Heavy Payload, Springlike limbs and even Radio Waves to disrupt electronics and cause massive area damage.
Air Walk
A quirk that allows the user to, well, walk on air - obviously. It can be used by simply floating mid-air, start levitating or walking/skidding around mid air. However in the final war, this quirk was revealed to be much more mobile than it first seemed, as All For One was able to quickly fly across the battlefield and city in seconds using this quirk. He also used it mid combat making this quirk very similar to super fast DBZ-esque flight then simply walking on air.
Antigen Swap
Antigen Swap provides All For One with a very useful ability; the ability to swap his blood type, making him both able to stop quirks that rely on blood and also keep himself hidden in the shadows.
Bloodcurdle
A Quirk originally from Stain, it was stolen after Teen For One brutally murdered him. Bloodcurdle allows the user to temporarily paralyze their opponent by ingesting their blood sample. This Quirk also gives the Quirk user a ridiculously large tongue as seen above (Yes it wasn’t just something Stain himself had-). It doesn’t matter where the blood of the victim is found or the amount, even the smallest drop that All For One licks temporarily immobilizes them.
The time said victim’s paralyzed depends on their blood type. Blood type B represents the longest time someone can be paralyzed and then decreases to AB, A, and so on. O being the shortest. Regardless of blood type it isn’t forever, the longest one can stay paralyzed is 8 minutes. Teen For One was able to break this paralysis by using Antigen Swap & Bloodlet, using it to shoot out his blood, change his blood type and then re-absorb it.
Bloodlet
Bloodlet allows the user to shoot out their blood, which can be used as an attack to push others off of him and then re-absorbs the blood back.
Body Bulk
This Quirk allows the user to bulk up their entire body (duh), massively increasing the user’s strength and size. The Quirk works similarly like Re-Destro’s, though instead of stress it’s activated by pure rage, hatred and anger.
Black Lightning
Quite the shocking quirk, All For One can shoot this black lightning bolt quirk either from his palm, his fingertips or simply his whole body. He can shoot this attack either straight forward or in all directions.
Dark Ball
Do you like bullet hell games? No? Too bad! This quirk allows All For One to shoot out an array of Dark Energy Balls from his palm. He used this quirk in combination with many amplification quirks and Impure Beam.
Detonation
Because All For One is such a sneaky bastard, he has this quirk on him. This Quirk can sneakily be implanted to the victim without knowing. All For One can then remotely detonate this Quirk inside the victim’s body doing devastating damage and even killing them. Lady Nagant was barely able to survive the detonation but was still hospitalized after it. Shigaraki used the same Quirk on his Flying Nomu to distract Star & Stripes.
Explosions
An unnamed Quirk but a dangerous one. This Quirk allows All For One to generate massive explosions. During his fight with Nana Shimura, he used this Quirk to kill her. The blast radius was so big that it encompassed an entire small island.
Fierce Wings
The Quirk Hawks used it before All For One (The character) stole it from him. Although he gained them while they were at their weakest, they can heal overtime. Fierce Wings gives All For One two pairs of large red and sexy wings made up of a dozen red feathers. The user can freely manipulate each individual feather with their mind. When the wings are at their best, it gives All For One the ability to fly at extraordinary speeds. The feathers can be detached to perform different tasks or be used as attacks.
The feathers themselves are both very stiff and flexible, as a single feather can carry an entire person in the air. These feathers are also very very sharp, able to cut through people like butter. These feathers all also vary in strength, size and even sharpness. Each Individual Feather acts like a sensor of sorts, being able to feel people or objects around them by feeling the vibrations they produce. These wings can also use vibrations as a weapon to be able to cut through things easier.
Forced Quirk Activation
This Quirk allows All For One too, as the name implies it, forcefully activate someone’s Quirk without their consent, no matter if they’re conscious or not. All For One usually needs physical contact for the quirk to work, whether it be through himself or through the usage of Quirk-based constructs such as the Rivet Stab Quirk.
Forcefield
Another unnamed yet very useful Quirk. This Quirk allows All For One to generate a barrier in front or around him. This barrier is strong enough to block and deflect attacks from heavy hitters. If that wasn’t useful enough, he’s able to generate them very quickly on the fly/mid combat so he doesn't have any waiting issues. All For One is capable of making a very small one or several layers of barriers at once. However the barriers can get broken by a stronger force.
Hardflame Fan
This Quirk allows the user to generate a wall, or layers of walls, of fire to be used as defense or damaging the opponent. In the Anime however, they changed it to be a shiny green liquid that hardens and stays in place. Both of these are great uses of defense though. However heat that’s much greater than this quirk is capable of bypassing it.
Hypertrophy
This Quirk, allows the user to enlarge their arm at their own whim. Hypertrophy gives the user a massive power up in physical strength and it allows All For One to overpower opponents he normally wouldn’t physically. He also uses this Quirk in combination with others to create the “Ultimate Quirk Combination.”. It’s also very similar to Big Fist.
Infrared Ray
As you can tell from the name, this quirk gives All For One infrared senses which allows All For One to sense the entire area and pinpoint his surroundings, because as you can see, the man’s blind. This helps him navigate his surroundings but the Quirk has a limited range and can be disrupted by sensors, albeit the latter was something he thought of as he has another quirk to help him see. Said quirk will be mentioned later.
Oh, this quirk also allows him to sense the emotional state of others… w-why???
Impact Recoil
Another useful quirk. Impact Recoil allows All For One to reverse the impact of an opposing physical force, damaging the attacker instead. However it only works on physical attacks, not attacks like bursts of flames.
Impure Beam
One of All For One’s (both character and quirk) strongest and most dangerous quirks. This quirk fires a fast, large and destructive beam of light. It can be fired underground for a devastating surprise attack and has so much power to it it was able to destroy Tokoyami and Dark Shadow’s Light of Baldur form in a single shot.The same Tokoyami who in said form was able to knock around and defeat All For One in his prime. It also one-shotted and killed Gigantomachia. This quirk was also able to destroy 66% of Armored All Might’s shield in a single blast including a good chunk of the city. Besides a massive directional beam, All For One can also use it as an omnidirectional blast or shoot several of these beams out of his palm at once.
The one downside of this Quirk is that it, when used at its absolute maximum or with other quirks, can completely damage the user’s body. However thanks to the regeneration of the Rewind Drug, this issue is much more minimal but still there.
Kinetic Boost
This quirk increases the amount of kinetic energy All For One can store in his body for a great boost in strength. All For One possesses four whole copies of this quirk… Somehow. He consistently uses this quirk to either increase the strength of his own body or one of his many quirks he shoots out of his palm like the Impure Beam or Air Cannon.
Lie Detector Quirk
I mean this one at least makes sense- Anyways, With this Quirk All For One can sense whenever someone’s lying or even possesses the slightest ill will or malicious intentions towards the man. He combined it with many other quirks to boost the efficacy of this Quirk.
Life Force
Life Force allows All For One to double his lifespan, causing them to age at a much slower rate, making them look much younger than they really are. That’s why Kyudai Garaki looks like he’s only in his 60s while he’s actually 120 years old- jesus. At some point in time, Garaki duplicated his Quirk and gifted the real one to All For One.
Luminescence Quirk
The first ever registered quirk in My Hero Academia. All For One, being the biggest, pettiest asshole in the series, killed the person who had said quirk and stole it for himself. This quirk allows the user to emit blindingly bright light from their skin. All For One used this quirk right after he became a child himself.
Mind Control Quirk
Another unnamed yet very useful Quirk. By putting the back of his hand on his victim’s head, he’s able to control their minds as well as their movements. In this case, he used the quirk on a Tartarus guard so that the guard could pilot his escape helicopter. For as broken as the quirk is however, there is a possible weakness in the form of needing constant contact with the target.
Mouth Quirk
Will say, Horikoshi is very good at body horror. Anyways this quirk allows All For One to morph his flesh into horrifying mouth… things. This morphed flesh attack was strong enough to brutally bite off a piece of Endeavor. He’s able to shoot out several of these from afar and can even manipulate their size to create absolute monstrosities.
Multiplier
Never fully explained but this quirks allows the user to multiply their wanted body parts. All For One used this to make multiple arms.
Ooze Quirk
Bro has stolen the wackiest abilities known to man at this point. This quirk that All For One has allows him to produce a muck-like substance either from his fingertips. This weird substance can be used to block strong and sharp attacks and thanks to its sticky nature can also keep people stuck like goo. All For One has also used this quirk’s substance to glue back together his mask that got broken to pieces.
Overclock
(Debatable, also check Before the Verdicts)
During the events of Vigilantes, All For One defeated O’Clock, stole his quirk and then disguised himself as him. Overclock allows the user to stimulate their brain’s perception, granting them super speed, fast reflexes and an improved regeneration speed. He would later on give this Quirk to Number 6, who died at the end of Vigilantes, so uhhh yeah there goes that quirk...
Radio Waves
One of All For One’s best quirks, Radio Waves allows All For One to emit an electromagnetic pulse of radio waves to disrupt electrical appliances and cause communicators to malfunctions. The quirk can also be used to transmit waveforms through a current allowing for communication, as well as a way for All For One to awaken and control his army of Nomus. Additionally, it can also be used for a massive EMP bomb, like when All For One used it to disrupt the defenses of Tartarus from the inside. He can also combine Radio Waves with other quirks, to add a wider range to the quirk by amplifying attacks to light speed.
Razor Blade
With just his finger, All For One can create several crescent-shaped wind razor blades and launch them at his opponent.
Reflect
The name’s a little misleading. Reflect doesn’t actually reflect as you think it does like sending the attack back, instead Reflect perfectly copies the ability All For One is hit by like a reflection. He can copy several of the attacks at once and shoot them back. While there doesn’t seem a limit to this ability, he does have to get hit by the attack.
Rivet Stab
All For One’s go-to Quirk. This Quirk allows him to shoot out black and red tendrils from his body, with All For One usually producing them from his fingertips. These tendrils are incredibly sharp, being able to pierce others with 0 problems. All For One can fire hundreds of these tendrils out of his body in an omnidirectional swarm and one of them alone was able to cut off Endeavor's entire arm. He’s also extremely precise with them, grabbing several shards of his broken mask and place them back with help of a sticky quirk. All For One also can use this quirk with the combination of Forced Quirk Activation, implying he could combine other useful quirks with it like Impact Recoil.
Scatter
Scatter allows All For One to multiply and/or split up his projectiles before firing them at his opponents, increasing the strength and radius of the attack.
Scalemale
A Quirk All For One gifted to Spinner in the final war arc. This Quirk allows the user to cover their body with dark red scales. Increasing their strengths and defense.
Search
Another useful quirk and one All For One stole from Ragdoll, the definition of wasted potential and how misogynistic shonen is at times, ahem Rant aside. With Search, All For One can scan an extremely large area of his surroundings to locate his enemies and he can use them to see their outlines as well. Search also allows for additional information and analyses of the opponent, helping him to know their strengths and weaknesses. To add on to this, according to Ragdoll herself (the previous owner of the Quirk) and the Ultra archive, the Search Quirk allows the owner to know nearly everything about the person they’re looking at, including the weak and strong points and about the location. All For One can observe and monitor up to 100 people at the same time.
This may seem like a quirk that only Shigaraki has directly used on screen but when the students and faculty of UA High were planning for the Second War, they were under the assumption that All For One had access to the Search quirk which could let him track every one of their movements. These assumptions would hold true as All For One himself states that thanks to Shigaraki seeing other heroes in the battle prior, he could also track those same heroes and their weak points.
Shapeshifting
Being a more recent quirk that was introduced into the story, All For One is able to alter his appearance with the use of his unnamed shapeshifting quirk. He used this ability to disguise himself as a happy old man so that he could safely get closer to the Shimura family to watch over a young Tenko.
Spatial Distortion Quirk
Probably the most bullshit unnamed quirk this asshole has stolen. With this quirk, All For One can manipulate the space around him, he usually does it by twisting it around with a simple hand gesture and in return completely twists the victim as well. This move instantly killed the fake Hawks from quite the range, completely bypassing his defense. This Quirk seems very familiar with the one Nomu’s Quirk (even down to the same hand motion), who used it to completely twist around and break Mirko’s arms from afar. Jesus.
Spearlike Bones
One of, if not the first Quirk, All For One has been stolen throughout his history. The Quirk comes from his own mother. Spearlike Bones allows All For One to generate screw-like spears made out of bones that he can release out of any part of the body, even straight out of his mouth. Their size and length of these spears, as well as the amount of spears can be increased however he likes. These Spears can easily puncture through a person’s body and steel. They can also be covered in steel by the Quirk Rivet.
Springlike Limbs
This… does NOT look healthy. This mistake of a Quirk allows the user to store and release force by coiling their muscles, akin to a coil spring, hence the name. All For One usually uses this Quirk to augment the power of Air Cannon Quirk. Despite that, Springlike Limbs can also be used for physical combat or to block attacks. This attack can also be used to launch the user in the air.
Strength Enhancer
This Quirk is kind of obvious. It enhances All For One physical strength. All For One has three versions of these Quirks that can be stacked on top of eachother.
Telekinesis
Another unnamed Quirk All For One has. This Quirk gives All For One the ability to levitate objects with his hands and throw them around. He used this quirk to stop an incoming bullet and to levitate his medical device.
Vibration Sensing
As said before, he has another Quirk to allow him to sense the world around him just like the Infrared Rays. Because he’s lost his ears, thanks to his vibration quirk he’s able to, well, sense the vibrations around him, which gives him superhuman awareness around the whole world.
Warping
This Quirk allows the user to produce Black ooze-like liquid from other people’s mouths, which would later completely cover them to forcefully teleport victims to him. All For One can teleport multiple people towards him at once. This Quirk has a few limits though, the user can’t use it to teleport themselves away and there is a limit on the distance. Warping can also be used to move someone in front of an upcoming attack and allow them to take it instead.
Wings
All For One has shown to have a Quirk where he’s able to generate a bunch of spiked wings which he uses in conjunction with the Black Lightning Quirk.
Quirk Combinations
All For One has time and time again combined tons of Quirks to create some deadly attacks.
Energy Explosion
All For One combines many energy and explosion based quirks with black lightning and his wings to create a massive orb of energy.
Mouth Blast
All For One combines his Mouth and Rivet Stab Quirks and adds a plethora of Quirks to create this creepy and grotesque laser cannon. It shoots out a massive beam of energy that even partial exposure to the beam, injured and ripped off one of Jirou’s ears and also partially cooked both her and Tokoyami in the manga.
Ultimate Quirk Combination
That looks even LESS healthy. So All For One utilizes the strongest Quirks he had at the moment to greatly increase the power and strength in his right arm. He combined the Quirks; Springlike Limbs, Multiplier, Hypertrophy, Rivet, Air Walk, and Spearlike Bones, as well as four Kinetic Boosts and three Strength Enhancer Quirks. If his opponent somehow was still able to clash with him, he decided to also add Impact Recoil, to make sure even if they attacked All For One their damage would be sent right back at them. All For One used this combination to try killing All Might, which he was very close to.
Omni-Factor Unleash: All For One Goal
All For One’s Ultimate Attack. All For One summons EVERY SINGLE QUIRK he has ever stolen in his life at max power in unison for one powerful attack. He used this move just to try and kill Bakugou while also trying to reach Shigaraki. The mere activation of this move disintegrated several buildings in the city.
Vestiges
Just when everything regarding quirks seemed simple enough to follow, a new element would be thrown into the mix as the concept of vestiges would be introduced. To put it simply, vestiges are the consciousness that are attached to each and every quirk, usually represented as “shades” that take the form of their previous/current users and act as their own separate beings. They’re not exactly souls, as stated by Yoichi, but they do have spiritual properties in the form of appearing as phantoms in My Hero Academia: Vigilantes as well as existing within their own spiritual worlds housed inside a quirk user’s mind. Should a vestige be destroyed through any sort of spiritual damage, then it will cause physical recoil to the holder’s body as it also destroys a part of their quirk factor in the process.
With All For One’s vestige specifically, its main purpose at first was to take over the body and soul of Shigaraki so that he could have full control of him whenever he deemed it necessary. Now having the AFO vestige contained within him, Shigaraki was able to see and hear Deku’s vestiges, whom were previous owners of the OFA quirk, while Yoichi, one of Deku’s vestiges, could see the AFO vestige inside of Shigaraki. AFO’s vestige is also capable of influencing the thoughts of Shigaraki, taking over his body in the case that he gets knocked out, and even combining his power with Shigaraki’s own in order for Shigaraki’s Decay quirk to be more effective in the mental world. The vestige can also be controlled from a distance by the real All For One, letting him control Shigaraki’s body in one place while still having full control of his own. This was how All For One managed to free himself from Tartarus, using the possessed Tomura to cause chaos on the outside while the actual All For One made his escape from the inside. Above everything else however, the AFO vestige not only has control over the vestiges of every quirk he’s stolen but said other vestiges will always defend their masters from any outside vestiges or souls that try to invade Shigaraki’s body.
There’s no doubt that this would all apply to Shigaraki but tying it back to All For One himself, Shigaraki only got the AFO vestige because of the transference of All For One’s original quirk to Shigaraki. This would mean that an All For One that kept his quirk would have always had this original vestige within himself, giving him access to all the vestige abilities that Shigaraki showcased while under his influence.
Willpower
As fitting for the king of evil himself, All For One passively unleashes a great amount of willpower that strikes fear and despair into even the bravest of heroes. His long-standing abhorrence for everything heroes stood for condensed within his own body, creating a resolve so strong that it could only be overcome by Shigaraki, the same guy that All For One purposefully groomed to be a pure beacon of hatred.
Simply by just being within the vicinity of All For One, as mentioned earlier in his abilities section, he can cause people to hallucinate their deaths to the point of feeling sick in the stomach. This willpower is so great that it can easily overpower the willpowers of others, with the most direct case being when All For One’s will, having taken form as a vestige, could overtake and control the mind and body of Shigaraki (at least before he went full hater mode). Shigaraki’s willpower is impressive in the fact that simply looking at him can cancel out the effects of the Incite quirk, a quirk that’s meant to motivate others through and force those same people to fight under the leadership of its user.
One of the most notable features of All For One’s willpower however is that he himself is unable to feel fear, sadness, or any other emotion that he would consider “weak” of him. He’s lost quite a few battles and been put into some difficult corners but that’s never managed to tip him over the edge as he had never given into his emotions, at least until he was under the effects of the Rewind Drug. Fights would always consist of All For One keeping his cool despite any odds being stacked against him, a strategy that when combined with his tendency to taunt others can lead to deadly attacks both physically and emotionally. Even when he was just a baby that had just been born into a world where the emergence of quirks was causing chaos, he kept himself together and continued making his way to the top of society.
Resistances
Pain: Even when he was severely injured by his previous fight with All Might, he never showcased any signs of feeling pain through vocal means or even flinching when he fought All Might in their second bout. Rivet Stab can also reduce the pain felt in the body.
Aging: With the Life Force quirk, All For One’s aging slows down significantly, albeit it doesn’t last forever.
Possession: Every time a weaker Shigaraki tried to possess All For One’s own body, AFO’s vestige would immediately overpower any and all attempts. The vestige should also have a willpower strong enough to upscale that of an early-series Deku, and Deku was one of two people to resist and directly overpower Shinso’s brainwashing quirk.
Heat/Fire: All For One’s taken numerous fire/heat-based attacks point blank such as Endeavor’s Flashfire Fist while in his weakened form and using Hardflame Fan, as well as Bakugo’s Cluster explosions while he was at his prime, both of which were attacks he was able to block and survive respectively. His weaker self does seem to be more vulnerable as he would’ve been burnt to a crisp with Endeavor’s Prominence Burn but it’s implied that his prime form would be able to survive the attack with little effort.
Fear Inducement: Fighting against an enraged All Might is impressive in this instance since it’s been stated that All Might has a sort of fear aura of his own, comparable to those of both Stain and, of course, All For One. Despite this fear aura, All For One was unfazed by any intimidation that came from All Might during their long and hard-fought battle.
Even more impressive than that however, All For One can easily ward off the pure hatred that comes from Shigaraki, a hatred that is strong enough to paralyze multiple ordinary people with a single glance. As mentioned before, he also has a presence that could create hallucinations of both Deku’s and Bakugo’s deaths, similar to what All For One could do in his introductory arc. Even with all this intimidation on Shigaraki’s end, All For One could simply overpower it like he does with possession, although it is important to realize that a strong enough will can overpower even his own as Shigaraki would do later on in the series.
Soul and Mind Manipulation: With the AFO vestige, other vestiges or souls have a difficult time invading the body of either Shigaraki or All For One himself. Thanks to the numerous vestiges All For One has control over due to his collection of stockpiled quirks, said vestiges will always try to protect the user of the AFO quirk (whether it’d be AFO or Shigaraki with the AFO quirk) from any other vestige or soul that attempts to invade their body. The AFO vestige can also eat any vestiges that rebel against him, meaning that he should just be able to consume souls.
Toichiro Suzuki
Esper Physiology
In the world of Mob Psycho, evil spirits run amok the physical world, usually spending their time haunting in certain places and tormenting with the common folk that happen to come across them. Coming in all shapes and sizes depending on what soul their human counterpart had upon dying, they can pose quite the formidable threat, especially when they live in numbers and spend enough time to build up their power. Luckily for the residents of Spice City (and presumably the rest of the world), a group of rare but powerful humans would be brought into the world to ward off these very spirits, a group of people known as espers.
They may just seem like normal humans but depending on their circumstances at birth, they can either be lucky enough to be born with supernatural powers or awaken them down the line. The exact explanation behind psychic power is something that can’t be explained by science, but based on info directly from the series, said power is always tied to one’s mind and feelings. For example, if one were to awaken their power later on in life, said power would have to be developed through an intense emotional trigger that would push someone to manifest said powers. In fact, according to former esper Mogami, the energy within someone becomes richer the more stressed that they are, which eventually manifests a level of power that can be too much for even the user to control if not checked for.
No matter what kind of esper one is, they can all tap into the spiritual plane of existence, allowing them to be able to see, interact with, and damage spirits with their psychic energy. Should the esper’s powers be strong enough, they can exorcise spirits out of existence, with said exorcism being potent enough to erase spirits that can come back from erasure on a molecular level. Although some spirits are able to resist the effects of an esper’s energy with enough strength, a majority of them fall victim to its effects. Even if a spirit is possessing a normal person, an esper can output enough energy to force those spirits out of the body while also exorcising them (unless said spirit is rooted too deep into the person it possessed).
It’s not like espers themselves are unable to become spirits however, as in the Mob Psycho universe, spirits are created by whatever emotion or energy is left over when a person dies. Any lingering negative energy condenses into a spiritual form of the user, allowing them to live past their initial death and gain more power depending on any unfulfilled desires or trauma they have upon dying. Mogami is the best case of this spiritual transformation as after he had died, his intent to take revenge had grown strong enough for him to become one of the strongest evil spirits in the world. However, becoming a spirit after dying as an esper is rare in of itself with how rare espers already plus the fact that normal humans are usually the ones to become spirits.
The specific powers in which espers get tends to be unique to each individual esper, albeit an esper may not be fully locked away from developing an pre-existing ability themselves. Basic espers have access to general powers such as telekinesis, barriers, and spiritual awareness, but depending on their personality and what the user wants to hone onto, they can develop their own special ability by using their psychic power in unique ways. Should an esper be talented enough with their power, they can even copy the abilities of other espers just by watching them, which lets them use those powers for themselves. Stronger psychics get all these factors and more as they already come bundled with a plethora of abilities the moment that they awaken psychic power, such the case with someone like Toichiro.
Having his own esper power awoken ever since he was born, Toichiro has become very accustomed with his psychic power, having not just one specific power but rather being a sort of “wild-card” due to having multiple psychokinetic abilities accessible to him at all times, whether it’d be through his own natural skill or via copying the abilities of other espers. Espers with this kind of range in abilities are usually regarded as being some of the most powerful beings in the entire world, with Toichiro’s only competition being the likes of other wild-card espers such as Teruki and Mob himself.
Hand-to-Hand Combat
Toichiro isn’t afraid to get up close and personal to throw hands with his opponent, putting tons of force behind every one of his punches, throws, and any other physical attack he dishes out. In fact, psychic power is generally used to enhance one’s own strength, so Toichiro is comparable to anything impressive that he’s done with his other powers.
Power Output Control
Just like everyone’s favorite bowl-cut psychic middle schooler, Toichiro is able to change his power output to access a greater or lesser amount of his psychic energy, making him less or more stronger in the process. Despite the striking similarity, Toichiro proves to be superior in his power output as he can freely choose to raise or lower how much psychic energy he uses at a time, giving him a choice in whether he wants to hold back or go all-out during a fight.
Unfortunately for Toichiro, unleashing his higher levels of power can lead to some nasty consequences due to the sheer amount of psychic energy he’s collected. He was never someone that had to use even 40% of his power but when he had to go beyond against Mob, there would be some drastic negative side effects as a result. Going 40% would give Toichiro headaches and dizziness, going 55% would make his blood vessels pop out, going 80% would make everything from his body pop out more as well as cause bleeding from his eyes, and going 100% would bring him near death.
Psychic Energy Storage
In order to successfully take over the world, Toichiro knew that he would need a lot of power in the case that he needed to destroy any opposition that came his way. With this in mind, Toichiro started saving up psychic energy… and even more psychic energy… and even more! Over the course of 20 years, Toichiro saved up an absolutely grand amount of psychic energy within himself, ready to use at a moment’s notice. It’s unknown exactly how much power he’s been stockpiling but simply a fraction of it was responsible for giving some broccoli seeds enough energy to create a giant broccoli tree, otherwise known as the Divine Tree, in the middle of the city.
Psychic Energy Transference
Needing an army of powerful espers after his previous experiments of esper creation failed, Toichiro decided to lend 600 normal Claw henchmen a mere fraction of his power, to which they all each have access to the basic capabilities of an esper (telekinesis, exorcism, barriers, etc.) This power transfer doesn’t have a time limit attached to it and the psychic energy in general seems to be permanent until Toichiro decides to summon it back. He doesn’t even need to be close to all the henchmen he’s given his power to since the power can fly back to Toichiro from a long distance.
With this psychic energy transfer being similar to that of Mob’s, Toichiro should even be able to send his emotions and memories alongside his energy. Mob was able to do this when he shared his emotions of friendship with Toichiro’s right-hand man Serizawa, and considering that Mob went 100% while doing this, Toichiro could absolutely accomplish the same to a greater extent.
Psychic Energy Absorption
While it can be a dangerous ability if done on a stronger opponent, Toichiro’s ability to absorb psychic energy has proven to be an especially vital part of his arsenal. It allows him to refuel any psychic energy that he had lost during a fight, usually by coming into physical contact with any other esper. He usually kept the Ultimate 5 around in the case that he needed emergency batteries but it is worth noting that he can steal energy from anyone he fights, and other showcases of energy absorption have even proved that it can be stolen from a considerable distance upon activation.
Absorbing an esper’s energy attacks (or energy attacks in general) is also a viable option as Toichiro was able to directly absorb ???% Mob’s energy in order to get some of his strength back.
Telekinesis
The bread and butter of every powerful esper in Mob Psycho. Telekinesis allows espers such as Toichiro to be able to move any object with their mind, often using it to lift debris and chuck it at their opponents, encasing them within that same debris, or generally just throw around opponents and slam them into solid surfaces at high speeds. With Toichiro in specific, he’s even able to break out of telekinesis with enough strength, which is shown when Mob tried to immobilize him by keeping him in place using telekinesis. Given that the two share a lot of powers and techniques, Toichiro should be able to accomplish the same telekinesis techniques that Mob has used, which includes uncoiling anything that wraps around him and being able to crush/suffocate a foe from the inside.
Flight
By making use of telekinesis on himself, Toichiro is able to freely levitate and fly around wherever he pleases, usually flying at fast speeds during a battle.
Energy Blasts
Being a standard part of an esper’s arsenal, these concentrated bursts of psychic energy can be shot from the user’s hands as powerful lasers that blow up anything they’re shot at.
Auto Tracking Energy Blasts
Creating a ball of psychic energy in between his hands, numerous energy blasts then fly out of the accumulated source of energy which then lock onto their target and closely follow behind them. These energy blasts explode upon coming in contact with anything in their path, whether it’d be any debris the shots accidentally hit or the target itself.
Explosions
Being yet another use of his psychic powers, Toichiro is able to create large explosions from his hands, blowing up anything and anyone that happens to be within its range. Said explosions can also be created by coming into contact with his forcefield, and these explosions only become more chaotic once Toichiro decides to use 80% of his power. Once he’s at 80%, it lets him create a constant barrage of explosion after explosion, entirely engulfing the battlefield with so. many. EXPLOSIONS.
Shockwaves
Although this technique is never fully explained, it’s safe to say that Toichiro is able to create these shockwaves with the use of his psychic energy… somehow. Origin aside, Toichiro’s shockwaves have been able to knock opponents back without the need of raw psychic energy or explosions, whether it’d be from a distance or even point-blank. With the latter specifically, sending a psychic shockwave to the head is especially dangerous since it’s able to knock anyone unconscious upon its release. The anime version of the scene only had Mob be knocked back but the manga version had Mob be fully knocked out by the attack, needing Dimple to possess him so that he wouldn’t be vulnerable.
Sleep Inducement
With a bit of focus and a wave of his hands, Toichiro can knock anyone out cold if they happen to be in the vicinity.
Energy Whips
By shaping his psychic energy, Toichiro is able to create giant energy whips that let him slash away at any target. The move bears a resemblance to Terada’s own technique of “Air Whips”, so it’s safe to say that Toichiro could also manipulate their movements while they’re swinging about.
Charge Bomb
Gathering a certain amount of energy within his hand allows Toichiro to create a Charge Bomb, aka, a stronger version of his usual explosions. Toichiro does need time to charge this attack up since enough energy needs to accumulate for it to be used; as proven by his son Sho however, it’s possible to build up energy over a longer period of time in the past and save it for an important fight.
Four-Way Charge Bomb
An alternate version of his Charge Bomb technique, allowing Toichiro to shoot four Charge Bombs in completely different directions at once. These Charge Bombs don’t even need to be activated with a hand motion as seen in the gif above.
Barriers
Activating automatically when danger comes flying at him, whether that danger would be punches, bullets, or energy blasts, an invisible force field surrounds Toichiro to prevent him from getting hurt. Every psychic comes equipped with some form of barrier, but Toichiro is unique in the fact that he doesn’t have to make the motion to put up his shield as it’ll turn on by itself.
Elemental Control
Toichiro is no stranger to creating elements out of thin air and manipulating them to his exact needs. He’s been shown to create powerful gusts of wind, strong bursts of flames, large ice spikes to freeze opponents in place, and deadly bolts of electricity. The manga also had him create waves of flames and balls of electricity. Once he reaches 40% of his power, he’s also able to turn normal clouds that Mob had created into thunder clouds that shoot out lightning wherever he chooses.
Gravity Control
A move copied by Claw 7 leader Ishiguro, Toichiro showcases his own control of gravity in the original manga. Increasing his own gravity allows him to put a great amount of weight behind his attacks, and combined with rapidly increasing gravity around himself, he was able to give a Dimple-possessed Mob some trouble.
Ethereal Clones
Yet another technique ripped off by a different member of Claw, Toichiro can create ethereal clones of himself that pop upon being attacked. Similar to Maruki’s own ability, these clones are made from psychic energy that manipulates the user’s out of body experience, perfectly creating a clone that is able to act and speak on its own. Comparing the two abilities to each other, Toichiro’s clone is especially impressive given that while clones are weaker than the original user, Toichiro’s clone was strong enough to handle both Mob (before going 100%) and Sho at the same time.
Regeneration
Despite having multiple parts of his body separately twisted around as if he were a pretzel, Toichiro was not only able to take the pain but he was also able to regenerate himself from the devastating injury by transforming into a stronger version of himself.
Self-Destruction
It turns out that when Toichiro releases too much psychic energy at once, his body is unable to handle the sudden rise in energy which leads to his body breaking down. In this weakened state, Toichiro turns into a ticking time bomb as he begins to self-destruct. Once that imaginary timer hits 0, a huge explosion occurs that engulfs a wide area around Toichiro, striking a resemblance to a nuclear explosion (it even has the mushroom cloud!).
This move should usually be a last resort for Toichiro since he not only needs to use 100% of his power output to get this far but he would’ve died using the move had Mob not decided to absorb some of his energy. Even when he was saved, his pool of psychic energy not only decreased to a great extent but he himself was still badly hurt despite Mob’s good deed. Simply put, he should avoid using this move at all costs.
Resistances
Mind Manipulation: Due to being an especially powerful esper, Toichiro is naturally unaffected by any and all attempts of a spirit trying to mess with his mind. It’s been showcased numerous times within the series that any attempt of influencing an esper’s mind will ultimately be nullified, such as when Dimple would try to force Mob to laugh and smile along with all the other people he had brainwashed, but despite his best efforts, Mob could not only resist it but even forcefully remove the influence off of other people with his own power. Hypnosis has been stated to be nullified by espers and Mob was able to get back up real soon after Toichiro had tried to knock him unconscious with his shockwaves.
A spirit’s strength does determine how much effort they need to put in to try and break through an esper’s mental defenses, but generally speaking, Toichiro’s superiority in power over almost everyone in the series would make it virtually impossible for any spirit or weaker esper to invade his mind.
Possession: In a similar vein to resisting mind manipulation, all espers are also immune to possession from spirits unless they intentionally allow them into their body. Once again, a spirit’s success in possessing an esper is dependent on their strength, and although there have been cases where a strong enough spirit can possess an esper, Toichiro should be immune as long as he’s stronger than whoever tries to possess him.
Curses/Sleep Manipulation: Powerful enough espers can ignore the effects of items that pass curses onto others such as Sakurai’s perfume, a perfume that is able to knock out those in its vicinity. Toichiro should also upscale other instances of espers resisting the effects of sleep such as when base Mob didn’t instantly fall asleep because of Muto’s illusion (albeit he knocked himself out due to the stress of redirecting the power) or when 1000% Reigen’s barrier prevented the effects of Sakurai’s perfume from working.
Telekinesis: If Toichiro is strong enough compared to his opponent, he can completely shatter any telekinesis that is keeping him bound in place as seen when Mob tried to apprehend him.
Life Force Absorption (Debatable): There exist spirits that can drain the life force of others, and while normal people and even weaker espers are susceptible to their powers, stronger espers are resistant to these effects. The best case of this is when Mogami was released outside of his canister and immediately drained the life force of the weaker espers in the area. Despite this however, base Mob, Minegeshi, and Matsuo were completely unaffected despite also being in the vicinity, all of whom Toichiro upscales a significant amount by.
Gravity Manipulation (Debatable): Toichiro should upscale the likes of base Mob, 1000% Reigen, and Sho who are all strong enough to resist Ishiguro’s gravity-based attacks. More specifically, Mob is blatantly stated to resist Ishiguro increasing gravity on top of him and both Reigen and Sho can nullify the “black holes” that Ishiguro throws at them.
Forms
All For One
Prime All For One
Upon being pierced by his Rewind Bullet, All For One’s body starts to go back in time as he would slowly but surely revert to multiple different ages starting from his most recent to his absolute youngest. The first of these forms is one that he achieves immediately after using the bullet, which is that of his “prime” self. Sporting his original white hair and his imposing build, all his previous injuries are practically nonexistent and he truly feels free in his body once again. His former strength both physically and in his quirks also return as he is back to a level of power that no other hero could stand up to besides a prime All Might, and even then his abilities grew to the point of surpassing his original prime.
Rewind Regeneration
His regeneration is also at his absolute peak since thanks to the Rewind Drug, any and all injuries he sustained while in this form gets instantly regenerated, and it only gets faster due to the fact that the Rewind effects respond fast to multiple injuries. This regen has let him come back from having half his body vaporized by his own Impure Beam as well as fully come back from Endeavor burning him to a crisp.
Younger For One
It’s fair to say that All For One depowers once he starts rewinding past his prime but he still packs quite the punch in his younger form. Even in this weaker state, he could match powerful heroes such as an awakened Bakugo, Dark Shadow’s Light of Baldur form, Hawks and an entire army of heroes. He was even able to fight a weakened All Might that was fighting with a mechanical suit, and this suit was built with the purpose of keeping All For One at bay.
Teen For One
Not too much changes when All For One is reverted to his teen form but it is one step closer to All For One’s eventual erasure from the world. He was still strong enough to completely match Armored All Might and even completely destroy the suit. He also murdered Stain in this form so he’s definitely still very very powerful in his teen form and even more dangerous due his murderous tendencies in this form.
Nap Times For One
Being one of the final stages of All For One’s Rewind Drug, All For One is reduced to his baby self which puts him at his absolute weakest. The only quirk that he’s shown doing before being reduced to nothingness was the Spearlike bones that he shot out from his tongue, a move that can easily be stopped by a fast enough opponent.
Toichiro Suzuki
100% Output
Overwhelmed by the sheer intensity of Mob’s power, Toichiro would be forced to use 100% of his own power output to keep up. Upon activation, his muscles become way bigger, his clothes are ripped off which reveal that his skin had turned blue, and his head becomes engulfed in flames as if he turned into Ghost Rider (although it should be noted that the manga takes on a very different appearance). Every action that Toichiro does in this form is motivated by more beast-like urges and it’s at this point that his body is using so much psychic energy that it starts to emit in its rawest form, putting him at his absolute strongest while also putting him at his most vulnerable.
Feats
All For One
Overall
Forcefully stole hundreds of quirks
Became successful in taking over Japan with smarts and power alone
Managed to create connections with other villains across the whole world
Is the one responsible for creating Nomus and Gigantomachia
Took partial responsibility for the formation of the Paranormal Liberation Front
Staged his own escape plan from the greatest prison and pulled it off with ease
Was the very reason why Shigaraki grew up to be a villain full of hate
Power
Weakened:
Demolishes a large part of Kamino Ward with only a casual attack
Catches and holds back a blow from All Might, with the impact destroying the surrounding area
Unleashes an Air Cannon strong enough to force All Might to depower
A blow between All For One’s Quirk Combo and All Might’s punch destroys a city block
Prime:
Naturally became much stronger once he returned to his prime
Was strong enough to permanently injure prime All Might
In fact, he’s blatantly comparable to All Might in both his weakened and prime states
Omni-Factor Unleash is considered to be his strongest attack
Speed
Weakened:
Dodged a sneak attack from Edgeshot, narrowly avoiding Edgeshot’s quirk activation which moves faster than the speed of sound
Prime:
Durability
Weakened:
Generally takes multiple bloodlusted punches from weakened All Might
Prime:
Took the full force of a giant piece of rock thrown at him by Gigantomachia
Survived being punched by a giant Dark Shadow (as seen in the gif above)
Could keep fighting after being blown up by Bakugo’s Cluster explosions
Toichiro Suzuki
Overall
Had a perfect life up to the events of the present day
Created the mighty organization of psychics known as Claw
Attempted to create artificial espers with his resources
Defeated Claw’s 7th division with ease and gave them scars in the process
Took over his home city of Spice City
Would’ve taken over the world had Mob not got in his way
Gave Mob one of his hardest battles yet
Power
Base:
Was generally considered to be one of the most powerful espers in the world
Pressed a Dimple-possesed Mob to the ground by increasing the gravity of his attack
Kept up with and overpowered Mob even when he went through numerous versions of his 100% output
Able to absorb a big portion of Mob’s energy while he was in ???%
20%:
80%:
Struck Mob hard enough to have him create a big hand-shaped crater upon hitting the ground (as seen in the gif above)
100%:
Hurts 100% Mob to the point of making him think he could die
Claimed that his self-destruction would’ve produced an explosion big enough that even Mob couldn’t escape its blast radius (28.97 - 68.66 Teratons)
Released all of his psychic energy through his self-destruction, creating an explosion so strong that 100% Mob couldn’t absorb it all and it forced him to send all that left over energy into the broccoli seeds in his pocket (see Scaling for more info)
Speed
Base:
Should be faster than a majority of characters in base
The only exceptions would be 100% Mob and possibly Mogami
Even while his power output had been dramatically decreased, he was able to move fast enough to appear as if he disappeared (as seen above)
20%:
Kept up and matched Mob’s speed when he was at 100%
80%:
100%:
Durability
Base:
Was completely fine after Sho blasted him with all the power he saved up for 3 months
While severely weakened, he got back up after falling from a plane to the ground
While severely weakened, he took numerous hits from ???% Mob
10%:
20%:
Casually takes the attacks of 100% Mob
80%:
Scaling
All For One
One For All Users
What kind of villain would you be if you couldn’t physically match, if not completely overwhelm, the kind of people that you absolutely despised? As expected of someone like All For One, he’s fought head on with many users of the “One For All” quirk, and the story especially makes sure to hammer in the idea that OFA and AFO (the quirk) are meant to be quirks equal to each other, only having their potential further grown by the users themselves. In fact, All For One has managed to kill Nana Shimura in the past, has injured and nearly killed All Might on three separate occasions (albeit two of those times were when All Might was weakened), and he’s very much a threat to pre-Final War Deku. The scaling practically writes itself here.
Deku has…
Kept up with Lady Nagant’s bullets at 45% (Mach 5941.17 - 1.9c)
Defeated Nine, a guy that can create island-sized thunderstorms (10.5 Gigatons)
Dispersed a large storm that Nine had created with a combined 100% punch between him and Bakugo (2.8 Teratons each)
Casually outpaced Jirou’s sound waves while severely weakened
Split an island-sized ship with a single kick at 45% (25.14 Gigatons)
Used what little OFA power he had left to land a punch that changed the weather across both Japan and the United States within a week (11.74 Teratons) (See Before The Verdicts)
All Might has…
Punched hard enough to split the clouds covering Japan (195.41 Petatons) (Debatable, see Before The Verdicts)
Manually dodged a laser from his own custom-made motorcycle after it had already been fired (0.64c)
Both Deku and All Might destroyed a giant steel cube together (87.1 Megatons each)
Pro Heroes
While the symbols of hope struggle to keep up with All For One on most occasions, the Pro Heroes meant to keep peace across Japan aren’t having it any luckier. You could easily list the number of heroes that All For One has defeated and stolen quirks from, but for the sake of simplicity, we can use All Might for comparison. All Might was the #1 hero generally speaking, with most heroes in the series being implied to be nowhere close to prime All Might physically, and yet All For One matched him rather easily. You can even look at the instance where All For One, now in his prime state, was being jumped by multiple heroes (and Gigantomachia) during the Final War and yet managed to solo them all without much effort. We’ll also be mentioning the Class-1A students here, since they become Pro Heroes by the end of the story.
Ochako used her quirk to lift all of Toga’s clones into the air (6.2 Megatons)
Todoroki creates a huge ice spike that towers over the Sports Festival stadium (10.5 - 49.5 Megatons)
Hagakure is able to intercept and redirect lasers from All For One
One High-End Nomu dodges lasers from the hero X-Less (0.73c)
Bakugo has…
Endeavor, along with Todoroki and Dabi, produces flames that heat up the sky enough to create dark clouds that cover the skies of Japan (595.5 Megatons - 2.39 Teratons)
Thirteen can create… black holes? (see Before the Verdicts)
Star and Stripe has…
Reacted to and caught her own laser that Shigaraki had reflected
Split clouds with “Fist Bump to the Earth” (139.35 Gigatons)
Jirou’s sound waves were able to intercept All For One’s radio waves (60.42c) (More in Before the Verdicts)
League of Villains
Being the most dastardly villain group to have come from one of the newest generations, the League of Villains ultimately strived to create chaos and bloodshed wherever they went. Their group may have been small at first but each member showed off their full potential once they faced off against Pro Heroes. All For One was the one responsible for keeping this group together and it’s implied that he is very much stronger than them all, possibly with the exception of a Final War Shigaraki (will look back at this later).
Gigantomachia’s casual punch destroy a huge chunk of terrain
Gigantomachia pulverized a huge hole through multiple mountains (18.9 Megatons)
Shigaraki has…
Moved U.A. Fortress off balance simply by pushing himself off of it (335.97 Kilotons)
Become comparable to prime All Might in both power and speed
Crawler and Number 6
I hope they do the anime adaptation justice, man… Koichi and Number 6 scale to each other, and narratively All for One is above Number 6. Check Before the Verdicts for more information on the scaling.
Crawler has…
Shown to take huge hits from Number 6, even when his quirk fails
As mentioned above, he not only does it again but it’s stated that he can react to Overclock (see Before the Verdicts)
Even on an early career, could run at speeds similar to Ingenium I/Tensei Iida (see Before the Verdicts)
Shown to be above the civilian Cyclops and Wolverine knock-offs (Ichimoku Samazu and Jube Namimaru, respectively)
Samazu and Namimaru have reacted to and blocked legitimate lasers (25.98 - 85.25% x FTL)
Shown to be either equal or stronger than Iwao Oguro/Knuckleduster in EOS
Iwao could react and punch Stain with enough force to draw blood and send him flying away (see Before the Verdicts)
Iwao defeats knock-off pervy versions off..
A fusion of Icarus and Andromeda Shun, from Greek Mythology and Saint Seiya respectively
Number 6 has…
Survived being engulfed by Endeavor’s attacks (see Before the Verdicts)
Moved fast enough for police officers to seem like they’re frozen in place
Easily defeated Octoid, a villain that drew blood from Aizawa (see Before the Verdicts)
The same quirk (Overclock) that was previously from Iwao Oguro/Kuckleduster, meaning they should be able to achieve the same speeds, at least with the quirk activated.
(Disclaimer: Recalc) Iwao could strike Hood with a knife so fast that it surpassed Hood’s regen. Hood is the same Nomu that fought Endeavor in the main series, altho he had been modified when this later fight happened. (Mach 0.45) (Debatable, see Before the Verdicts)
Toichiro Suzuki
DISCLAIMER: If a feat has an red asterisk next to it, it‘s meant to represent a feat done in the dream world that Mogami created. Whether these feats are valid or not will be explained in Before the Verdicts.
Mob
Being the titular protagonist and a boy who learned how to be the protagonist of his own life, Mob has proven himself to be one of the most exceptional espers that his world has ever seen. Despite appearing to be such a plain-looking guy, Mob is a walking psychic disaster waiting to be unleashed as soon as anyone tries to hurt those close to him, with those foes including the likes of Toichiro himself.
As seen in their ongoing battle, Tochiro absolutely mollywhopped base Mob and could match 100% Mob blow to blow, often landing attacks that had Mob questioning if even he could survive. It went as far as Mob needing to cycle through numerous forms of his 100% powerup, and it’s implied that Toichiro would’ve won had he killed Mob before he self-destructed. There is a question mark attached to ???% scaling since he didn’t fight it directly the first time but considering that a weakened Toichiro was able to survive attacks from ???% Mob and absorbed a lot of his energy, Toichiro can scale to an extent.
Base Mob:
Flew 20 kilometers within a timeframe of 10 seconds (Mach 6.06)
Produced a radio wave that managed to contact some aliens, although he really had to push himself to make it (0.17 - 1c) (see Before the Verdicts)
100% Mob:
Lifted hundreds of buildings into the air and compressed them into a giant rubble ball
Makes a big explosion in the sky
Disperses clouds… multiple times!
Manually absorbed lightning right before it hit his brain (Mach 364)
Makes a giant crater in the replica Spice City* (425 Megatons - 51 Gigatons)
Blows up an even bigger area of replica Spice City* (339.86 Megatons) (see Before the Verdicts)
Despite having absorbed a lot of 100% Toichiro’s energy, there was still a lot of psychic energy left over that he couldn’t absorb, leaving him to tank the epicenter of a huge explosion caused by said energy
Generated an explosion big enough to be seen from outer space (14 Teratons - 908 Petatons) (Debatable, see Before the Verdicts)
It also reached outer space in a short amount of time (Mach 1,640)
???% Mob:
Tore apart a school and sent it and Teruki high above the clouds
Just by walking, he created an earthquake that shook all of Spice City and beyond (38.12 - 111.83 Gigatons)
Upon waking up from base Mob being hit by a car, he created a giant cloud that covered Spice City Completely obliterated Mogami’s dream world while inside the head of Minori Asagiri*
Spirits
Numerous spirits of all shapes and sizes roam the Earth in this universe, and a majority of them are looking to cause havoc wherever they go. Luckily for the humans of Earth, espers will always be there to dispel the most troublesome of spirits, often being able to exorcise weaker spirits without much effort put into it. Even with more ferocious spirits, a strong enough esper is able to permanently erase them given that they come out victorious. Toichiro, as one of the strongest espers around, should be able to upscale every spirit seen in the series, even the likes of Mogami.
Although Mogami and Toichiro have never met, let alone interacted with one another, 100% Mob was able to match and eventually beat Mogami in their fight. Given how easily Toichiro matches 100% Mob when they fight, it creates a scaling chain that should put Toichiro above Mogami (as crazy as that sounds).
The giant broccoli, otherwise known as the Divine Tree, was grown by the energy that Mob had put into it (95 Megatons)
A giant spirit of Mogami’s shoots out a laser that destroys a big portion of replica Spice City in the manga* (6 Megatons - 3.94 Gigatons)
A different giant spirit lands a punch with its huge fist in the anime*
That same giant spirit turns the Spice City replica into an ocean of magma in the anime*
A lot of Psycho Helmet minions create a big explosion that spanned Spice City (3.91 Gigatons)
The explosion was fast enough to cover the distance of the entire city (Mach 2,103)
Dimple has…
Absorbed energy from the broccoli tree to obtain his god form
Lifted a giant broccoli into outer space (76 Megatons - 4.15 Gigatons)
Mogami has…
Claw Members
Being the very organization that Toichiro created and expanded, its forces would prove quite the challenge when Mob and all his friends would have to go up against them. Toichiro being the boss of Claw would automatically grant him upscaling of all the members but there’s also instances of said members being defeated by weaker characters that Toichiro already upscales. This is most apparent when it’s revealed that Toichiro was the one who gave all the 7th division members their scars but this upscaling even applies to members such as the Ultimate 5.
As stated by Toichiro himself, a mere drop of his power can give someone power equal to 1,000 men, or otherwise stated later on, an entire army of soldiers
When given to his henchmen, they can throw people into walls, survive bullet shots, and even survive grenade explosions
30 of them lift buildings, and they generally destroy the area surround the Claw Tower
Tsuchiya has…
Ryo has…
Serizawa has…
Built up enough energy in his umbrella to vaporize some concrete walls
Blown up the side of Claw Tower when he couldn’t control his powers (0.00144 Tons of TNT)
Ishiguro has…
Created… black holes? (See Before the Verdicts)
Said black hole was meant to obliterate the entire 7th Division base
In the anime, the black hole was capable of melting the steel around it
Minegeshi claims he could grow an entire jungle through asphalt if he so wished
Miscellaneous
Usually being among the lower tiers of power in the verse, this random assortments of characters do have notable feats in their own right, However, they would be outclassed by higher tier espers such as Mogami, Mob, and most relevantly, Toichiro. With that, there exists a simple scaling chain for Toichiro to use.
Reigen has…
Survived being smashed into a concrete floor hard enough for it to create a small crater (1 Megajoule)
Gotten back up from being thrown into some concrete (10.7 Megajoules)
In 1000%, he is unaffected by Sakurai’s slashes and a spirit’s punch
In 1000%, he reacts to a point blank bullet from Sakurai’s air gun
Teruki has…
Survived being smacked and thrown around by ???% Mob (this whole video)
Ritsu has…
Musashi has…
Sent numerous students flying with a single slap
Sho has…
Dished out enough force to counteract Ishiguro’s black holes
Perceived electricity coming straight for him but he was unable to dodge due to being frozen
Weaknesses
All For One
All For One may be one of the most powerful quirk users in the entirety of MHA but even the demon lord himself can’t steal his own weaknesses away. Thanks to his previous unhealable injuries, All For One’s main method of vision is that of infrared rays and he’s had to heavily rely on his life support mask, both of which can be taken advantage of should an opponent get that info. His infrared rays already come with a limited range and easy ways to disturb it and if that mask of his is destroyed, then he’ll have an extremely hard time with breathing.
His quirk-stealing can only be done through prolonged contact of a quirk user’s body with his hands, which doesn’t include touching any part created by the quirk itself such as an element released from a quirk user’s body. All For One’s tendency to steal more powerful quirks than ones that need practice and experience to master means that he is actively limiting himself with his stolen quirks. There’s also a limit as to how many quirks he can steal and use at a time, mainly in part due to his injuries in his weakened state, and every time he steals a quirk, the consciousness of the people he took the quirk from actively haunt him in his nightmares and can even turn on him should he lose control of those quirks (something that can easily happen when taking a high amount of damage while using the Rewind Drug). Certain quirks such as OFA cannot be stolen outright because of how it can only given to someone else if the current wielder wishes to and there’s no way to destroy any quirk of his own, even if it’s a self-destructive ability, and the only way for him to get rid of it is to transfer it onto someone else.
Even when he returns to his peak form, the negative effects of the Rewind Drug can kick in if the user is pushed to their limit. His quirks rebelling against him was already mentioned but with a combination of those side effects and a high amount of stress during the Final War, All For One’s emotional stability would worsen greatly, blinding him with any hate he may gain during a fight. His more realistic mindset would be thrown out the window as he would let his emotions of spite and needs of staying in control fully overtake him, which ironically caused his downfall later on due to him delaying his own victory to beef with All Might. As mentioned before once again, the Rewind Drug is also a one time use item that will eventually rewind All For One out of existence once activated (the process accelerates if he takes more damage too), so All For One only has a limited amount of time to be at his prime.
Toichiro Suzuki
Toichiro's greatest weakness is his own hubris. His belief in absolute power and that assuming that sheer force would always triumph led him to underestimate his opponents, showing how his arrogance and big ego can lead to his downfall should those emotions take over, something which happened quite frequently during his fight with Mob. Using his higher levels of power leads to greater and greater negative side effects, and if he raises his power to a full 100%, it’s more likely than not that his body is unable to handle all the energy, and this flaw was his undoing. His overreliance on absorbing energy eventually led to his self-destruction, because he could no longer control the sheer amount of power he had accumulated. Above everything else, he is a lonely bum that’s made absolutely no friends and almost lost the respect of his family, had Mob not intervened.
Before The Verdicts
All For One
How strong is Deku’s Final Punch?
As you can see, our calc for Deku’s Final Smash has gotten significantly lower then most other calcs for the feat, so we’d like to explain why.
The main “feat” present here is Deku’s punch dispersing clouds from the US to Japan. However, the issue with calcing the feat is uh…
…There’s no timeframe. At all. As a result, the timeframe varies wildly and due to this being based on kinetic energy, the timeframe changes the results massively. The one reference we do know is that approximately 6 hours later, the weather in the US was cleared - as a result, it was bare minimum a 6 hour timeframe. Reasonably, however, the anime will buff it - but, for now, we believe 11 Teratons is the safest end for this feat.
All Might Stops Climate Change?
This is what Shigaraki was watching on Odd Future trust me
In My Hero Academia: One’s Justice, All Might pulls off an especially impressive feat during his ultimate attack, landing a ton of blows on his opponent before landing one final punch that clears away all the clouds covering Japan’s sky. This feat was able to give a yield of 195.41 Petatons, a value that is especially high compared to all of MHA’s other feats. With such a feat however, there’s gonna be quite a bit of skepticism met with its validity, so it’ll be best to go through the more common arguments against the feat to see if it holds up.
“It’s a game feat.”
It certainly is! However, there’s more context to this game.
The main story mode within MHA: One’s Justice is meant to replicate the events of the series up to the fight between All Might and All For One, and in general the game does its best to portray the characters as accurately as it can. It’s unknown just how much involvement Hori had in the MHA video games but technically speaking, the game has nothing that contradicts the main source material. It’s definitely in a similar boat as using something like Jojo’s Bizarre Adventure: All Star Battle/Battle Royale, a game that doesn’t have any involvement from its series creator Araki, for Giorno, albeit the game was needed to give GER some more material to work with. Since it was considered usable to give it feats however, you can use that same logic to argue that One’s Justice is a credible game to take feats from.
“Wouldn’t it be an outlier?”
Considering that it was All Might that did the feat, there’s actually reason to believe otherwise. There’s no doubt that All Might is at the top of the verse even when he’s weakened, only being matched by the likes of All For One in the original manga. He’s generally been able to change the weather with his punches as seen with cases such as Chapter 1, where he literally punches a storm into existence, or in MHA: Team Up Mission, where he punches a tornado hard enough to cause its existence to cease. Him punching away clouds at these speeds shouldn’t be something that is impossible for All Might to do, even if he isn’t in his prime anymore.
“Should the assumed cloud information even be used?”
The calc in question does work out for the most part but there is one issue that we found while looking into it further. We know for a fact that the clouds were covering Japan well before All Might landed his punch, that the clouds dispersed insanely fast, and that the type of clouds most closely resembles those of cirrus clouds. However, some of us took issue with what the estimated cloud height was supposed to be. The average height of IRL cirrus clouds was used for the purposes of this feat, in part due to other methods resulting in comically massive results. Perspective messes up any attempt in trying to estimate the height in the cutscene itself as trying to estimate the height gets clouds as tall as Japan. Angsizing doesn’t work either as it gave results that would’ve had the clouds in space.
With there not being a good frame of reference for the height of the clouds, it would seem like the best way to tackle it is said average cloud height. However, that also has been taken issue with since there’s no way to prove that the clouds are actually these heights in the cutscene. Normal measurements and unproven estimations could ultimately make this feat moot if neither can give us a realistic enough height but it’s all up to interpretation here. If you think using average cloud heights is fine, especially considering that clouds in MHA shouldn’t be all that different from ones in real life, then this calc works out. If not, then it’s hard to say that you can go along with this feat otherwise.
Jiro blitzing Radio Waves (oh dear god)
A rather infamous feat in recent My Hero Academia discussion comes from the recent seventh season of the anime. In the battle between Hawks and All For One, Jiro is able to shoot a soundwave attack fast enough to intercept a shockwave attack from All For One to save Hawks. Originally when this feat debuted in the manga, it did not really mean anything. It could justify lower tier My Hero Academia characters scaling higher than believed, but that did not mean anything for high tier characters like All For One anyways. This is where the anime adaptation of the scene came in and changed things drastically.
First off, in the manga, we never see the movement of AFO or Jiro’s respective attacks. We cut to him aiming towards Hawks, only to have his attack blocked. The anime however shows AFO’s attack being fired as well as Jiro’s moving fast enough to intercept it, making it so there is actually a speed feat here. But what is by far the biggest clarification for this scene that the anime provides is the confirmation that the specific attack here used by AFO was a radio wave based attack (for reference, whenever AFO or Shigaraki shoot out this yellow electric energy based attack, they’re using radio waves). With that in mind, given that Jiro outpaced AFO’s radio wave attack, and considering that radio waves move at light speed, her soundwave would have to have moved at FTL speeds to save Hawks. But if it was that simple of a feat to explain, we would not have this BTV section.
There are two main points against this feat: one, it is an outlier, as using this feat would mean accepting that Jiro (a normal 1A student with no good top tier scaling) has the best speed feat in the series by a notable margin; and two, the scene in question is having a soundwave attack outpace a light speed one, which is obviously questionable given light is hundreds of times faster than sound. Both cases can be explained however, though first it would be good to address some more minor questions.
First off, just because AFO’s radio wave attack had force (since it clashed with Jiro’s soundwave) does not mean it is not light speed. Traditionally, a radio wave having force would debunk it being light speed. However, it has been shown before such as in Shigaraki’s fight with Stars & Stripes that he can combine his radio wave quirk with other offensive ranged based quirks. Maintaining the traditional abilities of radio waves while also applying a nasty punch. This fight additionally confirms that it is not like Jiro has been the only character to react to radio wave attacks, as the anime confirms Stars dodged the radio wave attack after it had been fired.
With that out of the way, main point one: why would this feat not be an outlier? On paper, Jiro of all characters having the best speed feat in the series may seem questionable. She is not particularly shown to be some speed demon after all, and remarks in the fight later on that she cannot react to the speed of AFO’s attacks. However, it should be noted that Jiro can still keep up with noteworthy class 1A members like Uraraka and Tsuyu, who can keep pace with near-high ends Nomus (or Toga in this case, who Jiro would also be comparable to).
This is notable because in the first war arc, a near-high end has a relativistic feat of dodging a laser. Thus Jiro should reasonably be relativistic in reactions at worst. There are additionally other feats, such as a weakened armored All Might (specifically a retired, quirkless one) moving in tandem with his own laser attack against AFO. Of course these results are tens of times below the calculations for Jiro blocking the radio wave, but they do still show relativistic speeds in My Hero Academia already being a consistent thing. There is one more relativistic feat to point out though.
Notably, a random untrained student in the prequel series My Hero Academia: Vigilantes was able to block a laser. While you could argue this feat being an outlier in its own right, the idea of untrained non UA students being relativistic in speed while end of series UA High students like Jiro are notably FTL in speed would definitely disprove the idea of the radio wave block being a big outlier despite Jiro not being as impressive as high tier characters. The point can also be made, if you want to be safe about things, that Jiro’s sound waves are simply far faster than her. After all, the only cases we see of characters scaling to them directly is fatigued emo phase Midoriya and Hawks each moving in tandem with them on separate occasions.
It could simply be argued that scaling to this feat would be restricted for high or top tier characters in the verse speed wise (which would include All For One, to be clear). To conclude on the outlier point, there are already plenty of relativistic feats spread across My Hero Academia. With a notable one being done by legitimately fodder characters in Vigilantes. Additionally, scaling to Jiro’s sound waves could be argued only to apply to characters that are far faster than the people performing relativistic feats like the high-end Nomus that characters like Tsuyu and Toga (and thus Jiro) kept up with.
That leaves us with the second issue: a sound wave outpacing a radio wave makes absolutely no scientific sense. For starters, to be blunt, the feat still happened. As illogical as it is, Jiro’s sound wave attack did in fact out speed AFO’s light speed radio wave attack. Though of course you could say that the feat itself simply makes too little sense to be counted. However, the problem with this point is that My Hero Academia in general is pretty illogical. And not in the “15 year old raging blondie can sweat atomic bombs” sense, but in the sense that it tends to not follow scientific laws at all.
Feats like All Might punching a storm into existence or Midoriya and Bakugo punching a storm so hard it spins are physically impossible. Enough raw force in a single direction is not causing those instances. The latter is still able to be calculated since we can examine the speed of the storm being spun, but All Might punching a storm into reality is unable to be calculated in any capacity. But apart from the series making no sense physics wise generally, there are also inconsistencies within its own story. And funnily enough, a key one to point out here has to do with Jiro herself.
As mentioned before, during Midoriya’s fight with Class 1A, he moves so fast he is able to outpace a sound wave attack from Jiro. By default this would be a supersonic feat, and would mean even a heavily weakened Midoriya can outpace sound. However, when we cut to the final war arc with Midoriya’s fight against Shigaraki in the flying coffin, there is a notable contradiction. By activating Gear Shift, Midoriya is able to move so fast that the sounds from his movements are delayed as he blitzes Shigaraki. The implication here is that thanks to Gear Shift, Midoriya is now able to move faster than sound… Yet, he was already able to outpace Jiro’s sound waves while both fatigued and not using Gear Shift.
This is not the only case of Midoriya’s speed in relation to the speed of sound being inconsistent. During his fight with Lady Nagant, Midoriya highlights All Might being capable of outspeeding bullets as he outspeeds Nagant’s. This is notable as bullets are faster than sound, but again, the flying coffin fight implies that Gear Shift has just now made Midoriya able to outpace sound, with faster than sound speeds being regarded as impressive. The point with these examples is to show that it is not like My Hero Academia is consistent when it comes to speed discussions like this. A fatigued Midoriya can outpace a sound wave, and a 100% Midoriya can outpace bullets, yet only with Gear Shift he is surpassing sound. AFO can fire light speed radio waves, yet they can be blitzed by sound waves.
It is not like this is the only case of a series having scientific inconsistencies. For a random example, A Certain Magical Index calls lightning light speed five separate times (credit to G1’s 2023 Killua VS Misaka Blog, awesome matchup btw). To be clear, this example isn’t being brought up to slander Index or its own scaling at all. It’s just a simple example that has been spread around the community, and thus we felt it would be one people could understand easily. The point to be made here is that most of the time authors are not going to be scientifically accurate with their series. If they were, characters would catch on fire from dodging lasers due to moving at relativistic speeds, or destroy buildings by simply moving that fast in a general direction. The people who worked on My Hero Academia like the series author Kohei Horikoshi are writers first, artists second, and physics professors 232nd (guess number but you get the point here).
To summarize, given the presence of other relativistic feats across My Hero Academia, as well as the familiarity the series already has with logical and scientific contradictions anyways, the feat of Jiro intercepting a radio wave should be fine. Or, could be. Some blog members may have more to say later, so keep an eye out for discussion about this feat in the verdicts.
Is MHA scaling to Vigilantes legit?
DISCLAIMER: There will be spoilers, of course. If you plan to go blind to the new anime, just don’t whine about the scaling and move forward.
Yes, it’s legit. But what’s actually impressive is that, upon closer examination, we found evidence suggesting it happens vice-versa to some extent as well. Truth be told, since Koichi appears as one of the Pro Heroes aiding in Japan’s restoration in MHA’s chapter 424, it would be really weird if he was so much above/below the rest, but we want actual evidence for both ends of the scaling. For starters, scaling All For One to Number 6 makes perfect sense from a narrative standpoint. As the mastermind behind his creations, All For One is consistently portrayed as superior to nearly all of them, with Tenko being the lone exception. Number 6, essentially a prototype for someone wielding multiple quirks, serves as the foundation for Shigaraki and Nomu’s developments, so yeah, AFO should logically be above him. This alone is enough to argue that AFO scales to the feats from Vigilantes, but we’ll dive deeper into why MHA scales in the first place, as well as examine the opposite end of the spectrum.
Let’s talk about speed first. Koichi is shown and stated to react to Number 6 while in the Overclock quirk, which is pretty impressive, but we also have numerous instances of both Koichi and 6 being relative to some of the Pro Heroes that All for One scales to. For example, it is shown in the the 83th chapter of Vigilantes that Koichi was fast enough to dodge all of Endeavor's attacks, with the former having a hard time evading all of Enji's blasts, implying similar speeds. The fact that Number 6 couldn’t avoid them just helps the case here, because Endeavor’s speed can’t be so far behind. We are also shown in some chapters that Aizawa is fast enough to keep up with Koichi’s speed and can react fast enough to capture him, that Ingenium and Koichi are able to reach similar travel speeds, so again, more proof of relative speeds in both reactions and movement.
What about AP and durability? You have some interactions between main series characters that were mentioned in their feats, like Knuckleduster being able to draw blood from Stain, Number 6 having arguments to be on par with Aizawa, but the most impressive example is (again) on chapters 83 and 84, where Number 6 shows enough durability to survive Endeavor's attacks, a point that some might downplay due to his regeneration, which is understandable… but we don’t think you should do that. Look, the situation here is a bit different than most feats with regeneration characters, so most people could miss a critical detail: his body would have needed the resilience to at least partially withstand the initial impact of these attacks; otherwise, he would have been completely vaporized, leaving him without a trace for regenerating at all. This makes sense when you look at how he died later in the manga, when he made a suicide move and obliterated his entire body. This is not a matter of surviving a localized injury like a strong punch or a gunshot wound, but rather enduring an attack that engulfed his entire body. Not only that, but his regeneration is explicitly shown to be insufficient to counteract the attack in real-time, as the damage to his face remains visible long after the event, with the rest of his body having some superficial burn marks showing it shouldn’t have gone much further than that, or else he would have a new skin regenerated in there. You should notice that all of this is just base Number 6 we’re talking about, not taking into account multiple more powerful forms that show up in the final battle. Even if you don’t buy this instance in particular, you can still have chain scalings to at least some of the feats from the Pro Heroes regardless due to Stain and Aizawa previously mentioned. All being said, the Pro Heroes are also shown to be on a slightly higher ground than Koichi when they show up in the final battle (specially All Might and Endeavor busting out Six’s mini-bombers), but shouldn’t be so much above given not only Koichi can still harm Number 6, he was shown to be holding back to not kill him in the fight. Since Koichi is also shown to take huge hits from Number 6, even when his quirk fails, and seeing these attacks drew blood from him, it’s logical to assume they should scale to each other in AP and Durability, and at least to all the feats an average Pro Hero scales.
Either way, even if neither of the two scaled to the main cast, it would only mean AFO would upscale even more to Koichi and Number 6, due to AFO being narratively superior to Number 6 to some degree as it was previously mentioned. We hope this explanation should make things more clear when using Vigilantes feats for the main series and why they would logically scale, and why it’s fine for All for One to scale to basically every feat contained in the spin-off series.
O’Clock’s Speed Cutting
First things first: this calc needed to be redone given it originally assumed Hood’s regeneration was literally lightning fast, and all that was due to a mistranslation. Without the lightning quote, it gets hard to assume the actual time frame we have for Hood’s regeneration. In the fight, the only time frame mentioned is “seconds”, and that is extremely vague. So what can we do with this guy? Well, the Hooded Man from chapter 91 from Vigilantes is confirmed to be the same Nomu as the one that fights Endeavor in chapters 186-190 from My Hero Academia, and ironically this is the only other instance of this guy’s regeneration being visually shown in action. Differently from Vigilantes, who we are still waiting for the anime release, we actually can see how long his regeneration takes when we look at the adaptation of these chapters from main MHA in episodes 87 and 88, and it takes 3.3 seconds for the Nomu to regenerate part of his arm and entire hand. That’s the best we could get for a timeframe. You should notice the new calc only gets subsonic, a massive downgrade from the initial 2.6c assumption. End of the story, right? Right? So, about that… the new calc should actually be an extreme highball, because between his fight against O’Clock and his fight with Endeavor, we are shown that Hood had upgrades, and we don’t know the extent of it. It could mean that they only fixed the nosedive his regeneration took after a few minutes (note: his regen seems to be fine on the O’Clock feat), but it isn’t too far fetched to say his regeneration very likely got better and faster… so this feat is possibly even lower than subsonic. If you really like this feat, pray that the anime adaptation of Vigilantes un-cucks this little guy.
Ok, let’s talk about some PIS. If that wasn’t obvious due to the many relativistic and LS feats, we can have not only All for One but basically everyone from the main cast from MHA, like the Pro Heroes, 1-A Students upscaling to this feat, because Koichi is explicitly shown and stated that he’s able to react to overclock, and we are shown that the Pro Heroes scale to Koichi in speed. Since this feat is worthless, giving AFO the Overclock quirk on this debate won’t really matter that much since we can’t gauge what is the top speed you can achieve with it.
Toichiro Suzuki
Higher Mob Psycho Arguments
Oh boy, higher Mob Psycho arguments! Our favorite topic.
A bunch of these higher feats will be compiled below.
Mobile Game Scaling
So, let’s talk about the higher Mob argument that… actually checks out? Yeah, time to talk about the mobile game feat.
First of all, yeah, the mobile game is fine to use. It’s meant to be a close adaptation of the events from the manga as it turns events from the series into cutscenes that don’t deviate from the manga’s story and the manga’s original fights into the gameplay itself. The game itself may not be canon to the story itself, especially with how you can unlock certain characters way before they’re introduced, but it being used as supporting evidence is fine. If anything, it’s in the same situation as My Hero Academia: One’s Justice for All For One, so if you buy that game being usable, then this one should be usable too. If you don’t buy either being usable, then that’s also fine.
It should also be noted that the feat in question is accomplished by 100% Mob, who judging by his previous feats, could believably show off such levels of power. It may be way higher than anything 100% Mob has ever shown in the original series but we don’t know the exact limits of power that 100% Mob can use as a lot of his struggles in the form relate to stamina rather than strength. The only exception of this would have to be with 100% Toichiro but even then, Toichiro had only lost the fight due to him releasing too much power at once. He was matching Mob blow for blow and it seemed like he was about to kill him right there if he did have the chance to. ???% Mob was also able to perform the very same feat but it seems like ???% Mob is an optional powerup for regular Mob, with the same animations possibly being shared across Mobs because of how they’re still the same character.
Contacting Aliens
One of the more out-there arguments to pop up as of recent is discussion surrounding Mob sending out enough psychic energy to create radio waves, with said waves managing to contact otherworldly life. There are a wide variety of values given for this feat, with some notably getting within the millions times FTL range, and the feat in general is hard to figure out due to a number of factors.
There seemed to be a concrete timeframe as Mob kept up said energy output for quite a bit of time, 25 seconds to be exact (from the anime). However, there is a noticeable shift in the sky, as the sun is just about to set when Mob starts sending out energy and there’s then a full nighttime sky when Mob finishes. Prioritizing the shift in the sky rather than the timeframe in the anime would make sense given that the 25 second period in question does cut ahead in time quite a bit, showing many stills of everyone’s reactions instead of playing out in real time. Using said shift in the sky, it’s better to use the time period between the Civil Twilight and nighttime, which is split into 3 sections of 24 minutes, giving a timeframe of 72 minutes.
A factor that proved to be tricky to figure out was that of where the aliens actually were when the radio wave was sent out. The manga practically had nothing even implying the location of said aliens, and the anime doesn’t help either. If anything, it made things more confusing by having the aliens ship teleport to the mountain where the main cast was rather than physically travel there. The aforementioned millions times FTL calcs assume that the signal travelled across the solar system and reached the aliens' planet which is beyond the solar system; the aliens’ planet being located outside of the solar system is fair given that the anime implies so and the manga has Inukawa document that the planet is sunny all day with no nights, with the official fanbook also mentioning that the aliens weigh differently across different planets due to their planet’s unique gravity. Even so, assuming that the aliens were at their home planet would be strange given that they were already relaxing in their ship and readily teleported to a signal that should’ve been too far away for them to notice realistically. The best estimate we can make is that the aliens were somewhere not too far but not too close either, so with that in mind, we assumed that the aliens were about the distance of Mars.
You may have been wondering this as you read this blog but we keep referring to Mob’s signal as a radio wave without further elaborating on why we think such. Well, people may think it seems contradictory off the bat considering that prior to them attempting to summon aliens, sounds were established as the way to contact others telepathically. The original intent may have seemed like to produce a sound loud enough that the aliens could hear it no matter where they were in the galaxy but there’s actually a lot more context attached to this. For one, the reason that sound was needed to begin with was that Mob and his friends were trying to find an esper that could actively use telepathy powers and send them out into space. Daichi and Kaito, despite having telepathy that’s only shared between the two, had said special ability that let them produce a sound that other espers would be able to hear, thus letting them find the esper they needed. Once they did find said esper, his telepathy not only let him read others thoughts but it also let him send his thoughts into others minds, letting them hear whatever he’s thinking. This may also seem like it’d be sound based but he’s not throwing out his voice in this case, he’s sending out his thoughts which turn into his voice upon entering the mind of his target. What this means is that he is not sending out his voice when he later sends a telepathic signal into space (with Mob’s help).
All this is to suggest that the telepathic signal itself has no grounds in being sound-based. If anything, if it’s meant to be sent into outer space for aliens to pick up, then it would make a lot more sense for it to be a radio wave. Radio waves are capable of crossing much greater distances, especially light years worth of distance when sent into outer space. Considering the fact that the club members wanted to telecommunicate with aliens by transmitting telepathy through outer space, and modern telecommunication is usually performed with radio waves, the signal itself being radio waves would line up with the goal of covering as much distance as they can in outer space. As a matter of fact, other espers have actually showcased the ability to use radio waves themselves, including the likes of Nozumu Hatori and even Mob himself. With Hatori, his main psychic ability is that of interfering with electronic devices by hijacking and taking control of radio waves, and with Mob, ???% simply being in the area disabled technology on a large scale, making anything related to electricity with his radio waves. The latter is especially important as ???% Mob is casually sending out radio waves to disable said tech, so this not only gives him access to them but this means that base Mob going all out in producing the radio wave would be consistent with his own power level.
Even in the case that Mob did in fact send out telepathic radio waves however, what’s to say he can scale to his radio waves? No one dodges his radio waves and this scene is the only case of him actively sending out a radio wave so is it even able to be scaled to? To that we say, yes. The whole deal with Mob Psycho’s powers is that no matter the unique ability you have access to, it’s always empowered by the basic psychic energy that a user has. Psychic energy as a whole is no different from one another in its rawest form, only being shaped by whatever the user’s personality and mental fortitude is. That same psychic power is what physically enhances a user in all their stats, so if a user has an ability empowered by psychic energy that travels a certain speed, then they can in turn scale to their own attacks since that raw psychic energy is one in the same and can’t outspeed itself. With this, radio waves being able to travel light speed means that Mob can scale to his own radio waves directly, granting him baseline FTL reaction speed. Due to the fact that it’s base Mob accomplishing this feat, you can safely say that other characters would upscale this feat should they have no problem fighting base Mob, such the case with characters like Mogami and Toichiro himself.
All the yapping aside, if you don’t buy FTL Mob Psycho then it’s a totally valid take. There certainly hasn’t been enough showcases for FTL Mob Psycho to be consistent but for the purposes of the blog, we’re presenting all arguments here regardless of if they aren’t the most believable.
Why didn’t THAT feat get as high as before?
Previous Mob Psycho arguments were built off a certain calc made on VS Wiki, a calc that got 100% Mob to 8.35 Exatons of TNT. Hailing from the mind world, Mob destroys a huge chunk of the Spice City replica by firing a ton of lasers, sending the fragments of the area flying at seemingly high speeds. Whether the feat is valid to begin with due to its dream world connection will be elaborated on in the section below this one but as for the feat in question, we found that it’s actually an inflated result.
For starters, the timeframe should be something that sticks out with the original calc. Assuming a timeframe of 0.01 seconds does seem to be a little out-there but upon further inspection, the feat was calced using a version of the episode that has a higher fps than it’s supposed to. This creates a lot of frames where there's no movement due to there being no extra frames to put in-between the pre-existing ones. The person who did the calc ignored this issue and only counted the frames where there was actually movement, which would yield inflated results. To better illustrate this, imagine there's a feat that takes place in 2 frames, while the video runs at 30 fps. Then, someone watches this scene on a website which runs the show at 60 fps, so now all frames would be duplicated. In this case, the feat would technically take place in 4 frames, given the doubled framerate. However, if someone ignored the duplicated frames and only counted the frames where there was movement, then the feat would take place in 2 frames, but the video would be running at 60 fps. This would then make the timeframe 2x shorter than what it originally was, which in turn gave that original exaton value.
Another important thing to note is that the size of the blown-up area was a bit higher than it realistically should be. The original calc had the buildings be used as a size reference for the giant lasers Mob shoots out, to which said lasers would be compared to the overall size of the area. However, the lasers in question do have inconsistent sizes across shots, with them often changing sizes between shots (especially in the shot where the actual explosion happens). Additionally, the OG calc is also massively over bloating how big these lasers should be, given it's measuring the story of the building to them, and yet it uses the height of a full building. Using only the shot where the explosion happens would yield the most consistent results, hence why the size was downgraded a ton.
All in all, the original go-to calc for Multi Continental Mob no longer holds up as a reliable way to get Mob and others to that level.
What’s the Deal with Mogami’s Mind World?
One of the most confusing aspects of the Mob Psycho series comes from Chapter 59-67 of the manga, or Season 2 Episode 4-5, where we are introduced to Mogami and all his mind world shenanigans. To give a quick rundown of events, Mogami had possessed rich girl Asagiri in order to lure a bunch of espers to her mansion, but little did he know that an esper as powerful as Mob would intervene that day. Wanting to use the young esper as a tool to enact his revenge on humanity, Mogami would trick Mob into entering Asigiri’s body as a spirit, forcing him to be trapped in a version of Spice City where he had none of his prior relationships or powers. The main purpose of trapping him here was to get Mob to go through numerous negative experiences within the next 6 months, forcing some very negative emotions to build up within Mob and make him bloodlusted enough to use his powers on humans. With the context out of the way, we must answer the question of whether feats done in the mind world are considered valid as said arc has some of the best feats that the mainline series could offer. In order to answer such a question however, let’s try to define what the mind world is.
What exactly IS the mind world?
From what we 100% know for sure, the mind world is a sort of pocket world/dimension that’s inside of Asagiri. Said pocket world has its own time flow as despite the fact that Mob spent 6 months in the mind world, Reigen exclaims that only 30 minutes had passed in the real world. The way in which the world is accessed seems to be exclusive to spirits as they would need to enter Asagiri’s body as if they were trying to possess her, and upon entering her body, said spirits physically travel through a tunnel of darkness that opens up to the world through a somewhat random entry point. In the one case we see this, the manga had Dimple go through this tunnel and out the nostril of the bully beating up Mob. Upon entering the mind world, Mogami mentions that Mob’s ethereal body, which is meant to be his spiritual form (or his soul), would’ve been utterly destroyed had Mob not broken through Mogami’s defenses. Both Mogami and Mob appear human in the mind world despite being spirits, which in part is due to their thoughts reflecting how they are shaped.
Mogami also has full control over the own world that he claims to have created, with Mogami noting that he “created this world in accord with your (Mob’s) fragile and weak mind”. This holds true as Mogami not only recreates Spice City to a tee but he uses his evil spirits as the people of the world, perfectly replicating them by using Mob’s previous perceptions of them. He did this all with the purpose of watching how events would play out had Mob been forced to live a worse lifestyle, using this “what if scenario” as a way to force Mob to reflect on himself as a person. It’s even been described as a parallel world in both the manga and anime. With this world in his control, Mogami is able to do things such as watch and talk to Mob through the usage of the mind world’s animals, talk to Mob on a subconscious level, clear Mob’s memory of all his friends and family back home, and shut off Mob’s power with the snap of his finger.
That control would be maintained until Dimple had snapped Mob out of his anger, letting Mob instantly gain all his memories and powers back. Through unspecified means, Mob could also summon things out of thin air and even morph his own body in gag-like ways, something that could be explained by Mogami’s surprise remark of Mob’s imagination interfering with the mind world. Had Mob not defeated Mogami and escaped the mind world, it’s stated by Dimple that his “self” would’ve been lost which would lead to his death. “Self” may seem like it’s referring to Mob’s perception of the world but in the anime, it’s moreso another word for his soul. In the manga panels where Mogami said Mob’s ethereal body would’ve been destroyed if he didn’t make it inside Asigiri’s body, the anime instead has him ask if his sense of self was still intact. Considering that the scene was generally adapted the same way, along with Dimple instead saying that Mob’s self would’ve fallen apart instead of just being lost, this “self” seems to be directly addressing the soul.
Despite the weird nature of how the mind world came to be, both Mob and Mogami can freely use their psychic powers within this domain. The world itself does seem to be physical as both of the espers’ and the spirits’ attack can cause huge damage to the city, being much more apparent in the anime when a spirit’s laser causes an eruption of magma that wipes the entire Spice City replica off the grid. Also in spite of everyone being a spirit, they can interact with physical objects as if they were human. The best example of this is Mob (who is still in spirit form) interacting with everyday objects such as his shikibuton, his shoes, and even milk that’s thrown at him. When Mob gets his powers back, he also claims that physical attacks from spirits can’t injure him due to him also being a spirit, albeit he is also unable to use his full 100% power (this will be important to note for the arguments against mind world feats). It’s unknown as to how Mogami created the mind world, whether it’d be him imagining the physical city into reality or if the city were made up of the many spirits he had gathered. It seems less likely for the latter to be the case as Mob destroys huge chunks of the city without anything signifying he had exorcized spirits along with sending rubble flying but that part is certainly up to interpretation.
Once Mob has caused enough damage to Mogami and his spirits, the mind world starts to fall apart as giant cracks are made in the sky. These cracks are physical gateways back to the real world, gateways that Dimple is shown using to escape the mind world. Later on, when Mob’s vessel was destroyed by Mogami’s spirits, it awakened ???%. It’s only with this form that Mob can wipe out the entire mind world in one attack (in both the manga and anime), and what’s left after the mind world’s destruction depends on the media. In the original manga, all that’s left is a white void. In the anime however, they took the liberty of changing the scene to have a white void appear before it then fades away to outer space. Whether this is a creative liberty or not is not elaborated on as ???% Mob in the middle of space is the last thing we see before Mob wakes up in the real world. Asagiri remembers everything that happened in the dream world, Mogami is alive somehow and is captured by Matsuo, and then the arc ends by that point.
The mind world as a whole is vague, so to best simplify the debate, arguments will be made for and against it.
Arguments FOR the validity of mind world feats
Through it all, the main goal with the mind world was for Mogami to simulate the real life version of Spice City as closely as he can. By tricking Mob into thinking he was in the real Spice City, it would let Mogami best mold Mob into someone who uses his powers to take revenge on others. Everything that Mogami created is entirely meant to be 1 to 1 with the real world, including the physical properties of the city itself along with all its residents and the rest of the surrounding environment. This would mean that all the buildings, all the clouds, and everything else in the city would indeed be physical, thus meaning that any feats done in the mental world should be directly comparable to if it was done in the real world.
Even if it’s comparable however, there is always the argument that said feats wouldn’t carry over to Mob’s real self. Mob did manage to break out of Mogami’s control and fight with psychic powers despite having them and his memories shut away earlier on, but with the fact that the reality can be tampered with something like their imaginations, what’s to say that Mob isn’t using his imagination in the mind world to boost his own psychic power? If that were the case, then saying that mind world 100% Mob and real world 100% Mob are one in the same would be wrong and deny the scaling.
To counter these points, it’s important to look at how psychic powers function to begin with. An even more in-depth explanation will be given in a different BTV section but psychic powers are derived from the mind of a user, being empowered by the strength of the emotions that one feels. This is the whole spiel that Mogami goes on once he had backed Mob into a corner, and despite either not being able to use their full psychic powers while they were spirits in the real world, the mind world is a different story. In the mind world, they have full access to their powers and can cause as much destruction as they like, with Mogami being able to hurt mind world Mob and Mob seemingly being able to physically (or as physically as you can get) rip Mogami to pieces. It may seem like a contradiction to the story in that case but it can actually be explained with a different comment that Mogami mentions, that being how their thoughts while in the mind world is shaping how they look. If their thoughts have this much domain over their appearances, then the same would also apply to their powers, especially considering how Mob could summon his powers back once he felt confident enough in himself to do so.
Tying it back to how the feats would be valid with this logic, Mob does all these big feats to begin with because he is all fired up and extremely confident in taking down Mogami. As a matter of fact, his 100% form when he accomplishes these feats is that of Courage, one of his strongest 100% forms in the entire series. The interesting thing about this 100% form is that it’s not exclusively used in the mind world as Mob uses it once again when he’s attempting to fight 100% Toichiro later in the story. It doesn’t prove to be enough to match 100% Toichiro as Mob gets beaten up soon after activating it but since Mob’s 100% forms come from his emotions, the very same emotions that Mob feels regardless of being in the mind world or real world, then the same power level derived from those emotions should be shared between the two. Backed up by the fact that spirits need to physically travel from the real world into the mind world and the fact that everyone retains their memory even after they leave the dream world, there is more of a connection between the two worlds than thought prior.
TL;DR, the mind plays an essential part here as Mob’s psychic powers are attached to emotions felt between both the mind and real world versions, so anything that Mob does in the mind world with his psychic powers are applicable to the real world by default.
Arguments AGAINST the validity of mind world feats
Looking at the mind world from a different angle, what’s to say that the Spice City replica is physical in any way? We know for a fact that Mob, Mogami, and every other inhabitant in the mind world is supposed to be spiritual, so that could possibly extend to the world as well. It’s hard to prove that everything Mogami created for the purposes of the mind world is physical due to the fact that there’s no way to compare the replica Spice City to that of the real life version. Any items Mob interacts with during his 6 months in the mind world could also be spiritual as strange as that sounds for certain items (looking at you milk). Mogami’s whole goal was to trick Mob into thinking he was in the real world but all he would need to do is create a world that Mob could interact with that also looked like the city he lived in, and Mob being a spirit means that he isn’t able to interact with physical objects, so everything being spiritual would make sense.
There’s also the scale at which Mob and Mogami fight at, an issue that is a lot more prevalent in the anime. Just looking at the manga version of the fight, it does match the scale of a fight like Mob vs Toichiro so that won’t be discussed too much here. However, the thing about the anime version of the fight is that it’s where all of Mob Psycho’s bigger feats come from. Mob pulverizing a giant crater, the entire city being washed away by lava, and most importantly, Mob destroying an entire chunk of a city with multiple lasers. Comparing the destruction of the city to everything else Mob has done in the series, the anime version as a whole could very well be an outlier.
The mind world as a whole is weird with how Mogami created and controls the world, the former of which can’t even be calced due to the lack of a time frame. With the latter, it creates a weird inconsistency of how spirit physiology works there, including the fact that they can cause “physical” destruction to their surrounding world despite everything being spiritual and contained within this pocket world inside of Asagiri. Mob can regenerate his soul from nothing as well which throws a wrench into everything as he’s never shown such an ability before, with Mogami’s mind world specific abilities further proving how strange the mind world is. If anything, destruction done in the mind world could purely be hax-based, and any abilities only shown in the mind world may be exclusive to it. This means feats such as Mogami creating the world and ???% Mob destroying it wouldn’t have any plausible AP value attached to them.
TL;DR, since the mind world doesn’t have any truly solid evidence of it being physical like how real life is, along with there being an active scale issue with the anime and the possibility that everything destroyed would be more hax-based, one could believe all the mind world feats are moot.
BONUS: Can anyone in the Mob Psycho universe become a spirit?
As surprising as it sounds, yes actually. The only requirements needed to become a spirit in the Mob Psycho universe is to feel a strong enough emotion upon your death that your soul will refuse to go to the afterlife and instead stay on the mortal plane. Mogami would be the immediate example to look at as his hatred for those who brought misfortune to others had grown strong enough to where he became a spirit after killing himself, being especially notable since espers don’t usually turn into spirits. Spirits are usually formed from the emotions that humans feel when they die, with the level of emotion determining the strength of those spirits like how it does with psychic energy. For other examples, Psycho Helmet was created out of the dedication its worshippers had towards the giant Broccoli Tree, Mogami’s mom turned into a spirit upon death due to Mogami’s sins plaguing her, and a spirit known as “The Dragger” was created and empowered through the fear and curiosity of humanity, amongst other spirits.
With that said, should Toichiro feel a strong enough emotion once he dies, whether it’d be anger or some other strong emotion, he theoretically COULD come back as a spirit. We of course never see him do it and it’s never implied that he’s able to but with how spirits function in this world, Toichiro isn’t entirely locked away from it. The real question that needs to be answered is whether Toichiro would have access to all his abilities while he’s a spirit, which is the trickier question to answer.
The two times we do see espers turn into their spiritual form, they’re unable to use all their powers in the real world. Mob simply turned into a small blue spirit that was strong enough to pierce through Mogami’s possession defenses with there being no other ability showcases. With Mogami, we do see him use basic abilities such as possession, super strength, full body control, and nearby life force draining, but he was also unable to use other main abilities such as telekinesis, his mind worlds, memory erasure, power nullification, and so on. Even when he had control over plants when he escaped into the real world, he was possessing them as a temporary vessel. It seems like both he and Mob were able to access all their powers once they entered the mind world, meaning that being a spirit in the real world actively removes a lot of powers espers had prior to becoming a spirit.
Should Toichiro become a spirit, he’ll continue living on but he won’t have access to his powers until he enters a mind world similar to that of Mogami’s, and even then he would become a newfound victim to exorcism like every other spirit in the series.
Both Combatants
Black Holes?
In worlds with supernatural powers, black-hole type powers are bound to show up eventually and here is no different. My Hero Academia has pro hero Thirteen and Mob Psycho has Claw’s 7th division leader Ishiguro, both of whom have powers meant to strike similarities to black holes. Are they black holes themselves however? If so, would anyone scale? Let’s answer both of those questions right now.
My Hero Academia
Thirteen’s Black Hole Quirk is remarked as potent when introduced, but unfortunately there is no clear scaling chain to her black holes themselves. While the Quirk is remarked as impressive and can even absorb light like a black hole, the one time we see it directly harm someone is when just a bit of Thirteen’s own Quirk is redirected onto her, leading to her being severely damaged. The other case when someone is hit by it is when an All For One controlled Shigaraki has five of Thirteen’s fingers sucking in his direction, but it is from a distance.
Generally, Thirteen’s Quirk is more so a utility one, and when it is used offensively, it either instantly takes someone out or is used from too much of a distance to be impactful. With that, Thirteen’s black holes won’t be doing any favors for MHA scaling.
Mob Psycho
The black hole situation with Mob Psycho is a lot simpler as there’s some pretty clear cut evidence that Ishiguro’s black holes aren’t actually… y’know.
Ishiguro is the leader of Claw’s 7th division, arguably being the strongest member of that division due to his main ability. His psychic power allows him to manipulate gravity in many unique ways, whether it’d be increasing the gravity of anything he points at or, more importantly, creating black orbs of pure gravity. These orbs are only referred to as “black balls”, as seen in the Mob Psycho 100: TV Guide, or “black/gravity spheres”, as seen in Chapter 46, but in all fairness, these orbs do showcase some properties of black holes. One such case is seen when Ishiguro summons a black ball and attempts to get Reigen sucked in, with Reigen being confused enough to call it a black hole. Those black balls are described as “masses of gravity” by that same TV guide as well as by Sho, lining up with the real life nature of black holes as they tend to be areas in space where an enormous amount of mass is packed within a small volume, leading to an especially strong gravity pull. Those same black balls swallow and obliterate everything that they come into contact with, being a much clearer case in the anime with how it can instantly destroy rubble in its path.
Despite how similar these black balls are to black holes, everything in support of it goes down the drain once Sho demonstrates a way to counter Ishiguro’s orbs. By using his psychic power to create a strong enough force that goes in the opposite direction, Sho is able to cancel out the effects of Ishiguro’s gravity orbs and dispel them. He then goes on to say that they’re not real black holes to begin with, only being a work of psychic power that he can overcome. Considering that Sho had become very familiar with the psychic powers of Claw so that he can fight them later on, we can trust what he’s saying here. This is further supported by how Reigen can dispel the same gravity orbs by filling those orbs with enough energy to counteract its gravity.
With all that being said, Ishiguro’s “black holes” are simply just masses of gravity that are nowhere near close to being real-life black holes themselves, thus closing off any of those arguments.
How Do Quirks and Psychic Energy Interact?
One of the more iconic aspects of this matchup is the fact that both All For One and Toichiro have easy ways to steal powers from their respective verses. All For One can obviously steal the quirks of others through touch alone and Toichiro can essentially do the same with espers he considers weaker than him, but then comes a multitude of questions in a cross-verse fight such as this one. Would Toichiro’s esper abilities count as quirks for All For One to steal? Would All For One’s quirks contain the exact kind of energy that would let Toichiro steal them all? As confusing of an interaction it is, it’s a must that we figure this out for this debate.
To get the basic info out of the way, it’ll be best to define what exactly quirks/esper powers are supposed to be and how it’s incorporated into the physiology of its users.
Quirks
As defined in the quirk physiology section, quirks are meta-abilities that are tied to one’s DNA, usually being activated by having the “quirk factor” within said DNA turned on. Due to this genetic nature, quirks drastically change the user’s body in many ways, whether it’d be making them resistant to an element if they have the associated quirk, shaping their personality depending on the quirk’s capabilities, or completely changing their body into that of a mutant should they get the quirk. They are also tied to one’s stress level as those quirks can evolve to get new abilities altogether should the user feel enough stress, proving themselves to be that “next step in human evolution”. Being tied to one’s genes does make it vulnerable to any form of genetic manipulation such the case with quirks such as Aizawa’s erasure quirk, which temporarily disables a quirk factor, or items like Quirk Erasing Bullets, bullets that specifically targets genes and destroys quirk factors permanently.
However, there’s also the fact that each and every quirk comes pre-packed with a vestige that carries a spiritual copy of each and every one of its users, including its current one. Although only a few select people have been able to see vestiges, it doesn’t change the fact that every quirk user happens to have a vestige of themselves stored in their quirk, and said vestiges can be interacted with and even destroyed should someone have the right quirk. AFO and OFA users seem to be the only ones to fully interact with these vestiges, as proven when Shigaraki could erode the OFA vestige and erode the spiritual world in which these vestiges exist in, and as confirmed by both Yoichi and Shigaraki, vestiges like the AFO vestige are directly tied to the body and soul of its user, further providing evidence for vestiges being similar to souls. With the help of OFA’s own vestiges, Deku could also break through the mental defenses of Shigaraki’s mind to send all his quirks and their associated vestiges into Shigaraki’s AFO quirk, eventually shattering it altogether and forcing Shigaraki’s body to crumble due to its destruction. With that said, this whole sequence of events implies that if one can destroy a vestige, then the quirk gets destroyed along with it. Even further proof can be found in Shigaraki’s fight with Star and Stripe, where by making her quirk rebel against all the other quirks inside the AFO quirk, Star essentially destroyed some of Shigaraki’s best quirks through the eradication of those quirk’s vestiges.
Psychic Energy
The way in which esper powers work is never really made clear as these abilities tend to escape the understanding of normal people in the world. However, the story does give enough info about espers to have a basis to work off of, especially when it comes to what exactly psychic energy is tied to. As mentioned in the esper physiology section, psychic abilities as a whole seem to be tied to the mind and emotions of a user. Depending on the kind of experiences one has in their life, it’ll drastically shape the kind of psychic power they have within them into one that’s more suitable for their personality. It essentially turns all those experiences into more power, and with the added influence from the strive towards a goal, psychic energy becomes whatever the user desires. Emotions add onto this power as a strong enough emotion can allow that pool of psychic energy to grow until the user hits their limit, amongst other effects such as letting you live past your death in the form of a spirit.
With how esper energy seems to empower the body of its users, it may seem like something that could be biologically or genetically tied to those bodies but in truth, there’s no evidence to support this. Psychic energy in of itself has been claimed to have no scientific explanation behind it and the energy tends to be an extension of one’s body rather than something that roots itself into their genes. There does still exist the fact that espers can sometimes just be born with psychic power but it’s not fully elaborated on if the power could be passed down from generation to generation and such. Generally speaking, psychic power does have more support in favor of it being a supernatural power helmed within the mind and not the entire body so to put it simply, all esper powers come straight from the mind.
There’s also a possibility that they could be fully spiritual given that they naturally give off a power that lets one access the spiritual plane of existence but it’s made clear that espers and spirits are two very different beings. Even when some espers do use spirit-like techniques such as ethereal clones or out of body experiences, they are still tied down to a main body, while spirits are completely free beings that have the choice to roam in its spiritual form or possess others. They are very much the opposite of each other and even if every esper had the potential to become a spirit after death, it’s hard to say if they’re still considered an esper at that point.
So how would they interact with each other?
To summarize everything said above, quirks are rooted in genetics while having a spiritual aspect to it in the form of vestiges, while psychic energy is solely tied to the mind and can interact with spirits while not being spiritual in of itself. With that being said, would All For One be able to steal Toichiro’s energy and vice versa? To put it simply, no.
The two power systems are too different from each other to say that they can be equalized as they are connected to very different aspects of a user. Psychic energy may be connected to the mind but it isn’t ingrained into the genetics of a person, thus rendering the AFO’s quirk useless in directly stealing Toichiro’s power. Likewise, some quirks do affect the mind of their users but a majority of them are directly tied into a user’s physiology rather than being an external force tied to the mind, meaning that Toichiro would have no luck in stealing quirks from All For One. They can both try as hard as they can to steal each other’s powers but nothing would happen even if they got close enough to pull it off. However, there is one interesting interaction that could drastically change the tide of the battle.
Every quirk is bundled with the user’s own vestige, and said vestiges are spiritual enough to where they can be considered a soul. One of the most common powers that espers have is that of exorcism, a power meant to eradicate spirits altogether, with spirits being restless souls of the dead. Since quirks rely on their vestiges in order to maintain their form, there’s the possibility that Toichiro would be able to exorcise the many vestiges within the AFO quirk which in turn would forcefully destroy many of All For One’s best quirks. In fact, if Toichiro is as capable in exorcism as Mob has shown to be, there’s the chance that he could even exorcize the AFO vestige which destroys the AFO quirk as a result. This does rely on a generous interpretation of the nature of vestiges as well as the idea of Toichiro being able to exorcise spirits of that level but it’s not entirely impossible, especially given how tactical Toichiro can be during a fight. Should he be able to sense the vestiges inside of All For One with his spiritual
Army Battle?
The main bulk of this blog has been focused on All For One vs Toichiro as a 1 on 1 fight, but technically speaking, they both also have access to their separate teams/organizations: the League of Villains for All For One and Claw for Toichiro. If the matchup were to have become an episode, then it’d certainly be cool if the two groups fought while the main bosses of said group were fighting each other by themselves. There’s nothing stopping us from using this blog as a way to cover everything and everyone on either side but why didn’t we do so? Well, the answer to this is quite simple.
For one, we don’t wanna divert the blog’s attention too much by including all these other characters (it also lets us release the blog sooner), but more importantly, we determined that the fight would be one-sided in All For One’s favor if we included everyone. Before we talk about why this army fight would be a stomp however, let’s list everyone that would be included in said hypothetical fight.
All For One would get…
Tomura Shigaraki - has the power to decay amongst multiple other quirks that give him super regeneration, a way to detect others presence from afar, radio waves, black lightning, and more; he also has strength way above that of All Might and All For One himself
Dabi - generates powerful blue flames
Toga - can transform into anyone and get their abilities if she has access to their blood
Kurogiri - is able to create portals from a distance, letting himself and others travel from one spot to another near instantly
Twice - has the ability to clone himself, clone others, clone objects, and infinitely clone himself
Spinner - was born with a gecko quirk but also gains a body bulking quirk and a quirk that gives him blades made of scales
Mr. Compress - can “compress” anything or anyone within his range into a marble-like object
Magne - manipulates magnetic polarity to magnetize enemies to her large magnet or send them flying
Muscular - is able to amplify the power of his muscles to a great degree along with having control of his muscles to the point of covering his body with muscle fibers for defense
Moonfish - uses his teeth by turning them into strands of powerful blades that he can freely control
Mustard - has a gun and can create a large cloud of knockout gas with his quirk
Re-Destro - his quirk lets him use his stress to stockpile raw power into his attacks
Trumpet - his voice buffs anyone who believes in him as a leader, with the loudness of his voice determining how strong the quirk’s effects are
Geten - controls any and all ice within the area as well as any nearby water that can be frozen
Skeptic - is an expert hacker (and video editor) alongside having a quirk that turns any human-sized object into a controllable replica of any person
Various Nomus - Nomus come in all shapes and sizes as there are Low-End Nomus and High-End Nomus. Low-Ends have quirks that give them high regeneration, flight, absorption powers, and chainsaw arms, while High-End Nomus have quirks that give them greater regeneration, shock absorption, and high control over their body parts in the form of liquifying or detonating them
Hood - has all the perks of a Nomu alongside quirks that give him greater muscle control, fast regeneration, shape-shifting arms, jets to let him fly, the ability to store other beings such as weaker Nomus, and a quirk that enhances his strength
Gigantomachia - an enormous giant that is absurdly strong, also hosting six other quirks that give him more endurance, pain tolerance, heightened senses, muscle hardening, the ability to grow higher depending on his emotions, and mole-like claws to dig through solid rock
The 16,929 unnamed quirk users under the Paranormal Liberation Front organization after the battle at Deika City
Toichiro would get…
Ishiguro - has the ability to manipulate gravity, changing his own gravity to land powerful blows or his surrounding gravity to pin down others or create mini “black holes” that destroy anything they touch
Megumu Koyama - wraps psychic energy around his arms to enhance his physical attacks, or if he so wishes, he can focus all his energy into one part of his body to land a devastating blow
Yusuke Sakurai - can imbue curses into anything to give them special properties; toy swords and guns become deadly weapons, rooms turns places that drain your energy and power, and cologne can knock enemies out in an instant
Muraki - is able to create intangible clones of himself
Terada - can summon whips made of psychic energy
Muto - tortures people psychologically by creating harmful visions in their mind
Takeuchi - his ki can be turned into explosive projectiles
Tsuchiya - is able to harden parts of her body to land deadly physical blows
Miyagawa - generates strong flames that can burn normal humans to a crisp
Mukai - is able to remote control multiple wooden puppets to make them fight for her, with them continuing to fight even after she’s knocked out
Matsuo - can’t defend himself but he’s captured multiple evil spirits to make them battle for him, usually keeping them in capsules until he needs them; these spirits include giant frog-like monsters with giant jaws, bird-like spirits that slash away with its talons, octopus spirits that drain energy through its tentacles, and a muscular spirit that always looks like its in pain
Keiji Mogami - a spirit that could go blow to blow with the likes of 100% Mob, having a wide array of abilities such as a high level of telekinesis, energy absorption, control over hundreds of others evil spirits, forced possession of others, control over plants, and the ability to create entire worlds within the mind of whoever he’s possessing; he can’t be controlled by Matsuo or other Claw members however as he wasn’t originally on their side to begin with, and it’s practically impossible to get rid of him as even exorcising him doesn’t put him down
Nozumu Hatori - can override any and all technology with a swipe of his finger, being able to hijack vehicles and news broadcasts as well as remote control technology such as drones to protect himself
Hiroshi Shibata - already having a great mass of muscles, he can send psychic signals into those muscles to make them stronger; if he’s knocked out, they become even stronger
Ryo Shimazaki - along with standard telekinesis, he can teleport himself and others far distances as well as perceive everything and everyone around him to dodge way before the attack hits; for example, he can dodge bullets way before they’re supposed to hit him, and this perception increases greatly when he hones his focus on others auras
Toshiki Minegeshi - manipulates plants of all types to attack others with, they can summon plants even when the fighting area is barren and said plants absorb the lifeforce of anyone they capture
Katsuya Serizawa - being Toichiro’s personal bodyguard, he carries around an umbrella that lets him deflect all projectiles, block especially strong attacks, and use it as a blunt weapon that can also send out destructive balls of energy
The army of 600 humans turned espers thanks to Toichiro sharing his psychic energy
As you can see, an army fight like this would certainly have a lot of moving parts to it that are worth discussing but in the grander scheme of things, there is a clear difference in numbers when you compare the two. Claw has about 600+ members if we’re including the original army plus the 7th division, with the count possibly being higher depending on how many members make up the other 6 divisions. However, this pales in comparison to the 16,000+ members the Paranormal Liberation Front would give All For One, not to mention the actual League of Villains members, the many Nomus, and other associates that would make this count skyrocket further. This isn’t even considering abilities like Twice’s Double quirk and Skeptic's own replicas, methods of growing the army that Claw would have a hard time keeping up with.
Now granted, Toichiro does state that a mere drop of his power is enough for his 600 foot soldiers to defeat an army, which while the Paranormal Liberation Front has a higher count than any military army sent towards Claw, it would be reasonable to assume that all these quirk users could very well be fodder that get nowhere as strong, fast, or experienced as the major members of All For One’s group. The 600 foot soldiers also lack real speed or experience but they make up for it in sheer power and abilities such as telekinesis and barriers, especially when they work together, so an argument could be made in their favor. It’s hard to say who would win a majority of the time since there isn’t too much of a focus on these guys but with how varied quirk users are combined with the fact that the 600 foot soldiers can easily be outsped and knocked out when caught off guard, the Paranormal Liberation Front would be the safer bet.
That being said, the main debate for an army battle would hinge on the named fighters as they all have at least one noteworthy ability to their name. The thing about Claw’s major players is that, with a few exceptions, a majority of them aren’t exactly the strongest in terms of physical strength. A majority of them would be knocked around and defeated by the weaker characters in the series such as Sho or Ritsu, characters that would at best get around town level ranges of power. They aren’t even fast enough to compensate for that lack of power, only getting to speed around the subsonic ranges. Comparing them to the League of Villains, a lot of them wouldn’t seem like the strongest but they can casually scale to the likes of Gigantomachia who can pulverize giant holes through mountains, easily putting them into the mountain level ranges of power. Their scaling to Class 1-A members not only grants them even higher strength scaling but also puts them into the Massively Hypersonic to FTL ranges, outclassing a lot of Claw’s major players by a wide margin. Even abilities like Ryo’s extrasensory perception and Ishiguro’s gravity manipulation may not be effective against the physical stats of the League of Villains, let alone every other physical attack everyone else throws out. Toshiki’s plants would burn in the face of Dabi’s fire, Muto wouldn’t be fast enough to make any League of Villains members hallucinate, and it’s unknown if Sakurai imbuing a room with a curse could drain anyone’s energy quick enough to incapacitate them, given that he has time to pull it off that is. Serizawa would be able to hold off some of the stronger attacks for some time but even though he can scale to 100% Mob’s speed, which is at Massively Hypersonic, he’d fall short to the likes of someone like Shigaraki. As a matter of fact, Shigaraki could very well solo Claw’s entire army should he catch them off guard with Decay or any other quirk in his arsenal.
Claw isn’t entirely out of the game however as they do have an ace up their sleeve in the form of… Matsuo? He himself won’t be a major part of this fight but the spirits he summons are gonna be a huge trouble for the entire League of Villains and Paranormal Liberation Front. Due to their nature, they cannot be hurt or killed by normal means, rendering any and all physical attacks against them useless, and most quirk users wouldn’t be able to see them to begin with. There would just be multiple invisible forces attacking all at once and given enough time, they could certainly wipe out a lot of All For One’s subordinates. The issue comes when Shigaraki or All For One himself decide to deal with these spirits, as they can not only see spirits with their Search quirks but their vestiges would allow them to directly harm, if not fully consume, the weaker spirits in Matsuo’s collection. Shigaraki and All For One’s resistances to possession would prevent spirits from attempting to take over their body and weaker spirits generally rely on brute force to attack, brute force that would still be outclassed by either AFO user.
However, the threat of Mogami very much exists still, and Mogami would give the two one of their hardest battles. Depending on what is bought for Mogami, he gets way stronger physically, can turn off his opponent’s ability to see him even if they can see spirits, and his inability to die even when exorcised means that it’s practically impossible for either to fully put him down. There is a very big debate as to how someone like Shigaraki, a guy who can also destroy vestiges and their entire mental worlds with his quirk, would interact with Mogami’s own soul and (hypothetical) dream world but nonetheless, they’ll both be preoccupied with each other for who knows how long. There is the issue of Mogami only being this powerful within the spiritual/mental world of a person and not in the real world, but combined with the ability to possess others, Mogami would truly be the fiercest warrior in Claw’s grasp. He’s essentially the Metal Sonic in the army fight.
TL;DR, a majority of Claw would fall to the League of Villains/Paranormal Liberation Front, and even with Mogami as Claw’s strongest soldier, he’d ultimately be preoccupied with Shigaraki and the Claw organization would still crumble to All For One’s subordinates a majority of the time.
Summary
All For One
“Heroes are ones who defend while villains violate. Behold, as we plunge headlong toward our dreams!”
Advantages:
Far more experienced
More skilled with his abilities
Stronger without game feats…
Faster in every end
Generally has the better army
Far more versatile abilities overall
Just as good AoE and mobility
Generational hater (literally)
Disadvantages:
…but weaker and less durable with them
Would get washed in CQC
Less applicable regeneration that would put him on a time limit if used
Isn’t able to resist his quirks’ vestiges being exorcized, although he isn’t completely defenseless
Bum
Hijacked the plot like 50 times
Toichiro Suzuki
“What are you talking about? There is no one in this world that is as lucky as me! Heaven bestowed these powers upon me and made you all extras, created solely to make my star shine!”
Advantages:
Stronger and more durable with game feats…
Clones provide him a numbers advantage
Washes in CQC
Regeneration is far more useful and combat applicable then All For One’s
Just as good AoE and mobility
Could possibly shut down some of All For One’s best quirks with exorcism…
Has more aura
Disadvantages:
…But weaker and less durable should you not use them
Slower at every end
Less experienced
Less skilled with his powers
Has the weaker army
Far less versatile
…but there’s no guarantee that exorcism will get the job done
Bum
Verdicts
door-kun
Welcome back! Been a bit, eh? Well, this blog’s been a pretty long time coming, and I’m really proud of what we’ve done so far.
Admittedly, I hadn’t read MHA before starting this blog (insane, I’m aware) but after reading it, I do like this matchup. All For One is… a flawed villain, to put it lightly, but he is one I enjoy, and Toichiro’s just got raw aura, even if he’s not the most interesting. I also like the series combination and character combination quite a bit, so I think it’s pretty awesome, honestly.
As for the debate itself, I don’t have too much to say, but I think the answer is pretty clear-cut when you look at it. In terms of strength, Toichiro should take it - 903 Petatons from Mob’s feat vs 195 from All Might’s. Pretty clear cut 4.5x AP advantage, which isn’t too shabby! Speed, unfortunately, is a different story. At absolute best, Mob being able to use psychic energy to make radio waves to contact aliens would get around 1c, and Toichiro would absolutely be upscaling this to a notable degree, considering this was done by a base Mob, without any percentage increases. …However, All For One very directly scales to Jirou, who’s soundwaves could intercept his own radio waves! (Funny how that works), which would get around 60c. As a result, All For One would be roughly 60x faster at his peak, which is a much bigger difference than strength. As a result, I’d say All For One overall has a larger edge in stats … and unfortunately, abilities and tertiaries are where Toichiro falls off quite a bit.
Abilities wise, while both have instant win moves you could argue - mind control and knock out - both are vague and haven’t really been used before, and even if you argued that, they’d both cancel out. Similarly, I don’t actually think AFO’s spatial manipulation is anything more than telekinesis, as Igneous will elaborate on later; but, All For One’s abilities are generally a lot better than Toichiro’s.
Toichiro’s clones are definitely one of his most threatening options here - being able to outnumber someone he’s already quite a bit stronger than is a pretty big deal, y’know? His own regeneration is also a lot better then All For One’s, especially since he doesn’t need to put himself on a time limit to win the fight in order to; if All For One used the Rewind bullet, he’d probably lose the fight, honestly. Buuuuuut, that’s where the tides change in favor of the Symbol of Evil.
All For One just has way more shit. More variety in attacks he can throw out, more shit he can do with those attacks, etc. It’s honestly just not a game Toichiro was going to win, and this becomes the real problem with arguing Toichiro… he kinda needs to statstomp to win here.
All For One just has way better skill and experience (duh), and far better abilities unless you extrapolate some very unsupported arguments for Toichiro that don’t even really make sense with what the story is saying, and matches Toichiro in far too many ways to really give him a chance to keep up. And the problem is, there’s not really a solid way to argue Toichiro statstomping, IMO. Unless you argue the dream world is a whole planet, which doesn’t …really have a ton of backing in story? And that Mob destroyed all of it, or lean into some other questionable high ends, at best case scenario Toichiro can outmatch in AP and if you are super against Jirou for whatever reason, maybe match in speed? But, at that point, All For One still just has far better control over the fight and ways to keep Toichiro from winning, on top of his myriad of other advantages.
I will say since someone’s probably gonna ask, “does this mean Deku beats Mob”...
Probably not? I think the difference there is that Deku has a lot less abilities that are just the same as Mob compared to Toichiro/AFO and doesn’t wash him in tertiaries to the extent Toichiro gets washed by All For One. I think that matchup is probably both’s closest, honestly. Good idea, would like to see it happen even if not my preferred for either. But, we’re getting sidetracked.
In the end, Toichiro was no easy foe, but All For One’s blitzing speeds, incredible versatility, and staggering experience made sure he would claw Toichiro’s chances of winning to Tartarus. The winner is All For One.
Blue Igneous
Happy to be here! I have not committed to a big non-G1 blog since Bang Blog’s Link VS Tarnished (oooooo go read that oooooo), so it was nice to be on this project after Door reached out to me about it. Personally, not super huge on the match itself, but it is not hard to see how good it can be considering the ability dynamic and animation potential, coinciding with good connections regarding their powerful positions and long term agendas (this word has been ruined so badly man). Anyways, given my yapper status, it should not come as a surprise that I made an extra long verdict compared to everyone else. Following the typical verdict format that has been established for a lot of blogs in the past couple years. So with the introduction and clarification out of the way, let’s get on to the debate.
Stats
Starting off with speed, Toichiro has a variety of feats he can scale to in Mob Psycho 100, with the notable one to mention being Mob transmitting radio waves to distant aliens. On paper, the unconfirmed time frame makes this feat hard to measure… until you realize that the feat is actually pretty straightforward, since the energy Mob sends is directly called radio waves. Meaning they are just solidly light speed. The actual issue however is that no one should scale to them speed wise. Mob never uses them offensively, and no one ever reacts to them.
You could argue they are consistent with a different statement of a character saying they move at light speed from somewhere else in the series, but said statement can also easily be hyperbole. There is also the argument that Mob’s psychic energy would scale to the radio waves since he uses said psychic energy to produce them, but radio waves are a bit different than a traditional energy attack or shield. They do not have mass and as mentioned before, Mob never uses them offensively. It is hard to justify his other abilities scaling in speed to his radio waves considering the distinct properties.
With that out of the way, there are a variety of MHS and MHS+ feats that Toichiro can scale to instead. Unfortunately, All For One’s options for speed feat scaling are greatly superior. My Hero Academia has a variety of relativistic and higher feats including Stars & Stripes dodging a radio wave attack (rip Mob bozo), a Nomu dodging X-Less’ laser, All Might dodging his own armor laser, you get it. Of course there is also the argument for higher speed with Jiro intercepting All For One’s radio wave attack, which I think is fine (I wrote the section in BTV so just refer to that for my thoughts really). With all of this in mind, it does not really matter if All For One is relativistic or FTL+; he is blitzing Toichiro hard regardless. If you do buy the radio wave scaling for Toichiro, then he would still be blitzed by a FTL+ All For One anyways.
As a small note, no, the Jiro feat is not anime only. All the anime does is have an in between scene between the attack being fired and Jiro being shown having intercepted the attack. So the anime is just giving more clarification rather than making an entirely new feat.
As for AP, Toichiro also has a variety of possible ends. But none of them are going to be beating All For One. To get the elephant out of the room, I do not think the Dream World scaling for Toichiro is legit. It is clear Mogami’s control of his Dream World is through hax, and Mob’s powers are in constant flux in the realm. Additionally there are other problems like the fight being noticeably higher scale than in the manga, as well as it being noticeably higher scale than any other of the fights in the anime. More problems are brought up in BTV, but additionally, calculations for the Dream World fights probably do not get so dramatically high anyways. So it is not like the topic matters so much in the end anyways.
The big issue for Toichiro is that at best with the anime, he is getting gigatons. While you could argue Toichiro’s self destruct getting several teratons, the calculation method involves scaling Mob’s travel speed to Claw members being able to dodge bullets, in conjunction with Toichiro stating Mob could not outrun the explosion. This is problematic as it is applying their reaction speeds to Mob’s travel speed, which would be calc stacking. There is also the feat of Mob accelerating to where he catches fire, but this is anime only. Regardless of your opinions on calc stacking or anime feat usage though, the fact that the former logic is applying reaction speed to Mob’s travel speed is still awkward. Not to mention that this value would only be restricted to Toichiro’s self-destruct, which… kills him.
Additionally, if All For One made enough distance with the boom, he definitely could survive regardless due to how surface area works in regard to being further from explosion epicenters meaning taking less damage from them. Considering his variety of teraton calculations, it would not take traveling much distance to be taking a small enough portion of the boom to survive it. On that note, where does All For One get in AP anyways? There is a lot of variance in options because of different calculations for the Final Punch or the base split from You’re Next, but playing it safe and sticking with the Heroes Rising 2 teraton punch is more than enough to beat out any reliable Mob Psycho 100 feats you can scale Toichiro to.
On a closing note, what about the video game feats? Would you not be able to use All Might’s storm clearance or Mob’s visible from space explosion to put both characters at multi-continental ranges? To be blunt, I am against using either feat. Generally if a video game is directly adapting a feat from the main story, I do think a good argument can be made for using it. However both of the All Might and Mob feats are game original attacks that are not adaptations of manga/anime attacks, making it feel weird for me to use either. I could go more into me having issues with All Might’s calculation and other factors, but the fact remains that I do not think either feat is from a direct enough source for me to think they are justifiable to use.
To close this segment, I think All For One should both blitz and AP stomp. Toichiro is more consistently around MHS or MHS+, while All For One consistently scales to relativistic feats with a solid FTL+ feat putting him above even light speed Toichiro arguments. There is also the topic of upscaling, but considering the two’s high standing in each series, the upscaling both get should not make too much of a difference.
Abilities
Given its the key theme of the idea, it makes sense that there would be a lot to factor when it comes to the abilities both have. On this note, both have large scale energy attacks, telekinesis, barriers, flight, and so on. Notably though, I would say that I think neither has a specific ability that could one shot the other. While you could point to All For One’s mind control and Toichiro being able to instantly make some criminals pass out with a wave of his hand, both are pretty vague when it comes to combat usage. Neither power has been used in an actual fight (to specify, Toichiro has never used the knock out ability on a named character), so I would not imagine either would be some trick either would be likely to pull out anyways.
Notably, All For One’s mind control requires constant contact, and Toichiro’s hand wave knock out is probably just a simple attack that was an instant knockout due to its usage on fodder. To reiterate, I do not think either ability is actually a big deal. As an additional note, I think spatial manipulation for All For One is just telekinesis. It is not like there are any statements about All For One bending space, and the way he crushes things with telekinesis is not too different from how he crushes things with his apparent spatial manipulation anyways. In conclusion, I do not think either AFO or Toichiro have a durability negating option.
Though technically speaking you can argue AFO overloading Toichiro’s body with Quirks which would cause him to go brain dead, but he has never done that in a fight or considered it as a battle option. So I would not use that either. I just wanted to bring up how he could technically do this, as I think him just winning through superpower donation overload is funny.
With that clarification about auto win options out of the way, let's get into the actual meat of things. What abilities do either have that could be a big game changer here? To start off with Toichiro, the main things to point out would definitely be his Ethereal Clones and his regeneration. The former allows him to get a quick numbers advantage on All For One, while the latter would significantly help with survivability. While All For One can get regeneration through his rewind bullet, it is not an immediate option and has the major drawback of putting All For One on a significant timer due to it continually rewinding him until he dies–with the rate being faster if Toichiro were to inflict damage, as even a small bit of chip damage will cause a reduction to All For One’s time as a eternally rewinding bum.
The problem for Toichiro however is that this is where his ability based advantages end. While you could try bringing up points about Psychic Energy Absorption, that is not really effective here considering the inherently genetic nature of Quirks. You could mention how Quirks do have a spiritual factor because of Vestiges, but they are more of an add on of Quirks rather than their foundation as a genetic mutation. To also note, it is not like Toichiro’s unique and extra useful are going to be super significant in the long run anyways. His clones, while able to use Toichiro’s abilities, are clearly far weaker than him in both strength and speed. At best they’re relative to mid tiers in the Mob Psycho 100 series, who are definitely not comparing to the at worst country and relativistic stats All For One has, which is a problem considering his abundance of large scale AOE attack options (more on this in Tertiary Factors).
On that note, let's talk about All For One’s abilities. First off, I do want to say that I do not agree with giving AFO every power listed for him in this blog. Notably, I would exclude cases like Search, as All For One never showcased the power himself and it is implied that the Quirk was instantly applied to Shigaraki’s version of All For One; as well as spatial manipulation, as given his telekinesis’ cases of crushing and twisting objects, it seems more clear that it’s TK and not spatial manipulation. That being said though, All For One would still have a big edge in sensory abilities. Given that we are using All For One in his prime for this debate, his senses are not dimmed like how they were during the main series. However, Quirks that let him sense vibrations in the air and other sensory enhancing Quirks would give him fantastic battlefield awareness, in contrast to Toichiro not really having any special sensory power.
The true big deal however is that when it comes to total options, All For One has Toichiro beat. Like Toichiro, AFO has his own selection of energy blasts, shockwave attacks, long ranged melee weapons, explosive attacks, and elemental attacks just like Toichiro does. Not to mention more multi purpose powers like telekinesis. But All For One goes further than this selection and thus has a gigantic edge in variety. Fierce Wings for sharp feather attacks and speed bursts, Impact Recoil to deal counter damage to Toichiro if he ever gets a hit in, forced teleportation to shift around the placement of either Toichiro himself or any clones he makes, arm and mouth growing Quirks to catch and blast Toichiro from all angles, goo releases to restrain him and halt his attacks, and so on.
It helps that All For One can combine multiple Quirks to form all sorts of combo attacks, meaning that he not only has more powers than Toichiro, but also far more ways to use those powers. Unique abilities that could come out of nowhere like Blood Curdle for paralysis are especially dangerous, considering how they can come out of nowhere rather than being some big flashy attack Toichiro will get the chance to analyze. Assuming he could, since again, All For One can use a single Quirk in several ways thanks to his abundance of combos. To top this all off, while Toichiro’s regeneration might not have a drawback like All For One’s, AFO’s is still far more potent given how it could regenerate him from a half obliterated skeleton of a corpse. Toichiro untwisting his body is impressive, but at least he had a body to untwist in the first place.
To conclude, Toichiro definitely has some strong powers and matches in a couple departments. But he lacks the absurd uniqueness and depth that All For One’s arsenal possesses, with AFO taking a massive edge in both traditional and unorthodox options. With said options being able to be used in a far more complex fashion than Toichiro could ever manage his own abilities.
Tertiary Factors
To get the obvious out of the way, when it comes to straight hands? Toichiro is kicking All For One’s ass. He has far better showings of hand to hand combat expertise, given he… actually has them. While All For One has gone physical more than once, the movements he has shown off have typically been basic punches or tackles (for reference, he only went for the big one on one punch clash with All Might at Kamino Ward out of spite, because he is a prick). Very obviously, Toichiro has the advantage in this regard. However, it is not like All For One is a melee preferring fighter in the first place anyways. He typically fights with ranged attacks, and has defensive and distance based Quirks like his barriers or Rivet Stab to deal with and get out of close quarters interactions.
In this regard, All For One is very capable at dealing with multiple opponents at a range like when he fought Hawks and Endeavor. He knows what weaknesses to exploit and what risks not to take, and can have quick reactions in pivotal moments no problem. Granted, Toichiro himself is no slouch in this regard as he has also had multiple high-speed fights featuring ranged combat. So given how he is outdone in hand-to-hand skill while being matched in ranged skill, what advantages does All For One take when it comes to Tertiary Factors?
The obvious one would be experience. While Toichiro has seen a lot of powers over the years, All For One has lived through a lot more years in comparison. He is at least half a dozen generations old, and has constantly encountered and explored the capabilities of thousands of Quirks over that time span. Thus it is easy to say that he has far more experience when it comes to his superpowered world when compared to Toichiro. This also extends into each’s intellect in battle overall, as All For One is significantly better when it comes to using his larger list of powers. Toichiro on the other hand, while versatile, is not as versatile as AFO, and has not had anywhere near as many showings when it comes to using his powers in complex ways.
Think of it like this: AFO and Toichiro are both tasked with making an excellent painting. But where Toichiro is given three colors, All For One is given nine; where Toichiro is able to paint a tree, All For One made an entire forest; you get the idea. When it comes to comparing how each is able to act in battle, this match is quite literally one character playing Chess while the other plays Checkers.
As a final note, mobility and AOE for both should be comparable. Both can fire city obliterating attacks, and fly around the area. Notably though, All For One can both fire more attacks at once by combining Quirks and having multiple body parts, and can disrupt Toichiro’s flight more effectively with forced teleportation than Toichiro can disrupt All For One’s with resistable gravity manipulation (I did not mention this power before since it really is just an alternate way of using telekinesis). To conclude, Toichiro is matching in ranged skill while exceeding All For One in CQC skill, but is not as skilled of a fighter overall, while falling a tiny bit short in mobility disruption.
Conclusion
If it was not obvious, I think All For One should come out on top. While Toichiro does have some advantages, they are both too minimal and too few to really make a difference here. All For One should be solidly stronger given My Hero’s variety of high level feats, with teraton level calculations like the Heroes Rising punch being far stronger than anything Toichiro can realistically scale to. Speed is just as bad, as a relativistic at worst and FTL+ at best All For One would be able to dance circles around Claw’s big bad leader’s MHS and MHS+ arguments. Not even arguing light speed for Toichiro via the Mob radio wave argument would be good enough considering the FTL+ radio wave interception feat All For One should scale to.
Abilities wise All For One has a significant edge, taking the advantage in both quantity and quality. While Toichiro is better in hand to hand, All For One is good at making distance, and his major advantage in terms of how much smarter he is at using his powers is more important anyways. All of this is putting aside the possibility of All For One using the Rewind Bullet, and giving himself incredible regenerative powers. With the timer not really mattering when all of his advantages mean this fight will be over quick. Toichiro may be a menacing leader, but he lacks the power, speed, and collected abilities needed to triumph. This victory truly is, All For One.
Flip
First and foremost, I thank Door for letting me in here. Usually I help blogs more to the art department, which is where I have the most fun and feel like I'm validated somehow given people enjoy my silly edits, but that doesn't mean I don't do research or debate, hell this is a versus community. That being said, I rather vote if I feel like I contributed enough in the discussion, which is the case for this blog, sometimes at Bang’s Blogs (owned by Bang, a person I really like in the community) and all the TGTQVS blogs since I joined the team (minus the re-upload of Anderson vs Wolfwood for personal reasons). Going back to Door, she also helped us in our blogs countless times, and is a person in this community that I really like. I would kill everyone and then myself if someone did anything mean to her.
You know, writing a solo verdict is a weird feeling cuz while I have written good chunks of verdicts before, but this is my first time doing a completely solo one, and it needs to be shorter. I’ll try to avoid being repetitive cuz I share a lot of the same opinions as the ones who committed earlier. So for example, I’m not even going to delve into the abilities section, because it’s pretty much 1:1 with what Iggy said: their durability negation arguments aren’t good and AFO takes abilities in general due to variety, complexity and better regeneration potency. In terms of Dream World, I lean into it being unusable due to the inconsistencies it has, but tbh I think it's fair if someone thinks it's valid, there are good points going for it as well.
Either way, it doesn’t really matter? AFO will always blitz and have better abilities, and he never gets AP stomped regardless of material leniency. The low-end for Mob’s game feat is almost the same number as canon MHA’s Deku’s final punch, being slightly higher (~1.19x stronger), and Toichiro’s self destruction (going by the VS Wiki calc’s value, which has some questionable aspects like debatably calc stacking but eh) but it’s not enough for an AP stomp either (~5.85x stronger). Toichiro doesn't scale at all in durability to his explosion either, given it would literally kill himself if it wasn't for Mob helping him, so if you go by non-game feats, AFO dura stomps. Now, let's say you go with the high end for Mob’s feat, which gets 908 Petatons, then it’s fair to give All Might the same leniency and use his own feat (195.11 Petatons), making our Mob Boss 4.64x stronger than the self claimed demon lord. I don’t think it makes any sense to scale any character to the radio waves from Mob, since it's a one time thing that we never seen any characters reacting to said speeds, and even then you could pull the Jirou card LOL, Toichiro will be a stone pillar in this fight no matter what you go. Overwhelming speed and sheer versatility were enough to give the Symbol of Evil, All for One, the win he craved for. Given the speed difference, I think this also implies Deku would beat Mob, but it’s way more debatable since Deku has way less versatility, and Mob theoretically could try to exorcise the vestiges from Deku and leave him powerless… but that's not even something he would do in character, at least not before Deku knocks him up. This is even a worse wincon for Toichiro’s case, because he would need to know he can do this to AFO in the first place, and the sheer number of vestiges he would need to exorcise only reinforces the fact that it's a bad argument. I think the best arguments you can make for Mob are TK related, really, and even then, Deku’s superior speed and now Gear Shift, something AFO doesn't have, would probably make it even harder to pull off a win in time.
Aggravating_Floorgor
Hey y’all Aggra here, for the people who haven't read, I helped out with some of the images (especially the scaling images on Toichiro’s end) on the blog. Anyways I'm not usually used to writing verdicts on blogs let alone just solo verdicts so sorry if I do make some sort of mistake. Anyways with that out I might make this repetitive since I agree with some of the other things said from others. (Note: I’m not talking about game stuff or Dream Would since i’m not too familiar either of those and the fact that I heard od Dream World being inconsistent)
To keep it short, I believe that All For One wins against Toichiro. First let's talk about strength Toichiro should be stronger with self destruct which is about 68 tetratons while this is rather impressive this still isn’t enough for Toichiro to actually AP stomp All For One as he upscales to Deku’s Final Punch which is 11.74 tetratons (~5.85x stronger). Also we should also consider the fact that if Toichiro were to ever use the self-destruct move then he would die either way as if it weren't for Mob then that would have happened.
Now for speed, Toichiro should be SoL due to upscaling from Mob’s Radio Wave but compared to AFO he is a fucking sloth as All For One scales to Jirou who intercepted his raidowaves which gets him to gets him to FTL and even if we do get Toichiro to FTL AFO is like 60x faster then him.
Now onto abilities, there are two factors going on for Toichiro when it comes to this with them being his clones and exorcisms. Toichirio could potential use his clones to overwhelm AFO and leave him in a tight situation and with exorcisms he could also be able to exorcise some of the vestiges that AFO has within himself which is a pretty good wincon…. if AFO didn’t have so many of them and the fact that he is just way more versatile with his abilities plus he has way more experience than Toichiro. Plus even if Toichiro does use exorcism he would then get blitzed and then get be in a situation where it would be bad for him because of all the quirks that AFO has in his arsenal
In conclusion, even if I did miss some stuff on Toichiro’s end like the games and Dream World. What I can say is that while Toichiro does have strength and some departments in abilities, All For One has the advantage in almost everything else such as speed, experience, and abilities to the point where I believe that he should solidly win.
Pasbros
(This is what peak looks like)
Y’all may be asking to yourself, why is this stupid lil fucker here again? Why does he keep showing up in every blog?! And I say… I dunno. Anyways this is truly the matchup of all time! As in it is actually good. I just don’t like Him. Sadly i have to be repping him or whatever -sigh- Well- i’ll have u know i did literally all of All For One’s quirks (This guy has way too much) and did help with some stats, so i can say i am quite knowledgeable on this silly little mu and how it would go. Also to note i wanted to do a feat that would get big big numbers, that being using KE for S&S huge avatar, however due both time restraints and the next time being Shigito, i couldn’t get the calc, maybe it’’ll be there, no promises though. (Also everyone dropkick Door)
(Yuix tn)
Anyways, enough yapping i won’t go as in detail as Igneous and Toxin but i’ll talk about what I think. And I will be using these 5 categories to tell my argument. Let’s begin simple with our first category, that being Strength.
To start both are one of the strongest characters in their respective verses and both clearly show this, being able to take down armies without a single sweat. This means they both would scale to the absolute wackiest stuff the characters in both their series can do. For AFO he easily scales to Pro heroes like Endeavor; who was able to create with his sons a bunch of dark clouds that covered japan getting up to ( 2.39 Teratons), Star & Stripes; who with her intercontinental punch created a massive explosion (7.912 Teratons) and obviously the new found OFA user; Izuku Midoriya or well known as Deku; who at his weakest and only embers left of One For All was capable of splitting clouds all over the world (11.74 Teratons). Granted not only is this feat deku at his weakest but also a lowball as we had it at 6 hours. So AFO is quite powerful but what about Toichiro?
Well he is no slack either, him simply clashing with Mob at just 20% gets him up to (240 Gigatons). He also easily scales to spirits like Dimple; who was able to lift a giant broccoli into space (76 Megatons - 4.15 Gigatons) or Mogami who was able to create dark clouds, create a whole fake city and even destroy a big portion of a fake spice city (6 Megatons - 3.94 Gigatons). Of course he even scales to Mob’s 100% and kinda his ???% . who have a bunch of terrifying feats like gathering a bunch of clouds (8 Gigatons), making a giant crater (425 Megatons - 51 Gigatons), creating a massive earthquake by just walking (38.12 - 111.83 Gigatons) and much more. Surprisingly however Toichiro’s best feat comes from himself- or well his own suicide option, which gets him at (28.97 - 68.66 Teratons)
So looking at both sides it seems like Toichiro has the advantage of being about 5x stronger right? Well not really, issues with the calc aside, the feat in question, as said before, is a suicide move, when this happens Toichiro is no more, bro is gone, vanished. So he wouldn’t exactly scale to it, Making AFO much stronger. Even if he got hit by this attack it’s unlikely to kill him with how bullshit both his survivability and regeneration is.
So AFO gets strength right? Well Anime and manga only, yes? But when we get to games well not really. AFO obviously, like obviously scales to a weakened All Might, someone who was able to split a bunch of clouds that covered Japan (195.41 Petatons) which is super strong but still quite below Mob’s feat of creating this massive beam (14 Teratons - 908 Petatons). Which puts him back again at 5x stronger. However The feat All Might was when he was very much weakened, so the gap could potentially be closer, but it’s still a gap nonetheless. Strength goes to Toichiro
But strength isn't everything, how do either do when it comes to their speed and agility?
You’d think with how fast and mobile esperers are in Mob Psycho that Toichiro would hold an easy speed advantage right? Well surprisingly no. Don’t get me wrong, they’re pretty fast, being able to dodge gunshots, fly very fast (Mach 6.06) and create explosions reaching up to (Mach 1,640) and (Mach 2,103). Which again fast, it’s still is way below what the average MHA character can do, literal teenagers are able to dodge lasers and actual random fodders can just block and deflect them (25.98 - 85.25% x FTL) and this isn’t some one kind thing, Hawks has dodged light beams, S&S has dodged radio waves, Deku has dodged Nagant’s bullet that can reach (Mach 5941.17 - 1.9c), All might himself has dodged his own lasers before. As said even fodders in MHA can get rela and ls feats.
But let’s talk about the big gaping hole in the room, The alien communication feat. It’s weird really, Besides the wacky timeframe, the fact there were several people doing it and well, Mob having to really push himself to do it, it’s hard to say that this is even a reasonable end to begin with. It might be much lower, might be a little higher we dunno and it doesn’t matter as no one likely scales it, definitely not Toichiro, i mean, These radio waves was something Mob never used in combat and seeing how straining it was to even make them, it seems like Mob himself wouldn’t scale to it regularly, but let’s be nice and give him it, which brings toichiro speed up to (0.17 - 1c). Still slower but a reasonable gap.
Until you realize this wasn’t AFO’s best feat either, let’s just cut to the chase and say it. Thank You Jirou. Her feat, even at the lowest end of her blocking Radio Waves being sent to hawks, gets AFO up to (Insert calc) Which, even giving Toichiro the feat, makes AFO at least 60x faster than Toichiro. And Hawks was able to move in tandem + this being a crippled AFO means AFO would be even faster. The gap is just too crazy for Toichiro to do much and is much bigger than the Strength gap. AFO surprisingly takes Speed quite easily.
With Speed in the bag by a large margin, so do other advantages come for the symbol of evil. But how about Skill?
Well at first you may think this is quite obvious and well it kind of is in a way, When it comes to Hand to Hand AFO doesn't really stand a chance, Toichiro Actually does CQC. While AFO mostly stick to spamming big beams or using many quirks to get hit Advantage and that's where The Difference in skill truly lies. While Toichiro is a much better fighter when it comes to hands, AFO is just ridiculous when it comes to using his abilities just right. I mean he's a smart guy who planned everything to the smallest detail, knows the best way to gaslight someone into submission, fooling many heroes like it's a cakewalk and can figure out weaknesses in seconds. In a fight like this he'll easily figure out Toichiro's fighting style. Obviously Toichiro is no slouch either but really AFO is kinda build for this, but again Toichiro definitely better when it comes to up close so it's best to say that this section is a draw.
But speaking of abilities, since i've talked so much about them, let's cut to the chase and chalk up the obvious advantage.
Let's Not sugarcoat this one, Toichiro has many powerful and helpful abilities, such as being able to create clones, control weather, create explosions, fly extremely fast and of course his bread and butter telekinesis, none of it is truly all too helpful against someone like AFO. He just has WAY too many powers and well unlike most people here, I do think AFO actually does have a one hit kill move, that being the weird spatial wrapping quirk which instantly killed the fake hawks. While u may say that it could just be telekinesis, All the times we've seen AFO use his telekinetic powers, they were never to this extent of being able to completely twist someone apart, it also helps that this quirk is extremely similar to that one the nomu that tear off Mirko’s arm, even down to the hand movement. So i do think that's a powerful win condition but even without that AFO kinda just has too much powers and abilities for Toichiro to handle.
Stuff like creating layers of force fields, island size explosions, an array of danmakus, cut him to pieces using Fierce wings, Paralyze Toichiro completely using Stain's quirk, reflect any attack and damage back onto him. The many fucking stat amp quirks, Being able to trap Hawks in sticky ooze, stab him with the spearbones, dwarf him in size, shoot out light beams too fast for Toichiro, reflect back any range attack Toichiro can shoot out, secretly plant a nuke in him, Warp Toichiro infront of his own attacks, his many beam and blasts and just so much more it isn't even funny anymore. The difference in the quantity alone is insane and quality is also something All For One has in the bag as a lot of these quirks can defend him from many of Toichiro's plans but it can also overwhelm the psychic.
Even mobility isn't really in Toichiro’s hands as AFO himself in recent episodes shown to be extremely quick And agile in his battles, even bursting through buildings at high speed just to attack and kill All Might, like that is dedication.
Even wackier abilities like being able to tell whenever Toichiro is lying or being able to tell even the smallest differences in the battlefield would be extremely, certainly against the clones, allowing him to figure out which one's are the fake ones. Though he doesn't need to do that as he can easily just, again, nuke the entire city if he likes to with his many quirks. This is also not forgetting the big potential of him just, scaring Toichiro to death. Or well atleast give him massive hallucinations. Like said in his abilities AFO's mere presence, can cause people to hallucinate and vomit out of sheer fright, and Shigaraki’s aura was so strong it just nullified a quirk that literally hypes everyone up. Even if we argue this is not happening to Toichiro, it is possible that he, out of fear, doesn’t take it up close, hindering one of his advantages.
Lastly regeneration is also a useful thing AFO has up his sleeve, While Toichiro has it to, it isn’t AS effective as you know, healing your entire body back from a charred skeleton, of course the obvious problem comes up from him only having a limited amount of regeneration, this doesn’t matter much, the stat gap isn’t so big that AFO needs to heal every minute, hell without games he’s the stronger one. It also took a lot of kills before AFO wounded into a baby, they’re more like, limited lives really as they undo all damage. While Toichiro’s is kinda hard to even call regeneration and not just him twisting his body back to place. So even in this department AFO has the esperer beat.
And i’ll say it again Toichiro isn't slacking in powers, but the ridiculous difference in Quantity and AFO's abilities generally being more helpful makes this a clean sweep for AFO
And well Versatility is extremely helpful definitely in this case, but what truly matters is if AFO can use it right and well this last section, will show you it.
Experience, this one's obvious but also the last key to the puzzle, and while Toichiro is a smart leader. AFO was literally a genius overlord for decades on end who's constantly making up new plans and constantly finding out new ways to use his 1000 of quirks. He has been doing this for several decades, it wouldn’t be weird to think Toichiro is simply nothing new to him, just another foolish quirk user who stands in his way, While it’s obvious AFO is something Toichiro never encountered or fought against. He also just has so much knowledge on how his quirks work and the best way to mix them up or use them in the right situation. Also, having dealt with strong opponents before, it’s easy to say he holds this advantage. It also helps as said before in Skill that AFO is generally just smart in general, planning things ahead for years, decades even. For AFO this is just a different pro hero he has to deal with, giving him the easy advantage of Experience.
And with the last section given too AFO it seems that I have found my winner. Toichiro was a very strong opponent and he held some advantages however, the strength gap was too little for it to even matter. Combined with AFO always being much much faster than him, much more versatile, several ways to overwhelm him, being generally more experienced and smarter and Toichiro being nothing new to AFO makes this match of death a peaceful walk for the demon king.
And That is about it. Toichiro was quite the opponent but no matter how much Toichiro tried to Claw his way to Victory, With AFO's wits, versatility, speed and experience it would end up All for Nothing
Toxin
What’s good y’all, I’m back to write another verdict. I absolutely adore this matchup and I’ve wanted to give it the spotlight for a while now. I do really think this is both of their best matchups in terms of comparisons, debate, and overall vibes. As well as other All For One matchups could work, I do think he deserves other matchups besides the usual MHA Marvel combo or MHA JJK combo, plus getting to talk about Mob Psycho again is always gonna be cool. Anyways… onto the verdict now.
Intelligence and Experience
Looking at everything these masterminds have accomplished in their time as villains, this will be crazy to say off the bat but I think All For One takes this category.
While Toichiro has proven to be a sensational leader of his organization, All For One has been around for decades, ruling Japan from the shadows and making it well known that HE is the ultimate bad guy of the MHA world. He’s become a lot more accustomed with his powers in that time and he’s gathered plenty of allies not only within Japan but across the entire world, which while Toichiro could just as easily persuade people to his side, All For One does it on a scale that practically overshadows all of Toichiro’s best accomplishments in that sector.
Even if All For One has had more time to be accustomed with his power however, there’s no doubt that Toichiro has more skill when it comes to fighting up close and personal. As a matter of fact, his entire fight with Mob proved that he is more than capable of throwing hands with those below and on his level. In comparison to All For One, while he has physically fought the likes of All Might and Bakugo, his fighting style is nothing short of throwing strong punches and assuming that it’s force will be strong enough to overpower whatever opponent he’s fighting. He’s definitely more of a ranged fighter as he always attacks from afar to wear down enemies, to which he then proceeds to close in and steal their quirk at their weakest. The thing with Toichiro is that All For One can’t really do the same to him, mainly because he doesn’t have a quirk to steal but Toichiro’s skill in both close quarters combat and ranged attacks would make it difficult for All For One’s usual strategy to work at first. He could certainly try to work around Toichiro’s fighting strategy and attack him in ways that would catch Toichiro off surprise, but since Toichiro is just as capable in combat smarts, he would at the very least see an attack coming and do whatever it takes to gain the upper hand.
Since All For One has been around for much longer, he’s also seen a wider variety of powers in quirk society, meaning that he’s a lot more prepared against any surprise powers that Toichiro tries to pull out. Espers have shown some pretty crazy powers given that they’re unique to every user but it’s not like Toichiro is as fully equipped to deal with certain powers as someone like All For One would be, plus a lot of Toichiro’s kit is something that All For One has seen at least once within the boundaries of Japan.
In general, All For One would take experience, Toichiro would take combat skill, and they would both… match each other in intelligence? I feel like no matter which arguments you could realistically make, either of them taking the general smarts category would make sense for one reason or another. Since I can’t see a real victor in this department, both All For One and Toichiro would take this category.
Abilities
OK, now it’s time to delve into the real meat and bones of this blog: the ABILITIES.
…this might take a bit.
To start us off simple, no, it’s practically implausible to believe that All For One could steal Toichiro’s psychic energy and that Toichiro could directly steal All For One’s quirks like how he does with psychic energy. There’s not enough evidence to indicate that the two power systems are similar enough to where such an exchange would work out on either end. I will say that there is ONE interesting way that Toichiro can interfere with All For One’s quirks but that will be saved for the final section.
Power systems aside, both are able to freely take to the skies, both have force fields to shield themselves from danger, and they can both use telekinesis from afar. Toichiro does seem to have the better telekinesis overall, mainly in part due to the fact that he uses it a lot more. All For One has two forms of telekinesis in the form of a telekinesis quirk that works best on small objects and a spatial distortion quirk that manipulates space in a certain area, with the latter being used to twist space itself, twisting any victim in its vicinity as a result. It’s hard to say if this bypasses durability but it seems like it isn’t the case since the times we do see it used either one-shot through sheer strength or are used on clones that are practically not intangible, so if it’s based on strength and Toichiro is stronger, then he can fight back against it.
They can both create massive explosions but only Toichiro at higher percentages can create multiple deadly explosions at once while All For One needs to combine quirks to get similar results. Toichiro’s energy blasts can be equalized with projectiles like razor blades, black lightning, impure beams, and radio waves, and should Toichiro get too close to All For One, he can unleash one of his air cannons to send him flying across the battlefield. Auto tracking energy blasts and charge bombs would merely be an annoyance to All For One and energy whips may not be doing All For One any favors. Kinetic boost, springlike limbs, hypertrophy, and multiple other quirks would greatly boost All For One’s strength and Toichiro would especially have trouble with certain quirks like Bloodcurdle, a quirk that temporarily paralyzes him should All For One get access to his blood. Detonation, impact recoil, ooze quirk, overclock, reflect, scatter, warping, the list goes ON and ON of how many quirks would make this such an uphill battle for Toichiro.
Not everything is all doom and gloom on Toichiro’s side however. Control over multiple elements and control over gravity are two abilities that would certainly catch All For One off guard and Toichiro’s clones are especially important as the clones are perfect enough to where All For One will have a difficult time finding the real Toichiro. It is possible that All For One could use his search quirk to find the real Toichiro but considering that the clones are almost 1 to 1 and have access to their own powers, it’ll take a bit for All For One to locate the real Toichiro. As the battle progresses, Toichiro will also be increasing his power output, forcing All For One to try harder and harder to take the esper down. Hell, even things like mind control and forced possession via transfer of the All For One quirk (for whatever reason) would have no effect on Toichiro thanks to his resistances.
I could go on and on about every advantage and disadvantage these two mfs have but the overall point I’m trying to make is that while Toichiro does come bundled with a few surprises, All For One is gonna have the edge in abilities overall. He’s got a lot more quirks to his name, said quirks are so out there that Toichiro would struggle to fight against them, and All For One will be resisting a lot of Toichiro’s bread and butter. With all that said, All For One shall be taking abilities.
Strength
Without any reliable hax that can bypass each other’s durability, strength is gonna be especially important for either wannabe demon king if they want to kill the other. Using stats that are directly from the original series’, All For One generally takes strength. The best strength feats present in Mob Psycho are all within that megaton to gigaton range, with the best of these feats being ???% Mob creating an earthquake across all of Spice City and beyond, a feat that gets as high as 111.83 Gigatons. A weakened Toichiro scaling to ???% Mob in any capacity may seem odd but said earthquake was casually done by ???% Mob walking, and Toichiro can not only absorb a great amount of Mob’s power but he uses said power to knock Mob around despite him being unable to before, so if Toichiro was at his full power, then he would absolutely upscale this particular feat.
In comparison, All For One upscales feats accomplished by Star and Stripe such as her Intercontinental Punch, a punch that yields 7.912 teratons. There are also a bunch of other supporting feats within the teratons range such as Deku and Bakugo punching away Nine’s cloud or Endeavor, Dabi, and Todorki creating that giant cloud with their heat, but arguably the most important feat here is Deku’s final punch. The punch that changed Japan and America’s weather for a week. All For One does scale to this as Deku was severely weakened when he did the punch, giving him 11.74 teratons worth of AP at least. The value itself isn’t even set in stone yet as we would need to wait for a proper time frame from the anime so it could get way higher even if the punch’s effects were a little faster.
The only thing on Toichiro’s end that could come close to All For One’s highest canonical ends would be his self-destruction which would theoretically yield 68.66 Teratons at the max. Even if it gets higher however, it does have a few problems in its usage during a fight (and no the calc itself is NOT calc stacking in the traditional sense and won’t be worth harping over because of what I’m about to say). For one the self-destruction is very situational as it assumes that Toichiro survives long enough to activate 100%, and then stays in that form long enough to accidentally activate it. For another thing, Toichiro shouldn’t realistically know about self-destruction or even his own 100% form since if this was a Toichiro before he accidentally self-destructed, then it’d contradict the fact that he never needed to go 100% prior to fighting Mob. If it was a Toichiro after he was saved by Mob, then he shouldn’t be all that strong to begin with as he lost a majority of his psychic power in that exchange. For one last thing, his self-destruction… actually kills him. There’s no way around it, had he not been saved by Mob then he would have died to all the energy that he could no longer contain within himself. Even if the self-destruction does work and it kills All For One in the process, assuming things such as surface area or simply flying out of its radius don’t save him, it would only force a tie on both ends. In fact, if you bought All For One’s highest AP feats, then he could possibly just tank the explosion altogether, and adding both his tendency to survive shit that he shouldn’t and his regeneration if he used the Rewind Bullet, Toichiro can’t even sacrifice himself to put down the man for good.
All of that said, once we look at the game feats, the story starts to flip around in Toichiro’s favor. I will be assuming the game feats hold up for this debate as I believe they are 100% usable with no repercussions. Nothing from either game contradicts the story in any major way (if anything, they retell their respective stories beat by beat) and while the values are way higher than anything both All Might and Mob have accomplished in their original mangas, they are explicitly characters that are not only at the top tiers of power in their verse but characters that have not exactly shown the true limits of their power without falling to other factors such as stamina depletion or being outmatched in other areas. With the game feats, All Might’s big ultimate attack that clears away all of Japan’s clouds would get to 195.41 Petatons, while Mob’s big fuck off explosion visible from space would get anywhere from 14 Teratons - 908 Petatons, so with the high end of the feat, Toichiro would be about 4 to 5 times stronger than anything All For One can scale to. It’s not the biggest strength gap mind you, especially since the feat was performed by a weakened All Might and All For One does have more ways of multiplying his power, but considering the fact that Toichiro would upscale all versions of 100% Mob regardless, it’ll be safer to say that Toichiro takes strength even if All For One can catch up with it.
So with that, Toichiro will take the Strength category by force.
Speed
Speed is another story however as no matter which way you slice it, All For One is gonna be comparable to Toichiro in speed at the bare minimum, if not completely outpace him with more realistic values. Looking at their lower ends, Toichiro would be consistently within the Massively Hypersonic range, with the most direct case being that of him scaling to Mob, who could intercept his lightning before it was about to hit his brain. This gets a speed of Mach 364, but you can get higher with scaling to other feats such as Mob creating an explosion visible from space, which gets to Mach 1,640, or the Psycho Helmets creating a massive explosion that covered the sky above Spice City, getting to a speed of Mach 2,103. This all pales in comparison to All For One’s bare minimum speed however as there are numerous cases of pro heroes reacting to light, heroes that All For One massively upscales.
Whether it’d be Hawks flying fast enough to protect Tokoyami from All For One’s laser, a weaker All Might dodging his own laser, Tsuyu scaling to Nomus that weave around lasers, and even random Vigilantes dodging lasers despite not being pro heroes, All For One would be relativistic - baseline FTL at worst. This speed is all he would need to blitz Toichiro and prevent him from landing a majority of his attacks but what if we used higher feats for both?
Using higher feats, Toichiro can upscale baseline FTL thanks to Mob being comparable to the radio waves he actively releases, which while it’s under heavy assumption, it’s the absolute best that Toichiro gets. Unfortunately for him, All For One’s high end absolutely blitzes this end too as he massively upscales Jirou and her shockwaves which intercept the same All For One lasers mentioned before. The logic may be hard to wrap around but I do think the feat makes sense regardless, granting All For One upscaling from 60 times FTL speed.
With whatever ends you believe in for both, the speed gap will always be in favor of All For One and he can easily run circles around Toichiro without Toichiro having any consistent way to counter it. With that, All For One takes speed.
Vestiges vs Psychic Energy
This category right here feels like it’s gonna be the dealbreaker for both as it directly competes the idea of MHA’s vestiges to the levels of exorcism possible within Mob Psycho. I won’t go one for too long as I make a lot of the arguments in its respective BTV section but the main gist is the following: vestiges are spiritual enough to where they could be souls, and the whole thing with psychic energy is that it can exorcise spirits, aka beings that are leftover souls formed by the emotions of a person upon death, so in theory, exorcism could work on people who have a vestige, people like All For One. He would be especially vulnerable to this as every quirk he’s stolen has its previous vestige attached to it, and since destroying the vestige of a quirk essentially destroys the quirk entirely, exorcising vestiges would basically mean Toichiro can forcefully destroy any of All For One’s quirks through hax, making All For One’s pool of powers ever so smaller. If Toichiro has the AP advantage, then he might even be able to exorcise the actual AFO vestige, completely shutting down any and all quirks All For One would’ve held.
However… achieving that result isn’t as simple as it looks. For one, since All For One would be faster no matter what end you use, Toichiro would be too slow to land a proper psychic energy attack on All For One. He could possibly catch him off guard a few times and remove a few quirks but in the grand scheme of things, All For One has too many quirks within him to do any lasting damage. It IS possible for Toichiro to exorcise some of All For One’s best quirks but it’s also just as possible that he exorcises the quirks that All For One has left sitting in a vestige-shaped dusty corner, quirks that would never have been used all that often. Along with the fact that All For One plays it smart when it comes to the battles he fights, Toichiro wouldn’t be able to land a good exorcism or even get close to the actual AFO vestige, especially since the AFO vestige has a tendency to use other vestiges to shield itself or fight for it. Toichiro COULD eventually figure out that All For One has vestiges within him as he can detect supernatural presences like spirits but more often than not, All For One would be able to keep his best quirks safe from psychic energy.
On one last note relating to how espers function, Toichiro coming back as a spirit has a… non-zero chance… even if he’s never done so in the series. If he feels a strong enough emotion upon death, he can come back as said spirit, but with a lack of knowledge on if Toichiro keeps his powers or even his previous strength, it’s a very iffy last resort at best. Remember, when Mogami came back as a spirit, he had already consumed hundreds of spirits prior to his death so that he could keep his strength even after death, strength that isn’t even accessible in the real world. Meanwhile, Toichiro’s never interacted with spirits outside of Dimple, let alone consume their energy to keep his power after death. EVEN in the case that Toichiro keeps his power as a spirit AND that he is able to use his powers in AFO’s vestige world (assuming that the mind world and AFO’s vestige world are similar enough to where they can be equalized fields), the AFO vestige can just, consume spirits itself. Yeah.
Soul regeneration isn’t something that should ever be given to Toichiro as only Mob could demonstrate it, so once he’s in said world, All For One and all his vestiges would just overwhelm Toichiro and devour his spirit piece by piece, putting Toichiro down for good.
Conclusion
I’ve yapped on for too long, this blog needs to be released soon anyways. I believe that All For One is taking this battle overall. While Toichiro has the greater strength and matches All For One in smarts, All For One is much, MUCH faster, has abilities that’ll give Toichiro trouble for days on end, and can even get past any bs that Toichiro tries to use in the fight like exorcising his quirk’s vestiges and becoming a spirit to keep fighting on.
Toichiro tried his best to hold off the demon king but it was All For Nothing. The winner is All For One.
Bang
booster gold wins
Final Tally
All For One (6) - Aggravating_Floor, Blue Igneous, door-kun, Flip, Pasbros, Toxin
Toichiro Suzuki (0) - Bro should go back to his family
Booster Gold (1) - Bang
Sad Toichiro L,but good blog
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